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Author Topic: SG: New Board Games at Spirit Games  (Read 1384557 times)
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Spirit Games
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« Reply #1065 on: 22 October 2014, 14:30:02 »

Sentinel Tactics Miniatures: The Flame of Freedom

Heroes and Villains of Sentinel Comics in Three Dimensions!Take your Sentinel Tactics gameplay to whole new level! These miniatures replace the tokens of the main characters and Citizens of the Sun for Sentinel Tactics: Flame of Freedom.Miniatures in this box:Absolute ZeroBunkerLegacyRaTachyonThe WraithBaron BladeCitizen DawnOmnitron-VCitizen SpringCitizen SummerCitizen AutumnCitizen WinterCitizen TruthCitizen DareCitizens Assault and BatteryCitizens Blood, Sweat and TearsCitizens Hack and SlashCitizens Hammer and AnvilThis is not a complete game, it requires the Sentinel Tactics: The Flame of Freedom game to use.
Source: Sentinel Tactics Miniatures: The Flame of Freedom
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1066 on: 22 October 2014, 14:30:02 »

Sentinel Tactics: The Flame of Freedom (includes promo cards)

Play the stories of Sentinel Comics!Welcome, heroes and villains alike, to the exciting world of Sentinel Comics! Sentinel Tactics: Flame of Freedom is the hex-grid, dice-based combat game that puts you in control of the heroes and villains who meet in battle across the thrilling comic book pages of Sentinel Comics. Go head-to-head in skirmish play, or experience the stories by playing through the scenario books. So, gather your allies and prepare to save, or take over, the world!Components:92 63mmx88mm cards10 5"x7" panels8 token and map sheets18 6-sided dice
Source: Sentinel Tactics: The Flame of Freedom (includes promo cards)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1067 on: 22 October 2014, 14:30:02 »

Machi Koro

Welcome to the city of Machi Koro, the Japanese Card Game that is sweeping the world,You've just been elected mayor, Congratulations! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories, and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery, and a single die.Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to connect oncome from developments, build public works, and steal from your neighbours' coffers. Just make sure they aren't doing the same to you.Machi Koro is a fast-paced, lighthearted game for you and up to 3 friends. Once you've had a taste of Machi Koro, this infectiously fun game may have you wondering if the dinner table ever served another purpose other than gaming.They say you can't buils Rome in a day, but Machi Koro will be built in less than 30 minutes.Game Contents:16 Starting Landmark Cards8 Starting Establishment Cards12 Major Establishment Cards72 Establishment Card42 One Coins24 Five Coins12 Ten Coins2 Six-Sided Dice1 Rulebook
Source: Machi Koro
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1068 on: 22 October 2014, 14:30:02 »

Napoleon at Waterloo 2014 Edition

WaterlooNapoleon had triumphantly returned to Europe from his banishment on Elbe, and by 18 June 1815 his army of 72,000 men was on the verge of victory. He had split the Prussian Army from that of the British; so Napoleon could concentrate on defeating Wellington's seemingly motley force of 68,000 English recruits, Hanover and Brunswick levies and Netherlands militia. Moreover, he had nearly 100 more cannon than his opponents, and he believed the coming battle would be nothing more than an "affair of the morning."Wellington's force was actually more than a motley coalition; however, and his men held a good position on the reverse slope of a ridge. The rains of the previous day had also left the battlefield sodden and slippery, making any attack sluggish. Most important, Wellington had arranged with Blucher, commander of the Prussian Army, to attack Napoleon from the east. Thus it was at the critical moment when Napoleon was attempting to break the British line that the Prussians appeared. Napoleon then had to try to complete the defeat of the British while not being flanked by the Prussians.Napoleon at Waterloo is a simple game of the Battle of Waterloo. The system uses the most common and basic wargame principles, such as hexagon movement, firepower ratings, terrain benefits, and a combat results table to allow you to quickly and easily determine the outcome of battles. The rules are only three pages, and the game is only 10 turns. The game includes all the units present at the battle - French, British and the Prussian - as well as extra units representing other nearby forces that arrived too late too participate historically. Not all pieces are the same; some are more powerful than others, and different types (like cannon) have different capabilities.The game is quick and easy to play, and can be completed in two hours. It's also a realistic and accurate representation of the Battle of Waterloo. Every hex and piece is printed with a number to make it easy to set up. The map is a beautiful representation of the actual battlefield, and the pieces feature accurate icons of the uniforms of the units that fought at Waterloo. Can you as French commander, win the game and change history, or will the Allies prevail again?Your tactics will decide the outcome!
Source: Napoleon at Waterloo 2014 Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1069 on: 22 October 2014, 19:30:04 »

Wiz-War: Bestial Forces Expansion

Release the Creatures!She can feel it: someone has changed the rules. Whispers of ancient power and forgotten forces seep into the maze. A horned beast materializes before her, but she can taste the heat upon her tongue. She steps forward, opens her mouth, and engulfs the passage in flame.Wiz-War: Bestial Forces introduces three unique schools of magic. Wizards can now summon the forces of legend with the Mythology school, call upon their ancestral spirits with the Totem school, or embody the powerful forms of the dragon with the Draconic school.Pursue new strategies by wielding relics that endow unprecedented abilities. Modify the map with totems that aid you and hinder your enemies. Summon creatures, both savage and devious, to carry out your bidding to the far corners of the labyrinth.Which will you become: predator or prey?
Source: Wiz-War: Bestial Forces Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1070 on: 22 October 2014, 19:30:04 »

Sentinel Tactics: Uprising

Megalopolis is in trouble!The hero team known as the freedom five is busy fighting against major villains who threaten the safety of the world. Meanwhile, someone has brought the villains ambuscade, proletariat, and the operative and her underbosses together as part of a plot to take down the city Megalopolis! Can Beacon, Unity, and the Visionary save the day?
Source: Sentinel Tactics: Uprising
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1071 on: 22 October 2014, 19:30:04 »

Legends of Adventure

Legends of Adventure is a cooperative fantasy board game that utilizes both the strategy of card play and the luck of dice. All of the players cooperatively complete adventures in order to become legends. To do so, players must work together to defeat monsters along the way.Designed by a teacher, Legends of Adventure promotes teamwork and collaboration. The variety of cards provides a different scenario not only for each adventure but also for each game.Components:40 Hero Cards70 Monster Cards135 Treasure Cards20 Adventure Cards12 Custom Dice1 Divine Intervention die4 Player Guides1 Rulebook2 Pawns
Source: Legends of Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1072 on: 22 October 2014, 19:30:04 »

King of New York (includes promo card)

You are a giant Monster, and you want to become King of New York! Compete against other immense creatures, and destroy everything in your path. In order to win, attack your enemies, crush High-Rises, buy new abilities, become a star, and keep an eye on the army: The humans haven't thrown in the towel yet..
Source: King of New York (includes promo card)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1073 on: 22 October 2014, 19:30:04 »

Talisman: Woodland Expansion

Ancient Trees Appear as the Mists ClearFor the first time in countless ages, the mystic Woodland has returned to the mortal realm. Among the towering trees and along the twisting trails, wealth and power beyond comprehension can be found. But there are dangers as well. King Oberon and Queen Titania, ageless beings of fate and magic, will not brook invasion of their realm so lightly. Will you pick sides in the struggle between the monarchs of the fae, or will you strive forward.....and choose a path of your own?Talisman: The Woodland adds a new Region to the game for venturesome heroes to discover. A custom-fitted map board and over 100 new cards bring this magical forest vividly to life. Five brand-new characters, each represented by a superbly detailed plastic miniature, offer fantastic new playing experiences.Venture deep among the trees, traveller, and discover your Destiny in the heart of the Woodland.Contents:1 Rulebook1 Woodland Board103 Woodland Cards10 Adventure Cards20 Path Cards14 Destiny Cards5 Spell Cards3 Alternative Ending Cards5 Character Cards22 Character Tokens5 Plastic Figures
Source: Talisman: Woodland Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1074 on: 24 October 2014, 16:30:05 »

Castles of Mad King Ludwig

The King demands that you build an extravagant castleKing Ludwig II of Bavaria is known for building over-the-top castles. Throughout his reign, he spent all of his personal fortune and a great deal of borrowed money in order to turn his wild and lavish dreams into reality. He was eventually declared insane and deposed, only to die a mysterious death the following year. Castles of Mad King Ludwig is a tile laying game where each player is trying to build the perfect castle, subject to the whims of the King. Each player acts as a building contractor, adding rooms to the castle they are building while selling their services to the other players. Points are earned based on how well the castle adheres to the ever-changing demands of the King. The player with the most points wins.Contents:75 unique castle rooms6 stairs9 Hall-ways4 foyers24 favours76 "1000" mark coins20 "5000" mark coins4 wooden player markers1 large wooden master builder token4 player aids27 bonus cards50 room cards1 double-sided contract board2 room boards1 corridor board1 score towerand a six-page rule booklet
Source: Castles of Mad King Ludwig
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1075 on: 24 October 2014, 21:30:03 »

Historia

History is made by strong leaders and wise advisers, by amazing wonders. Historia is made by you.In Historia, players guide their civilization through 12,000 years of human history, from the first sparks to the development of the Singularity. Civilizations discover new technologies and expand over the planet; they trade with more developed neighbours to import new technologies or exploit the land to have more power for future actions. Nations develop their military strength and wage wars on each other. They build wonders to make their civilizations stand above others and eventually attract tourists and add newcomers to their land to follow their leaders and be guided by their national advisers.A set of action cards is available to each player and is used to guide their civilizations, played actions form a discard queue from which they are taken back into a player's hand during the game. When the near future is reached, the game ends and the player with the most VPs wins.A solo variant is also available using A.I. players.
Source: Historia
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1076 on: 24 October 2014, 21:30:04 »

Imperial Settlers

Four powers discover new lands full of resources and opportunities.The Romans, Barbarians, Egyptians and Japanese - they all send settlers to expand the borders of their empires. Soon the area becomes too small for everyone and war begins!Imperial settlers is a card game that gives players control over one of four mighty civilizations. There are five rounds to explore new lands,build buildings, produce and trade resources, conquer enemies, and thus score victory points.The settlers are on their way, Lead them to victory!Game Contents:220 Cards (63 x 88), including:30 Barbarian cards30 Japanese cards30 Roman cards30 Egyptian cards84 Common cards16 Attack cards4 Faction boardsScore board4 Faction markers1 Round marker1 First player token24 Gold tokens18 Raze tokens10 Defence tokens136 Wooden markers including:32 food32 stone32 wood40 workers1 rulebook
Source: Imperial Settlers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1077 on: 24 October 2014, 21:30:04 »

Omega Centauri

The Empire is weak, and after 2000 years of oppression it's time for your race to ascend to rule Omega Centauri.You will lead one of 8 unique races in a rebellion against the Empire, utilising your unique special powers to reclaim the galaxy that was stolen from you.Build up your fleets to conquer neighbouring sectors, mine their resources and use them to develop new technologies, Send your reserves on deep space missions to gain lost treasures, trade resources or gain the support of your colonies. While you wage war you will develop the culture of your species to help it evolve and ensure yours is the dominant race!
Source: Omega Centauri
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1078 on: 24 October 2014, 21:30:04 »

Subdivision

Develop a master-planned community in a large tract of land that has been annexed off by the local government. Use hex-shaped tiles to convert parcels into residential, luxury, commercial, civic, and industrial zones, and create lakes, parks, roads, sidewalks, and schools to improve your subdivision.Subdivision is a simultaneous-play tile-laying game in which each player is building their own community where the different areas work together harmoniously and efficiently.Through drafting and the roll of the Parcel die, players add Zone tiles to their Subdivision, activating other Zones and generating Improvements. Those Improvements provide money and points, while slowly covering up as many parcels as possible.By the end of the game, each player will have created a unique, custom neighbourhood with areas that interact with each other, hoping to outscore the competition by having the best Subdivision.Contents:1 Parcel Die4 double-sided Subdivision boards64 wooden Sidewalks16 Residential Zone tiles16 Luxury Zone ties16 Commercial Zone tiles16 Civic Zone tiles16 Industrial Zone tiles47 Lake Improvement tiles47 Park Improvement tiles47 School Improvement tiles25 Bonus tiles4 player aids48 1$ coins12 5$ coins1 scorepad1 rulebook
Source: Subdivision
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1079 on: 24 October 2014, 21:30:04 »

Theseus: The Dark Orbit Bots

A new opponent appeared in the corridors of the space station Theseus. What initially was thought of as strange, unknown devices, all disappeared in a moment. At the same time you could hear the shrill, metallic squeaks in the dark corridors. When steel blades emerged from the darkness to the accompaniment of a mechanical grinding sound, it was too late for the rescue.This expansion introduces the Bots faction to the game Theseus: The Dark Orbit. Bots can be used instead of any other faction from the base game. This expansion does not increase the number of players who can play the game.Box Content1 sector board25 faction cards3 faction unit pawns6 faction stickers1 faction marker15 supplemental tokens1 alliance token3 bonus cardsrulebook
Source: Theseus: The Dark Orbit Bots
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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