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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 621749 times)
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« Reply #165 on: 14 May 2014, 03:30:02 »

Pathfinder Player Companion: Alchemy Manual

Master Your CraftHarness the powers of alchemy with Pathfinder Player Companion: Alchemy Manual. Along with nearly 100 never-before-seen alchemical items, this volume features a brand-new rules subsystem for creating potent alchemical items on the fly using a variety of alchemical reagents and alchemical recipes. Whether you're brewing the magical dwarven ales of the Five Kings Mountains or honing the deadly secrets of the Daggermark Poisoners' Guild, you'll discover all the tools you need inside the Alchemy Manual.Inside this book you'll find:New rules for crafting a wide variety of alchemical items in mere seconds using specialized reagents and alchemical processes.Over 85 new alchemical tools, weapons, remedies, poisons, and drugs. Entangle your foes with Kyonin alchemical arrows, bolster your allies' defences with Belkzen bloodgorge or Pei Zin incense, and disintegrate the armour of entire armies with Thuvian wish alchemy.Details on some of Golarion's most famous alchemical practitioners and their methods, including the firework makers of Varisia, the derro magisters of the Darklands, and the homunculus crafters of Ustalav.New ways to craft and use alchemical items ranging from the practical to the bizarre, such as a method to use herbalism in place of alchemy and rules for crafting living oozes from raw ingredients.A new class archetype, over a dozen new pieces of adventuring gear, new magic battles to contain your alchemical creations, and much more.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Alchemy Manual
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #166 on: 14 May 2014, 03:30:02 »

Pathfinder Player Companion: Undead Slayer's Handbook

Dust to DustDiscover the secrets of battling the undead with Pathfinder Player Companion: Undead Slayer's Handbook. From mindless zombies to diabolical liches, the undead horrors of Golarion are as diverse as they are numerous - and slayers of all walks are needed to return th3se dread monsters to their graves. Master the various tactics needed to identify and battle undying foes, whether you're a knightly order's professional exorcist, a scholar pursuing knowledge the undead possess, or a rogue undead hunter with reasons all your own.Inside this book you'll find:Details on the necrology of undead creatures, whether they're mindless skeletons existing only to serve or consummate vampires violently pursuing the dream of immortality.A thorough exploration of four character themes that cover the diverse tactics of various undead slayers, including the righteous exorcist, the thoughtful necrologist, the merciful redeemer, and the ruthless stalker.New class archetypes and character options that enable slayers from all paths to take down the undead in whatever manner they see fit.New adventuring gear, alchemical items, and slayer kits to make sure you have the tools necessary to lay undead creatures low.New spells, feats, magic items, and more to ensure your next encounter with the undead isn't your last.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Undead Slayer's Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #167 on: 14 May 2014, 03:30:02 »

Pathfinder Campaign Setting: Inner Sea Combat

A World of Battle!From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practised by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they're just as diverse and powerful as any magic - and just as available for bold heroes to claim.Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you'll find:A who's who of the Inner Sea Region's deadliest martial masters.Details on four types of martial training grounds - dojos, gladiatorial arenas, thieves' guilds, and war colleges - along with rules for joining and honing one's skills within such organizations.Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion's many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.Two new cavalier orders - the order of the beast and the order of the Guard - along with new context for each knightly order.More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.Two new prestige classes - the Pure Legion enforcer and the Ulfen Guard.Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea Combat
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #168 on: 14 May 2014, 03:30:02 »

Adventure Path 80: Mummy's Mask - Empty Graves

Dead in the StreetsFollowing the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati's necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Empty Graves," a Pathfinder adventure for 4th-level characters, by Crystal Frasier.A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.A terror-filled night in a family tomb in the Pathfinder's Journal, by Amber E Scott.Five desert-dwelling monsters, by Crystal Frazier, Thurston Hillman, and Will McCardell.
Source: Adventure Path 80: Mummy's Mask - Empty Graves
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #169 on: 14 May 2014, 03:30:02 »

Pathfinder Map Pack: Cave Tunnels

Dig DeeperDoes the darkness cloaking these twisting passageways hide ancient treasure or unimaginable horror? Paizo Publishing's latest Pathfinder Map Pack provides simple and elegant tools for the busy Game Master. These 5"x8" map tiles can be positioned to form a variety of mysterious underground tunnels, or combined with tiles from Pathfinder Map Pack: Cave Chambers to create an enormous earthen complex.Inside, you'll find 18 richly illustrated map tiles, including:Cavernous MawWeathered StairsBuried CrossroadsUnderground StreamSubterranean GrottoHidden EntranceGame Masters shouldn't waste their time sketching maps every time characters venture into a gloom-haunted cave mouth. With Pathfinder Map Pack: Cave Tunnels, you;ll always be ready whenever adventurers journey beneath the earth.
Source: Pathfinder Map Pack: Cave Tunnels
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #170 on: 14 May 2014, 03:30:02 »

Pathfinder Face Cards: Wrath of the Righteous

Faces of EvilBring your NPCs to life with the Wrath of the Righteous Face Cards. More than 50 key characters fill this gorgeously illustrated deck designed for use with the Wrath of the Righteous Adventure Path, but suitable for any fantasy game. Each card includes the character's name and role, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this epic Adventure Path to your tabletop and let your players look into the faces of the enemy.
Source: Pathfinder Face Cards: Wrath of the Righteous
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #171 on: 14 May 2014, 03:30:02 »

Only War: Shield of Humanity

Stand Beside Your Brothers In Arms!War rages across the galaxy, a war fought and won by the valiant efforts of soldiers from the myriad forces across the Imperium of Man.New options for Regiment creation and new Support Specialist Regiments such as the Cyprian Huntsmen, the Orcan Stonecrushers, and the Crimson Guard bring the auxiliary forces of the Imperium Guard to the front lines.Advanced Specialities give Support Specialists the tools to forge victory on the battlefield, including the Crimson Exemplar, the Orhgryn Bone 'ead, the Ratling Trailblazer, and the Incinerant Priest.Gather your Comrades and lead them to battle with new Orders and armed with dangerous weapons and wargear. Plus, pilot dozens of new tanks and vehicles from the breadth of the Imperial Guard.Raise a battle cry and join the fight!A copy of the Only War Core Rulebook is needed to use this supplement.
Source: Only War: Shield of Humanity
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #172 on: 14 May 2014, 03:30:02 »

Star Wars: Age of Rebellion Beginner Game

Gather your friends and get ready for adventure in the Star Wars galaxy!Whether you are brand-new to roleplaying or just new to Age of Rebellion, the Beginner Game is the perfect starting point for players of all skill levels.Open the box and begin playing immediately.The Star Wars: Age of Rebellion Beginner Game features a complete, learn-as-you-go adventure. Players can jump right in and play as they learn the rules. Pre-generated character folios keep rules right at their fingertips. Custom dice and an exciting narrative gameplay system make every roll a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own stories.This is a complete standalone game for 3-5 players.Game Contents:1 Adventure Book1 Rulebook1 Introduction Sheet1 Map4 Character Folios14 Custom Dice8 Destiny Tokens33 Character Tokens7 Vehicle Tokens
Source: Star Wars: Age of Rebellion Beginner Game
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #173 on: 28 May 2014, 23:30:01 »

Part-Time Gods Hardcover

You've been gifted with the spark of divinity. Will you give in to the power and leave your mortal life behind? Or will you lead a double life and protect those closest to you? Choose wisely - You only have one soul.Part-Time Gods is a game where players take the role of ordinary people imbued with the powers of a god. Balancing one's mortal and divine lives can be tricky, and divine responsibility doesn't always pay the rent.Powered by the new DGS-Lite system and packed with plenty of character options, players can make any kind of character they can think of and quickly jump into the world. Includes over 40 antagonists, flexible divine magic and an in depth view of the world from the eyes of the gods.
Source: Part-Time Gods Hardcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #174 on: 29 May 2014, 16:30:02 »

Pathfinder Flip-Mat: Hill Country

The Hills are Alive!Whether your party is tracking monsters through the misty highlands or fighting a guerrilla campaign against an invader, no Game Master wants to spend time drawing every fold and bluff that the party might hide behind. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to hide an ambush or battle deadly beasts, this double-sided combat mat makes the perfect setting!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Hill Country, you'll be ready next time your players venture out into the wilderness!DIRECTIONS FOR USE:A special coating on each Flip-Mat allows you to use wet erase, dry erase AND permanent markers with ease! Removing permanent ink is easy - simply trace over any permenent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel.
Source: Pathfinder Flip-Mat: Hill Country
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #175 on: 29 May 2014, 16:30:02 »

Pathfinder Campaign Setting: Thunderscape The World of Aden

A World of Steam and Darkness!In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of man.Until the Darkfall.A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined byt he people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.But Aden will not die so easily.Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.It is the world of Aden.Thunderscape: the World of Aden is a setting and mechanics sourcebook compaitble with the Pathfinder Role-Playing Game. Within the pages of this book you will find the following:Details on twelve different races of Aden, eight of which are new to this work!Nine base classes heavily integrated into the setting but portable to all manner of campaigns, from the golem-commanding mechamage to the legend-summoning thaumaturge!New traits and feats, and new uses for existing skills!New spells, new technology, and new magic items!A sample bestiary of eleven creatures from Aden!And much, much more!
Source: Pathfinder Campaign Setting: Thunderscape The World of Aden
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #176 on: 29 May 2014, 16:30:02 »

Pathfinder Campaign Setting: Occult Mysteries

The Terrible Truth!Every civilization has its big questions, those mysteries that have plagued generations of scholars. How did humanity rise from barbarism? Why did the gnomes leave the First World? Who are the string-pulling veiled masters? What is the Aucturn Enigma, and what strange powers did it grant the rulers of Osirion? What secret could be so great that it led to the suppression of volume five of the Pathfinder Chronicles? Within these covers, all these questions - and far more dangerous secrets - are explored at last.Occult Mysteries shines a light on the darkest mysteries of the Pathfinder campaign setting. Within this book, you'll find:In-depth explorations of five of the most debated questions of the Pathfinder campaign setting, including the origins of life, the exodus of the gnomes, and the designs of the veiled masters.Insights into the workings and agendas of eight secret societies like the Anaphexia, the Esoteric Order of the Palatine Eye, and the Knights of the Ioun Star, as well as rules for joining their hidden ranks.Revelations on esoteric traditions such as astrology, numerology, spiritualism, and more, along with a host of new rules and character options to help integrate them into your game.Entirely new ways to divine and influence characters' futures with Golarion's zodiac, the Cosmic Caravan, as well as a system for using the harrow deck to inspire game-changing plot twists.Details on six of the most infamous texts in Golarion, along with the hidden powers that make them so dangerous.Numerous options for players, including new feats and spells, ritual magic items, the pain taster prestige class, the occult oracle mystery, and more.Occult Mysteries is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Occult Mysteries
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #177 on: 29 May 2014, 16:30:02 »

Pathfinder Player Companion: The Harrow Handbook

It's in the Cards!Pierce the veil of mystery surrounding the occult symbolism of the Harrow! Steeped in ancient tradition, harrow decks have been used for centuries to foretell the future, perform magical feats, send coded messages and warnings, and manipulate fate. Divine your fortune, learn games of skill and chance, summon allies, curse enemies, or even build a character based on harrow archetypes as you delve into the lore and secrets of the cards.Pathfinder Player Companion: Harrow Handbook presents a player-focused overview of the history, fortune-telling practises, and non-divinatory uses of the harrow deck, including ways to incorporate harrowing into your character's background and skills. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just a few of the features you'll find inside this book:New archetypes, buuilding types, equipment, feats, spells, and traits to help you incorporate the mystic secrets of the harrow into your characters and campaigns.A guide to the lost harrow cards that sometimes appear unexpectedly in harrow decks, or are discovered in ancient tombs and lost hoards.A new system for generating character backgrounds and motivations using the harrow deck, with associated traits.Instructions for performing a harrow reading, and information on alternate harrow spreads used in telling fortunes.Rules for games that use the harrow cards and are played everywhere from upper-class card parlours in Cheliax to underground gambling dens in Absalom.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: The Harrow Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #178 on: 29 May 2014, 16:30:02 »

Adventure Path 8: Mummy's Mask - Shifting Sands

UNWRAPPING THE PASTTo learn more about the ancient Pharaoh Hakotep I and the secretive cult that wants to revive him, the heroes travel to the city of Tephu to explore the vast archives in its Great Library. This is no small task, as they must contend with those who wish such knowledge to remain forgotten. With the clues they discover, the heroes venture deep into Osirion's uncharted deserts in search of the tomb of Hakotep's master pyramid-builder. There they face not only dangerous denizens of the desert, but the cult of the forgotten Pharaoh - cultists who will stop at nothing to ensure their god-king remains undisturbed.This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:"Shifing Sands," a Pathfinder RPG adventure for 7th-level chracters, by Richard Pett.A gazetteer of the city of Tephu, the City of the Reed People, by Richard Pett.A study of the rituals of mummification, by Russ Taylor.Ancient secrets and deadly kidnappers in the Pathfinder's Journal, by Amber E. Scott.Five new monsters, byt Benjamin Bruck, Adam Daigle, Thurston Hillman, Michael McCarthy, and Patrick Renie.
Source: Adventure Path 8: Mummy's Mask - Shifting Sands
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #179 on: 04 June 2014, 19:00:07 »

Numenera Character Options

Every player wants to play exactly the character they envision. And Numenera Character Options is here to help make that possible! This book is brimming with new material and new choices to help make Numenera character creation even more fun, more interesting, and more weird.Numenera Character Options includes:More than 40 new abilities for each character type. New fighting moves for glaives, esoteries for nanos, and tricks of the trade for jacks.More than 40 new descriptors, including location-based descriptors to tie your character to the setting of the Ninth World, and even "negative" descriptors like Craven, Cruel,and Doomed.Dozens of new foci, such as Battles Automations, Masters Insects, Moves Like a Cat, Never Says Die, and Travels Through Time.New mutations for mutant characters.Four new racial descriptors (including a new visitant type) for players who really want to play something weird.New options for advancement beyond the sixth tier.Much more!
Source: Numenera Character Options
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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