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Author Topic: SG: New Board Games at Spirit Games  (Read 1379716 times)
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« Reply #870 on: 27 August 2014, 17:30:10 »

Pina Pirata

The map showing the way to the fabulous Gold Pineapple has bene ripped into severa pieces and scattered all over the Caribbean. You need to be the first to reassemble it in order to become the greatest pirate of all time!Pina Pirata is a thrilling card game for the whole family. Be the first to get rid of all your cards. Adventure tiles bring about rule changes on each leg of the journey for even more twists!Make the most of your crew members, adjust to new rules, and sail away on the quest for the Gold Pineapple!
Source: Pina Pirata
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #871 on: 27 August 2014, 17:30:11 »

Gloom 2nd Edition

The sky is GREY, the tea is COLD and a new TRAGEDY lies around every corner...Control an Eccentric Family of MisfitsIn Gloom your goal is sad, but simple: Make your freakish family suffer the greatest tragedies possible before passing on to the well-deserved respite of death, and tell tale of their miserable demise.Pursued by Poodles or Delighted by DucklingsPlay cards with horrible mishaps on your own Characters to lower their Self-Worth scores, while cheering your opponents with happy occasions that pile on positive points.Transparent Cards Reveal Your FateClear plastic cards reveal, or cover up the effects of the cards below. The totals showing through give your score. May the most miserable soul win!New Features for the 2nd Edition:Backwards compatibility is completely maintained between editions. You can use 2nd Edition expansions with your original edition core game, and vice versa.Sturdy new telescoping boxTiming icons in the style of Cthulhu Gloom and Unquiet Dead are incorporated throughout the 2nd Edition.Rules cards and icon reminder cards are included for easy reference.The card list, and the effect texts of individual cards, have been polished for a better play experience. For example, complex cards like "Body Thief," and cards with delayed effects, have been removed.All the Story icons and a few family icons in the 2nd Edition have been redrawn by artist Todd Remick.Gloom 2nd Edition uses the discard rule from Cthulhu Gloom.Horror icons have been removed from the 2nd EditionDeath cards in the 2nd Edition have a central art piece, as Cthulhu Gloom does, as well as a blank Story icon at top right. Characters no longer flip upon death.Event cards in the 2nd Edition have a center illustration and a blank icon in the top right spot, to give them the same silhouette as a Death card."Pathos Points" are now called "Self-Worth Points," to avoid unnecessary proliferation of game terms.A number of mechanical changes have been made in the rule sheet. For example, timing icons, symbols on Event cards, and the new discard rule have been accounted for.
Source: Gloom 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #872 on: 27 August 2014, 17:30:11 »

New York 1776

The New York 1776 campaign of the American Revolution was probably the most critical of that war. It pitted a newly formed American army, comprised of Continentals and militia, facing a large, highly disciplined British army that included a significant number of Hessian soldiers. This campaign involved the largest number of troops of the war. An inexperienced army faced a very experienced one. It unfolded with an intricate set of manoeuvres around New York City and its waterways involving a large British fleet executing numerous amphibious landings in an effort to trap the Colonials. It was truly the best opportunity the British had for capturing Washington and America's entire army. Historically, the Americans just barely escaped to live and fight another day. Can you as the British player defeat the American army and end their revolution in its infancy? Or as the American player can you, like Washington, defend your country while avoiding disaster. The decisions are yours...
Source: New York 1776
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #873 on: 27 August 2014, 17:30:11 »

Sons of Anarchy: Men of Mayhem

On the fringe, blood and bullets are the rule of law and if you're a man with convictions, violence is inevitable. - John Teller, Founding Member, SAMCRO.In Sons of Anarchy: Men of Mayhem, you're the president of an outlaw club, directing the gang's criminal enterprises.Strategically order your gang members to occupy key locations and exploit profitable opportunites.Deal with rivals: bribe, threaten and bargain with the other gangs. When words fail, violence is inevitable. Throw down with your rivals to wreck their plans or settle a score.The law is always watching. Keep the heat off your back, keep your illicit activities quiet and keep your members out of jail.When push comes to blood, do you have what it takes to pull the trigger?
Source: Sons of Anarchy: Men of Mayhem
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #874 on: 28 August 2014, 19:00:04 »

1944: Race to the Rhine

No gas, no ammo, no food. There's no time to spare to cross the Rhine before the enemy closes all the gaps. You need to secure a bridgehead before the others do. That's the only way to Victory and your personal glory.1944 Race to the Rhine is a new game experience. You can't win this game without proper planning. Your tanks need gas to move and ammo to fight. But don't forget to feed your GIs. So what would be your transport priority?Will you follow Patton's strategy and discard ammo in order to bring along additional fuel barrels to move boldly forward? Will you risk your prestige and gamble on Operation Market-Garden as Montgomery did? Would cross the Rhine quicker than Bradley managed, with the help of your hard work and a little luck?“In preparing for battle I have always found that plans are useless, but planning is indispensable”So, how are you planning your Victory?
Source: 1944: Race to the Rhine
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #875 on: 02 September 2014, 14:00:17 »

Darkest Night Expansion: Standing Order


Source: Darkest Night Expansion: Standing Order
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #876 on: 03 September 2014, 00:00:03 »

Star Trek: Attack Wing: Attack and Defence Dice Pack


Source: Star Trek: Attack Wing: Attack and Defence Dice Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #877 on: 03 September 2014, 00:00:03 »

Space Cadets Dice Duel: Die Fighter Expansion


Source: Space Cadets Dice Duel: Die Fighter Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #878 on: 03 September 2014, 00:00:03 »

Shinobi Clans


Source: Shinobi Clans
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #879 on: 03 September 2014, 00:00:04 »

Heroes of Normandie: Comenwealth Army Box


Source: Heroes of Normandie: Comenwealth Army Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #880 on: 03 September 2014, 00:00:04 »

Heroes of Normandie: 21st Panzergrenadier Punch Board


Source: Heroes of Normandie: 21st Panzergrenadier Punch Board
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #881 on: 03 September 2014, 00:00:04 »

Heroes of Normandie: Canadian Platoon Punch Board


Source: Heroes of Normandie: Canadian Platoon Punch Board
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #882 on: 03 September 2014, 00:00:04 »

Heroes of Normandie: British Platoon Punch Board


Source: Heroes of Normandie: British Platoon Punch Board
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #883 on: 03 September 2014, 00:00:05 »

Five Tribes


Source: Five Tribes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #884 on: 03 September 2014, 00:00:05 »

Shadowrun Crossfire Deck Building Game


Source: Shadowrun Crossfire Deck Building Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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