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Author Topic: SG: New Board Games at Spirit Games  (Read 1361712 times)
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Spirit Games
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« Reply #5505 on: 11 April 2018, 21:45:03 »

Penny Papers Adventures: The Valley of Wiraqocha

Follow Penny to the heart of the impenetrable Valley of Wiraqocha! Everyone plays at the same time, with the same resources! Each turn, each player tries to place a particular number in their valley to create the best combinations...or to escape the serpents scribbled by the other players!
Source: Penny Papers Adventures: The Valley of Wiraqocha
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5506 on: 11 April 2018, 21:45:03 »

Penny Papers Adventures: Skull Island

Help Penny to discover the treasures of the Skull Island! Everyone plays at the same time, with the same resources! Each turn, each player tries to place a particular number on their Isle to create the best combinations...or to combat the numerous dangers scribbled by the other players!
Source: Penny Papers Adventures: Skull Island
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5507 on: 11 April 2018, 21:45:03 »

Penny Papers Adventures: The Temple of Apikhabou

Guide Penny through the maze of the Temple of Apikhabou! Everyone plays at the same time, with the same resources! Each turn, each player tries to place a particular number in their temple to create the best combinations...or to combat the mummies scribbled by the other players!
Source: Penny Papers Adventures: The Temple of Apikhabou
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5508 on: 12 April 2018, 04:45:03 »

Anatomy Fluxx

GAMER TESTED, DOCTOR APPROVEDNew rules change the way the game is played!Actions shake up your turn!Creepers prevent victoryCollect the Keepers shown on the current Goal to win!30 different Goals to keep you on your toes!Contents:100 cardsinstructions
Source: Anatomy Fluxx
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5509 on: 12 April 2018, 04:45:03 »

The Manhattan Project 2: Minutes to Midnight

As nuclear technology proliferates, which nation will emerge as its master?THE MANHATTAN PROJECT 2: MINUTES TO MIDNIGHT, sequel to the original hit game, moves the clock forward 20 perilous years. With the production of fissile material no longer a challenge, the nuclear arms race now focuses on the development of a wide range of delivery systems. You must create a program that will strike faster and farther from land, sea, and air! Play the game you want with an adjustable game length and multiple paths to victory. Carefully manage your workforce to maximise your nation's "Nuclear Triad" - or interfere with your opponents' plans via their own player boards. And remember: a credible threat is your most effective deterrent!
Source: The Manhattan Project 2: Minutes to Midnight
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #5510 on: 12 April 2018, 04:45:03 »

Empires and Alliances

It is August, 1914. World events are spiralling out of control. The major powers of Europe are mobilising. the Empires and their Alliances are going to war! The major powers have been developing their war plans for years and now the full force of arms will be brought to bear like never before. War on an industrial scale has begun.Most of the national leaders and thier generals expected a short war. Hence, the phrase "Home Before The Leaves Fall". In the 1914 scenario both players have an opportunity to achieve that elusive quick victory. Can the Germans obtain the upper hand in France before the Russians overwhelm the outnumbered Central Powers forces in the east?Empires & Alliances has a simple game system with minimal rules so it is a large but very playable game. The Sequence Of Play features a reinforcement phase followed by a Supply Phase, then a Movement Phase and a Combat Phase. Reinforcements continue throughout the war. The basic unit is the corps with a few divisions. There are infantry, cavalry, and army level artillery units. Tanks, air, and Stosstruppen begin to arrive in 1917. Units have historical corps and division IDs.Empires & Allies differs from most World War I games as it is relatively easy to attack, though combat tends to be bloody. COmbast uses an odds-based CRT with strength multipliers and DRMs, all resolved with a ten-sided die. Players are challenged to allocate their forces and plan their offensives to exhaust their enemies before they themselves are exhausted.For the 1914 starting scenarios, players set up their armies in their historical mobilisation sectors. Also, an optional rule for Flexible Mobilisation allows players to explore various possible openings to the war.Will you get your troops "Home Before the Leaves Fall", or will your "Empires & Alliances suffer through the years of industrialised war?COMPONENTS:Map: 3 at 22"x34" and 1 at 22"x11"Counters: 4 sheets (896 9/16")Aids: 4 player aids, 3 Order of Battle cardsBooklets: 1 32pp Rules and Scenario bookDice: 1 ten-sided dice
Source: Empires and Alliances
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5511 on: 12 April 2018, 04:45:03 »

Battle Hymn Volume One: Gettysburg and Pea Ridge

Battle Hymn Series One:Battle Hymn is Compass Games' new brigade-level system for medium to large American Civil War battles. The designer's previous game on this topic, Victory Games' Across Five Aprils was nominated for Best Pre-20th Century Wargame. Battle Hymn expands upon that game and retains its basic simplicity. Battle Hymn includes an innovative combat system that elevates realism, while at the same time making it less luck prone and more fun to play.Gettysburg: The Tide Turns. It is the largest battle ever fought in North America and it resulted in a strategic defeat for the South. It could have gone the other way. There are no "idiot" rules in the game. You have your army, you control it, can you do better than Lee? Can you stop Lee? There are six scenarios: Day One, Day Two, Day Three, and the Campaign Game, plus smaller scenarios for Pickett's Charge (3 turns), and Little Round Top (3 turns). The smaller scenarios can be played in an hour, Days 1, 2, and 3 take three to four hours, while the campaign can take much longer, though it may end early.Pea Ridge: Missouri is Ours! This was the largest battle fought west of the Mississippi River. If the Confederates win, it is likely that Missouri will join the Confederacy. It was fought over two days, with the Confederates circling behind the Union and launching a surprise attack. What could go wrong? For a start, they had three days of hard marching, it was freezing cold, and they left their supply wagons over seven miles from the battlefield. Even though the Confederates outnumbered the Union 3 to 2, they lost decisively. But it could have gone the other way. There are no "idiot" rules in this game either. There are four scenarios: Day One, Day Two Retreat, Day Two Stand, and The Campaign Game, lasting from one hour to five hours.Special Features:Innovative combat systemwith two combat Rounds per Combat Turn, based on recent historical research and the best practices used in miniatures games.Chit-pull system but the player with the initiative - if there is one - controls when his Combat Turn occurs. Movement is by chit-pull, making it harder to create perfect plans.High solitaire playability. Due to the Chit-pull system, plus the use of "At Random" rules to make important decisions, the game is excellent for solitaire play.
Source: Battle Hymn Volume One: Gettysburg and Pea Ridge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5512 on: 12 April 2018, 04:45:03 »

King's Champion

King's Champion is a 2-player game set in the great medieval sport of jousting! Players manage their Households using worker placement, resource management, dice allocation, and clever strategy to crush the morale of the rival Household. Can you manage your knights skills and prowess to exploit your rival's weakness and become the Grand King's Champion?
Source: King's Champion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5513 on: 12 April 2018, 18:45:02 »

Crystal Clans

Choose your Clan!This set contains 6 unique clans, each with their own heroes and abilities. Choose from: The adaptable Water Clan, the peaceful Flower Clan, the relentless Skull Clan, the innumerable Blood Clan, the wise Meteor Clan, or the unyielding Stone Clan.Manoeuvre your Forces!Move your troops and strategically arrange your formations. Spend your initiative wisely. The more you do on your turn, the more your opponent will be able to do on hers.Fight for the Crystal Zones!The clans fight for control of mysterious crystals, and each crystal won provides a powerful effect that impacts the battle.Command the Battle!Victory does not always go to the strong, but to the one who commands her troops with shrewdness and wisdom. The fate of the crystal clans is within your grasp!Game Contents1 game board1 initiative token crystal6 clan decks (27 cards per deck)6 clan reference cards 2 player reference cards15 crystal cards1 rulebook
Source: Crystal Clans
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5514 on: 13 April 2018, 15:45:02 »

Guiscard Map The Creek


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5515 on: 13 April 2018, 15:45:02 »

Guiscard Map The Norman Keep


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5516 on: 13 April 2018, 15:45:02 »

Guiscard: The Anarchy Counter Sheets 1, 2 and 3


Source: Guiscard: The Anarchy Counter Sheets 1, 2 and 3
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5517 on: 17 April 2018, 13:45:04 »

Black Souls


Source: Black Souls
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5518 on: 17 April 2018, 13:45:04 »

Zombie Tsunami


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5519 on: 17 April 2018, 20:45:02 »

Werebeasts

Collecting Werebeasts is illegal......If you get caught.You are a key player in the lucrative but very dangerous business of collecting Werebeasts.Your fellow collectors are angling to collect certain Werebeasts that have the most value to them, while you do the same. If you can figure out what they're collecting, you'll be rewarded. If you can hide your intentions long enough, you just might win.Armed with only your good looks and several cans of indescribably tasty Werechow, you'll be bidding for the Werebeasts you need and also for the ones you don't, in hopes of throwing your opponents off track.Contents:12 goal cards on thick, sturdy tiles44 Auction cards80 Werechow tokensa concise rulebook that will get you up and playing in minutes.
Source: Werebeasts
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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