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Author Topic: SG: New Board Games at Spirit Games  (Read 1361651 times)
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« Reply #5025 on: 09 November 2017, 21:45:03 »

Massive Darkness: Heroes and Monster Set Warrior Priests vs The Spearmaiden Cyclops

Release date Friday 10th NovemberArmed with a shield that can turn away ballistae bolts and a spear that could double as one, spearmaiden cyclops are, in their mind, always protecting their children. They have been promised food, wealth, and territory for their growing broods, helping to stoke their murderous instincts against all of the Darkness' enemies!This Heroes & Monster box contains a Roaming Monster, three Heroes, and Artefact, and a new Hero Class for Massive Darkness. A tough guardian, the Spearmaiden Cyclops is a hard opponent to defeat, and her spear is so huge it ignores defence. The Warrior Priest Class excels in the light instead of the shadow, killing their foes and aiding their allies with equal fervour. All three Hero miniatures may be used as additional or alternative characters for your game.These miniatures may also be used in any fantasy or roleplaying game.3 Hero Miniatures and Hero Cards: Malleus (Warrior Priest), Ostara (Paladin of Fury), Moira (Sorcerer) + 1 Spearmaiden Cyclops Miniature with 2 Cards + 1 Warrior Priest Class Sheet Pad + 1 Artefact Card (Priest's Reliquary).Massive Darkness is a dungeon-crawling board game for 1-6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness.A MASSIVE DARKNESS CORE GAME IS NEEDED TO PLAY WITH THIS EXPANSION.
Source: Massive Darkness: Heroes and Monster Set Warrior Priests vs The Spearmaiden Cyclops
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5026 on: 09 November 2017, 21:45:03 »

Massive Darkness: Enemy Box Reptisaurians

Release date Friday 10th NovemberRelease date Friday 10th NovemberSavage lizardfolk from the coastal swamps, the Reptisaurians are new to the forces of Darkness, but are still fiercely loyal. While they usually keep to themselves, the call of the Darkness was too tempting for these cold-blooded killers. Their spiritual leaders became agents of Darkness, but the mighty Retisaurian Rex still reign as undisputed "kings". Armed with poisonous blowguns and swords, they have crawled out of their swamp to bring terror to the land.This Enemy Box contains two additional Mobs (Boss and Minions) an Agent, and a Roaming Monster, along with their game cards for Massive Darkness. Reptisaurians are ruthless predators; they use poisoned darts and vicious blades to make sure their prey can't oppose their physical might.These miniatures may also be used in any fantasy or roleplaying game.6 Reptisaurian Warrior Minions + 1 Reptisaurian Warrior Boss + 12 Reptisaurian Blowgunner Minions + 1 Reptisaurian Blowgunner Boss + 1 Reptisaurian Agent + 1 Reptisaurian Rex Roaming Monster + 13 Cards.Massive Darkness is a dungeon-crawling board game for 1-6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness.A MASSIVE DARKNESS CORE GAME IS NEEDED TO PLAY WITH THIS EXPANSION.
Source: Massive Darkness: Enemy Box Reptisaurians
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5027 on: 09 November 2017, 21:45:03 »

Massive Darkness: Enemy Box Troglodytes

Release date Friday 10th NovemberPromises of power and domination have lured the primitive Troglodytes to the Darkness. Their knowledge of extended cave systems has proven invaluable to host their new allies, and their bloodseeker minotaurs are living assault machines. The strong and tough Troglodytes have sworn allegiance to evil and will crush anyone who opposes them!This Enemy Box contains two additional Mobs (Boss and Minions) an Agent, and a Roaming Monster, along with their game cards for Massive Darkness. Brutal and revelling in the darkness, Troglodytes are shock troops for the Darkness' army. They forged pacts with Bloodseeker Minotaurs, mighty monsters who relentlessly charge at the heroes.These miniatures may also be used in any fantasy or roleplaying game.12 Troglodyte Warrior Minions + 1 Troglodyte Warrior Boss + 6 Troglodyte Brute Minions + 1 Troglodyte Brute Boss + 1 Troglodyte Agent + 1 Bloodseeker Minotaur Roaming Monster + 13 Cards.Massive Darkness is a dungeon-crawling board game for 1-6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness.A MASSIVE DARKNESS CORE GAME IS NEEDED TO PLAY WITH THIS EXPANSION.
Source: Massive Darkness: Enemy Box Troglodytes
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5028 on: 09 November 2017, 21:45:03 »

Massive Darkness: Heroes and Monster Set Sorcerers vs Lord Tusk

Release date Friday 10th NovemberLord Scarguts Tusk is among the world's most infamous ogres. Gleeful to heedlessly wade into combat alongside his brothers and sisters to make pulp of his foes, he hides his true endgame within his frenzied cunning. Once victory is theirs, the Darkness will need capable and loyal rules for the world!This Heroes & Monster box contains a Roaming Monster, three Heroes, and Artefact, and a new Hero Class for Massive Darkness. Lord Tusk is a juggernaut of a monster, with huge blades that can strike several foes with amazing reach. The Sorcerer Class is a Magic attack specialist, standing in the darkness to blast their enemies. All three Hero miniatures may be used as additional or alternative characters for your game.These miniatures may also be used in any fantasy or roleplaying game.3 Hero Miniatures and Hero Cards: Ajax (Sorcerer), Sarah (Noble Warrior), Silence (Bloodmoon Nightrunner) + 1 Lord Tusk Miniature with 2 Cards + 1 Sorcerer Class Sheet Pad + 1 Artefact Card (Sorcerer's Ring).Massive Darkness is a dungeon-crawling board game for 1-6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness.A MASSIVE DARKNESS CORE GAME IS NEEDED TO PLAY WITH THIS EXPANSION.
Source: Massive Darkness: Heroes and Monster Set Sorcerers vs Lord Tusk
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5029 on: 10 November 2017, 04:45:02 »

Massive Darkness

Release date Friday 10th NovemberMASSIVE DARKNESS IS A COOPERATIVE GAME OF DUNGEON CRAWLING FOR 1 TO 6 PLAYERS, AGES 14 AND UP.Will you play a tough Dwarf, a cool Elf, or a stalwart Human? Will you choose a career as a battle wizard, a nightshade ranger, or a shadow barbarian? Gather your friends, build your party up, and delve down into Massive Darkness! Explore the dungeon, upgrade your hero with experience and magic weapons, and face hordes of awesome miniatures. No need for a game master: everyone plays on the same team, while enemies are controlled by the game itself using simple rules.A new war is about to begin!Three generations ago, glorious heroes called Lightbringers drove away the Darkness, the will of evil, and its armies. For years, evil Dwarves, Goblins, and Orcs patiently awaited for revenge.The time has come! Our enemies of old are taking arms at the Darkness' command. Hiding away in remote caves and abandoned dungeons, they stole the atefacts of the Lightbringers and made pacts with savage monsters. The nightmarish horde will put an end to civilisation unless a new generation of heroes stands up.This quest is yours. Draw your sword, ready your spells, and claim your legacy by facing...Massive Darkness!GAME CONTENTS
Source: Massive Darkness
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5030 on: 10 November 2017, 04:45:02 »

Dream On!

Release date Friday 10th NovemberThe mind is a weird place. I mean, you should know, since you're the psychic forces swirling around in there! Your human thinks about such strange things all the livelong day. It's when they fall asleep, though, that you really get to have some fun. Dreams are AMAZING! Sadly, humans forget your masterpieces so quickly...but not tonight! Tonight, you're going to help your human have the most intense dream and then help them remember every last piece of it.Dream On is a cooperative card game for 2-8 players, ages 7 and up. Weave a weird, wacky, and winding dream together with your fellow Dreamers before trying to remember everything you experienced, good and bad. The higher you score, the better you'll feel in the morning!COMPONENTS:156 Dream Cards3 Scoring Cards1 Two Minute Timer
Source: Dream On!
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« Reply #5031 on: 10 November 2017, 04:45:02 »

Approaching Dawn: The Witching Hour

The fight did not last long. The two veteran Witches banded together with their elder, Cassandra, and turned the tide, sending many of the various otherworldly visitors back to their homes. But it was a massive flash of solar light that sprayed out from Jemma which ended the onslaught. Overall it was a gruelling battle, and while worn, all 5 Witches huddled together in the corner of their now slimed and gross home. "Ok, so I should probably have let you all know," Jemma smirked sheepishly, "I might have kind of strayed a bit from Gaia this last year and fed from the sun a bit too much." In unison, the other Witches shouted, "Ya think!?"Over the last year one of you has used a little Black Magic. Now each night from Midnight till Dawn, your personal Demons are physically manifesting, attempting to steal your Magic and souls. Combating them helps and hurts your other Coven members due to your bond and if even one of you succumbs to their assault, the Coven is lost.Approaching Dawn: The Witching Hour is a co-operative game for 3-6 players. You each are members of a Coven in the universe of Approaching Dawn. A world where Witches cast spells and Demons can exist in the darkness, banished by the light.The Witching Hour has a unique design where what you do imposes risk on another player. Each Witch has a deck of cards from which they form a hand. Each card in the hand can be played as White Magic able to assist your allies, or as powerful Black Magic focused on helping yourself...and hurting your friends.Simultaneous playing of each Witch's hand of cards, in response to the Demons they are facing, and the Secrets the Witches have from each other, forces each Witch to alter their game play, making each game...interesting to say the least.Key features include:5 Scenes, each of which alters the way the game plays, and its duration (from 30-90 minutes).Similar to a season of a television show, these scenes can be played in sequence, where both the story and difficulty progresses.Each Witch has different abilities to choose from and their own special deck of spells.A unique Sigil mechanic allows you to play more powerful spells with increased risk of summoning Demons...on your allies, applying the risk to an adjacent ally instead of yourself.Simultaneous play combined with group decisions creates a unique feel; more interesting to those normally averse to co-op games.Starting cards are used to power more powerful spells, thinning your deck in a natural way.
Source: Approaching Dawn: The Witching Hour
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« Reply #5032 on: 10 November 2017, 04:45:02 »

Mansions of Madness 2nd Edition: Streets of Arkham Expansion

A City in Peril...The flickering lamps on every street corner fail to dispel the darkness that lurks in Arkham. In the quiet halls of Miskatonic University, academics strive to gain answers that were never meant to be known. The relics displayed in the Miskatonic Museum cannot be separated from their strange and bloody pasts. And in less dignified spheres, the corruption and violence of the O'Bannion and Sheldon gangs take their toll on the citizens who live in this mysterious Massachusetts town.The Streets of Arkham expansion introduces iconic Arkham locations and the sinister secrets they conceal. Three new scenarios test the mettle of the investigators as they face off against visitors from beyond the stars, forces beyond reckoning, and violent criminals. To drive back evils both ancient and modern, investigators must unlock their full potential using reality-defying spells, powerful items, and strange elixirs. Whatever the cost, the city of Arkham must be saved.Game Contents1 Rulebook4 Investigator Cards and Plastic Figures17 Map Tiles11 Common Item Cards9 Unique Item Cards15 Spell Cards8 Condition Cards5 Damage Cards5 Horror Cards6 Elixir Cards7 Monster Tokens and Plastic Figures30 Improvement Tokens12 Person TokensRequires Mansions of Madness Second Edition to play.
Source: Mansions of Madness 2nd Edition: Streets of Arkham Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5033 on: 10 November 2017, 04:45:02 »

Innovation: Artifacts of History

Innovative ArtifactsInnovation: Artifacts of History brings unique and significant objects from the past to the table. Artifacts look and behave like normal Innovation cards, but they are significantly more powerful. Some feature Compel effects that impact opponents who are ahead of you in icon count. By collecting and using them efficiently, you can swing the balance of the game in your favour.Instead of Special Achievements, there are also five Relics you can claim - lost cards from each of the five innovation sets. You can take them as achievements or use them, but be careful: if you put the Relic in your achievements pile, your opponents may be able to steal it.This is not a standalone game, the base set of Innovation (Third Edition) is required to play. Artifacts in History can be used with or without other Innovation expansions. Features updated cards, graphic design and artwork.
Source: Innovation: Artifacts of History
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« Reply #5034 on: 10 November 2017, 11:45:03 »

Innovation: Cities if Destiny

Cities of the World!Innovation: Cities of Destiny contains many of the most important and innovative cities from all of history. Cities do not have effects like other Innovation cards. Instead, each has six icons, valuable for sharing and protection against demands (and for making your own demands). When melded, Cities also have immediate effects that allow you to splay, draw cards, and even count as achievements.With a City on your board, you can take the Endorse action, which allows you double-use of one of your Dogma effects each turn. Build your civilization on these mighty Cities, and emerge victorious over your foes.This is not a standalone game, the base set of Innovation (Third Edition) is required to play. Cities of Destiny can be used with or without other Innovation expansions. Features updated cards, graphic design and artwork.
Source: Innovation: Cities if Destiny
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5035 on: 10 November 2017, 11:45:03 »

Innovation: Figures in the Sand

Important Innovators!Innovation: Figures in the Sand bring innovators from all ages of history to your game. With over a hundred new cards, they bring a whole new dimension to Innovation. These are used in addition to the cards from the base set. Every time you share a dogma effect or an opponent uses the achieve action, you'll get to draw a new Figure.Each Figure has a Karma effect which provides a continuous bonus or change to the rules of the game, making your other innovations more powerful. Many also have Inspire effects that enhance your Draw action. If you collect enough Figure cards, you can issue powerful Decrees that advance your civilization... or hurt your opposition.This is not a standalone game, the base set of Innovation (Third Edition) is required to play. Figures in the Sand can be used with or without other Innovation expansions. Features updated cards, graphic design and artwork.
Source: Innovation: Figures in the Sand
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5036 on: 10 November 2017, 11:45:03 »

Innovation: Echoes of the Past

Innovative Items!Innovation: Echoes of the Past brings over a hundred new cards to the table. Each card in the set depicts an innovative item or object from history, all things which have changed the world in either subtle or obvious ways. These cards are used in addition to the ones from the base set. You'll draw a Echo instead of a a base card any time you have a hand of cards, but no Echoes already.New mechanics allow you to plan your future plays by foreshadowing cards, gain bonus points from special icons on cards, and even use echo effects from cards that have been covered up!Use these new tools to make your civilization the best, and out-innovate your opponents.This is not a standalone game, the base set of Innovation (Third Edition) is required to play. Echos of the Past can be used with or without other Innovation expansions. Features updated cards, graphic design and artwork.
Source: Innovation: Echoes of the Past
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« Reply #5037 on: 10 November 2017, 11:45:03 »

Innovation Deluxe

Innovation is a card-driven journey through humanity's ideas and advancements from prehistory all the way to the internet. Each innovation has its own card, with a unique ability that will drive your civilization forward, and possibly get in the way of others.The basic rules of the game are simple, but managing your innovations effectively becomes an intriguing puzzle. Can you claim enough achievements before history passes you by?Contains all four Innovation expansion, with the Third Edition art and card updates.
Source: Innovation Deluxe
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5038 on: 10 November 2017, 11:45:03 »

The Ruhr: A Story of Coal Trade

You are transported into the Ruhr region in the 18th Century, at the beginning of the industrial revolution. Coal, after being discovered in Haspelknecht, is in high demand as the cities and factories throughout the region are in need of this coveted resource. The Ruhr River presented a convenient route of transportation from the coal mines. However, the Ruhr was filled with obstacles and large dams making it incredibly difficult to navigate. Trade coal for valuable upgrades and plan your route to victory along the Ruhr!The Ruhr: A Story of Coal Trade is the second game of Thomas Spitzer's historic coal trilogy.Also Featuring:The Ohio: 1811 - 1861 a standalone expansion of The Ruhr. Players transport and trade goods along the Ohio River during a time when Ohio became heavily populated as its industries flourished.Game Components1 Double-sided game board4 Player boards4 Player board extensions49 Obstacle/Demand markers99 Progress markers9 Blank progress markers8 Country flag markers9 State flag markers1 Pilot banned marker3 Increased cost markers4 Barges1 Round marker1 Export marker8 Player discs14 Goods discs20 Coal cubes48 Development cubes45 Yellow coins40 Warehouses4 30+ Victory point markers4 40+ Victory point markers1 Bag2 Rules booklets4 Player aids
Source: The Ruhr: A Story of Coal Trade
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5039 on: 10 November 2017, 18:45:02 »

Massive Darkness: Heroes and Monster Set Warrior Priests vs The Spearmaiden Cyclops

Armed with a shield that can turn away ballistae bolts and a spear that could double as one, spearmaiden cyclops are, in their mind, always protecting their children. They have been promised food, wealth, and territory for their growing broods, helping to stoke their murderous instincts against all of the Darkness' enemies!This Heroes & Monster box contains a Roaming Monster, three Heroes, and Artefact, and a new Hero Class for Massive Darkness. A tough guardian, the Spearmaiden Cyclops is a hard opponent to defeat, and her spear is so huge it ignores defence. The Warrior Priest Class excels in the light instead of the shadow, killing their foes and aiding their allies with equal fervour. All three Hero miniatures may be used as additional or alternative characters for your game.These miniatures may also be used in any fantasy or roleplaying game.3 Hero Miniatures and Hero Cards: Malleus (Warrior Priest), Ostara (Paladin of Fury), Moira (Sorcerer) + 1 Spearmaiden Cyclops Miniature with 2 Cards + 1 Warrior Priest Class Sheet Pad + 1 Artefact Card (Priest's Reliquary).Massive Darkness is a dungeon-crawling board game for 1-6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness.A MASSIVE DARKNESS CORE GAME IS NEEDED TO PLAY WITH THIS EXPANSION.
Source: Massive Darkness: Heroes and Monster Set Warrior Priests vs The Spearmaiden Cyclops
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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