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Author Topic: SG: New Board Games at Spirit Games  (Read 1362033 times)
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Spirit Games
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« Reply #6855 on: 05 June 2019, 17:45:02 »

Blackout: Hong Kong

IMAGINE THE MOST ILLUMINATED CITY IN THE WORLD GOES DARK!Welcome to Blackout - Hong Kong!Hong Kong has been struck by a large scale unexpected blackout. As the government struggles to maintain control, you decide to take matters into your own hands and try to bring back some kind of societal order! Daily life as you were used to has quickly dissolved. Even the most mundane tasks become incredibly challenging without electric power. Whoever best manages this situation and restores the semblance of order will surely claim a position of power in post-blackout Hong Kong!In Alexander Pfister's Blackout - Hong Kong, you will have to manage ever changing resources and a network of various specialists to keep Hong Kong from descending into chaos, while also staying ahead of your rivals.COMPONENTS1 game board4 player boards136 cards3 custom dice1 starting player marker20 secured district markers100 wooden cubes48 scout tiles4 score discs50 coins24 transport tokens4 locked markers12 GPS tokens4 markers 0-61 rulebook
Source: Blackout: Hong Kong
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6856 on: 06 June 2019, 00:45:03 »

Museum: The World's Fair

Step right up Ladies and Gentlemen, and feast your eyes on the wonders of the World's Fair!The World's Fair is a prestigious international exhibition and as a Museum curator, you have been called upon to take part! Compete against rival Museums to impress the public with your most exciting artefacts!The World's Fair brings two exciting new options to your games of Museum. Participate in common objectives that call upon you to present your most impressive pieces in the name of fame and fortune, or collaborate with your "colleagues" using the Loans system to gain points from their collections!Discover a new and exciting aspect of Museum with The World's Fair. The Common Objectives provide a new challenge for players of all levels, whereas the Loans mechanic gives veteran gamers even more ways to optimise their collections. The World's Fair is an expansion and requires the Museum base game in order to play. The World's Fair is compatible with all other Museum expansions.CONTENTS3 Pavillion boards40 Player cl;ips (10 per colour)20 Collection cards3 Expert cards3 Favour cards5 HEadline cards1 Rulebook
Source: Museum: The World's Fair
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6857 on: 06 June 2019, 00:45:03 »

Caverna: Cave vs. Cave Era II - The Iron Age

What has happened so far...You found a cave entrance and dug yourselves deep into the mountain. You furnished the caverns and collected lots of gold. Outside, you cut wild grain and flax to get food.What is about to come...In the second era, you will be exploring a side cave abundant in ore. Donkeys will help you move the ore to the surface, so you can cast iron and forge weapons out of it - to protect your cave from anyone who wishes you harm. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibres, and building resources, thus growing your wealth. Shortly you will be engaging in agriculture.Contents:1 action board4 action tiles2 cave boards2 goods tracks21 room tiles3 walls8 goods indicators (incl. 4 wooden ones)1 scoring padand 1 rule bookPlayable SoloImportant! This expansion requires the "Caverna - Cave vs Cave" base game to play!
Source: Caverna: Cave vs. Cave Era II - The Iron Age
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6858 on: 06 June 2019, 00:45:03 »

Star Trek Deep Space Nine Fluxx

New Ruleschange the way the game is played!Actionsshake up your turn!Creepersprevent victoryCollect the Keepers shown on the current Goal to win!Contents: 100 cards and instructions
Source: Star Trek Deep Space Nine Fluxx
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6859 on: 06 June 2019, 00:45:03 »

Codenames: Deep Undercover 2.0

Codenames Deep Undercover is an Adults-only version of the popular Codenames party game.The spymaster says, "Yummy: 2." Can you find the 2 words related to yummy for the win?The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right colour while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.2.0 is completely recalibrated for greater game balance and more naughty Codenames fun!Over 100 words redacted and replaced.Includes:16 agent cards in two colours1 double agent card7 innocent bystander cards1 assassin card40 key cards1 rulebook1 card stand195 cards with 390 codenames5 DIY codename cardsNote: 18+ Game intended for adult audiences
Source: Codenames: Deep Undercover 2.0
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6860 on: 06 June 2019, 14:45:03 »

Memoir '44: New Flight Plan


Source: Memoir '44: New Flight Plan
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6861 on: 06 June 2019, 21:45:02 »

Memoir '44: New Flight Plan

Air supremacy was a permanent challenge during World War II. In the battle of France, the Luftwaffe's powerful Stukas were a key component to the German blitzkrieg that led them to victory. Over the English Channel, the heroism of RAF pilots saved their country from an invasion. In the skies of Kursk, Smolensk, or Stalingrad, many Soviet pilots defended their land against German bombs. Above the Pacific islands, US fighters put up a desperate fight to challenge the mighty Japanese Zeros. And when the Allied forces landed in Europe, it was under a constant aerial cover of fighters, fighter-bombers, and bombers - at that time, allied air supremacy was at its pinnacle.INCLUDED IN THIS EXPANSION:A special deck of Air Combat Cards to enhance your aeroplanes' abilities!Send your bombers on strategic objectives, but make sure they do not encounter enemy fighters! Order your fighter-bombers to support your troops in battle! These new rules grant you many new tactical options that can be put to good use in the scenarios provided with this expansion. Moreover, they are compatible with all the already existing scenarios, on all theatre of operations, and they will change your Memoir '44 experience forever!CONTAINS16 Aeroplanes figures3 Aeroplane stands30 Air Combat cards8 Summary cards15 Nation markers18 Machine gun and 12 Bomb markers1 Rules booklet1 Scenario booklet with 21 new battlesNOT A STAND-ALONE GAME! At least one copy of the Memoir '44 base game is required to play this expansion. Other expansions may also be required in order to play some of the scenarios.
Source: Memoir '44: New Flight Plan
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6862 on: 11 June 2019, 19:45:02 »

Legendary Marvel: Dimensions

Not only does this latest expansion of Legendary, a Marvel deck building card game, introduce new, highly anticipated heroes like Squirrel Girl, Jessica Jones and Ms. America but it also imports fan-favourite characters previously released in the trading card dimension, like Man-Thing and Howard the Duck! To up the ante, we've added the ever-irascible J. Jonah Jameson to our formidable collection of Masterminds! Along with returning keywords like investigate and Teleport look for new ones like Switcheroo = an exciting twist on recruiting heroes!The Dimensions Expansion includes the following:100 Playable Cards5 Heroes2 Masterminds2 Henchman Groups5 BystandersRule SheetLegendary Core Set is required to play Dimensions.
Source: Legendary Marvel: Dimensions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6863 on: 11 June 2019, 19:45:02 »

Neuroshima HEX! 3.0 Neojungle

In the South, a new threatening force was born, as strong as Moloch, but not as dynamic. Slowly but surely an overwhelming mutated jungle started to grow. It was driven by an ungoverned survival instinct. It assimilates everything it comes into contact with, changing animals and people into mutated beasts and symbiotic organisms. This huge green and ferocious entity was called Neojungle.Contents:54 tokensrulebook
Source: Neuroshima HEX! 3.0 Neojungle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6864 on: 11 June 2019, 19:45:02 »

Neuroshima HEX! 3.0 Sharrash

Sharrash is a mysterious and well-organized community of mutant rats living in the underground of destroyed cities. They fiercely defend their nests and will not hesitate to give their life for the pack. The Sharrash rats are not animals, but mutants smarter than people and a lot more unpredictable.Contents:54 tokensrulebook
Source: Neuroshima HEX! 3.0 Sharrash
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6865 on: 11 June 2019, 19:45:02 »

Castle Panic: 2019 International TableTop Day Tower


Source: Castle Panic: 2019 International TableTop Day Tower
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6866 on: 11 June 2019, 19:45:02 »

Mystic Vale: Harmony Expansion


Source: Mystic Vale: Harmony Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6867 on: 12 June 2019, 02:45:01 »

RWBY: Combat Ready Sub-Boss Expansion


Source: RWBY: Combat Ready Sub-Boss Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6868 on: 12 June 2019, 02:45:01 »

RWBY: Combat Ready Villains Expansion


Source: RWBY: Combat Ready Villains Expansion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6869 on: 12 June 2019, 02:45:01 »

Gloomhaven: Forgotten Circles


Source: Gloomhaven: Forgotten Circles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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