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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 156921 times)
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« Reply #1740 on: 22 May 2018, 17:45:02 »

Adventures Japan

Direct from Japan!RPG rules, solo &GM adventures plus manga all in one book.Find out what and how they are doing Role-Playing Games in Japan. This great intro book gives you a mini version of the T&T rules and a manga that shows you how characters e game. Also there is a solitaire adventure that allows you to play the game by yourself. PLUS two GM adventures you can run other players in. Everything y need is in this book - Give T&T Japan a try!
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1741 on: 22 May 2018, 17:45:02 »

Mindjammer: Children of Orion The Venu Sourcebook


Source: Mindjammer: Children of Orion The Venu Sourcebook
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1742 on: 22 May 2018, 17:45:02 »

Mindjammer: Blue

Adventure in thr ruins of an alien world.Blue. A beautiful yet alien world. Until six hundred yesrs ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence, refusing even to communicate with the lesser intelligencies which had colonised its planetary twin. That'd be us - homo variens, the diverse and curious descendants of the colonists from Old Earth. Even our probes and telescopes were deflected, leaving us with tantalising glimpses of wonders beyond our ability to understand.Then, six hundred hears ago, the alien civilization fell. Almost overnight: the lights on the surface of the planet Blue went out, the aliens' structures seemed to dissolve, and the barrier which had protected them from prying eyes for millennia collapsed. But where had theyall gone? Amid magnificent ruins we found devolved life forms, as confused and as uncomprehending as we are.None of us ever knew whar had been lost. Until now. Now the Blues are back - and no one knows if even the Commonality can resist them. Let's hope they want to be friends...There's been a murder on the fallen world of Blue, a planet of ragtag survivors and curious human colonists researching the remains of a near-transcendant alien civilization. But the culprit is stranger than anyone had imagined; and, as factions manoeuvre for influence and control, a mystery is uncovered which threatens to change the Commonality forever!BLUE includesTwo whole alien worlds: maps, ecosystems, exointelligences, cultures and moreA multi-session adventure of intrigue, conspiracy and mystery spanning an entire star systemsecrets of the Commonality and the Mindjammer setting.BLUE is a complete adventure supplement for Mindjammer: The Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: Blue
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« Reply #1743 on: 22 May 2018, 17:45:02 »

Mindjammer: The Far Havens

A light in the Dark Places Above the Galactic Plane!Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonali assimilatioin. There's a bounty out here on Event Horizon Probes, and the only sybthetics are those who serve us.My family is from the revered Wayfarers' Guild, with voyager eugenics strong inour lineage. I do not hold tothe Utopian rapture, for I have flown a Stargull across the Dragonfly Ruins on Balar, and believe thbat. All our fates are to be found there.Join us! Thinl free! Live true! We are the Far Havens. We stand together; we go beyond.The  Far Havens is a campaign pack supplement for hour  Minjammer game, providing rich serting detail for an exotmix polity far beyond the Commonality frontier, above the galactic plane, which firecely resists the inexorable advance of the event probes. Join the Licensed Free Agents and the New Traders: explore this perilous frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers...The Far Havens includes:A whole new Outer Worlds polity, beyond the Commonality FrontierDozens of new worlds to explore, complete woth starmaps, planetary maps and statisticsOrganizations, technology, ships, new genotypes and life formsMysteries, intrigue and adversaries for your Mindjammer campaign!E Far Havens is a complete campaign pack for Mindjamme: The. Roleplaying Game. The Minjammer: The Roleplaying Game core book is fequired for play.
Source: Mindjammer: The Far Havens
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1744 on: 22 May 2018, 23:45:02 »

Realms of Terrinoth


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« Reply #1745 on: 22 May 2018, 23:45:02 »

Fate Horror Toolkit


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« Reply #1746 on: 22 May 2018, 23:45:02 »

Space 1889 Ubiquity Dice Set

Dice set containing nine 8-sided custom dice for the role-playing game Space: 1889.
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« Reply #1747 on: 22 May 2018, 23:45:02 »

Space 1889: Venus

Everything Jules Verne could have written.Everything HG Wells should have written.Everything Arthur Conan Doyle thought of,But never published -  because it was toofAntastic.From before the the beginings of history, mankind had spun tales and wondered about that bright point. Of light named for the Roman goddess of love:  Venus, the enigmatic, ever-shifting star of evening and of morning. Yet more recently, scholars speculated what might be hiding benexath the swirling clouds of Venus. Then, the first pioners started their journey into the ether, and found the Morning Star to be a deadly GArden of Eden. The first expeditions entered a world resembling an Esrth 150 million years past. Steaming nungles, treacherous swamps, and stormy oceanscover its surface. Giant dinsoaurs dominate the planet, and in the midst of these primeval beasts, strange and alien Lizard-men peoples fight for survival. Despite its hostile nature, thousands of human colonists have already been lured to Venus, searching for resources, treasures, nre territories and more...With this sourcebook you and your fellow players can now plunge into the "green hell" of the Morning Star! Try your luck as a soldier-of-fortune in the pioneer settlements and the wilderness of Venus. Or perhaps as a scientist,  wonders of a new world. As a colonist you can create a new home far away from Mother Earth. As a secret agent you might want to intervene in the dangerous bloody game of the grest powers. Or you can choose toplay a Venusian warrior defending his homeland against the cold, emotionless invaders from beyond space. It's up to you.This source book tells you everything you need to know about settlements of the four nations represesnted on Venus - Great Britain, Germany, Italy and Russia - as well as some. Inor powers and stakeholders: only here can you glean what they have establish so far, what they are up to in the future, and which dark crimes they are trying to cover up. You'll also learn about every day. Life in the colonies and settlements, the exploitation of natural resources, and the conflicts that a rise among the colonists.Also included is an exclusive chapter on the"Ha", as the. Venusians call themselves. This source book plrovides all the informatioin needed concerning the culture, the. Iology, and the young civilization of the alien Lizard-men  that allows you to portray a Venusian authentically during play. Of course,  you will also find extensive material on the unique flora and fauna of the Morning Star - not only neew monsters to trouble your player characters, but also the innumerable exotic biological treasures flourishing on Venus.Fuethermore you will find new equipment, sample characters and tips and advice on how to play adventures on Venus, as well as a detailed "chemistry set" with exciting new rules for inventioins. These will allow your player characters to exploit the natural resources of Venus and develop new drugs, chemicals, and all minds of bizarre and wondrous substances.Last but not leaast, we will also unveil many a secret that still lies hidden beneath the misty shrouds of the Green Planet.The deadly swamps of the Morning Star await you!
Source: Space 1889: Venus
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1748 on: 22 May 2018, 23:45:02 »

The Coming Storm

In Sartar, the Red Cow clan are surrounded by their enemies and occupied by the Lunar Empire. To their south the Culbrea tribe cast greedy eyes on the clan's cows, to the north the treacherous Dinacoli seek vengeance for old wounds, and to the east the monstrous Telmori, a tribe of werewolves listen to a new lesder, Jogar Sog, who calls on the wolfmen to slaughte their ne ifhbours. The winds that bring the Hero Wars are blowing, can your heroes see your clan through The Coming War.The Coming Storm Is the guide to the Glorantha setting of the Red Cow clan in Sartar. with over 60 detailed and illustrated NPCs, write-ups of all major locations, maps, history of the Cinsina, anddetails of the neighbouring Dolutha, Two Pine, and Emerald Sword clans. Also covered are the Telmori werewolves , Wulfsland settlers, local rebel lesdes and the ghouls of the Woods of the Dead. This book provides everything you need to run a classic clan-based Sartarite campaign.The  Coming Storm forms the setting for the forthcoming The Eleven Lights an epic campaign taking the Red Cow through the opening days of the Hero Wars from 1618-1625.
Source: The Coming Storm
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« Reply #1749 on: 23 May 2018, 05:45:02 »

The Eleven Lights

The Hero Wars Begin in Dragon Passyou are heroes of the Red Cow clan, from the Cinsina tribe, of the Jonstown Confederation in the kingdom of Sartar. Fend off Chaos, werewolves, other tribes and more in this epic campaign that takes your heroes from the depths of the Occuppation of the mingdom of Sartar by the Lunar Empire in 1618 through to the liberation of the kingdom in 1625.The campaign in this book has a year-by-year outline for events for the Red Cow clan and Dragon Pass for those years. Included are twenty complete adventures set in that exciting period, along with many more adventure seeds.  The adventures feature twlo complete heroquests, including a quest to the Underworld and Sky that will result in your PCs changing the world.What is Heroquesr?br>Heroquest is an innovative, dynamic, and flexible story-game rules engine. It presents a simple rules system that 'gets out of the way' making it quick to prepare for a game, or in play - leaving more time for the story. It allows Game Masters to run games modelled on ancient myth, epic sagas, and tales of hi adventure. Heroquest encourages creative input from players. Resulting in an exciting, unpredictable narrative created through group play.What is GloranthaGlorantha is the most elegant, original, and imaginative fantasy setting since Middle  Earth. A unique bronze age setting, it is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of magical and mythic ralms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends. Glorantha's detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet ade plausable and logically self-consistent. Glorantha has been the setting for the RuneQuest roleplaying game, and the award-winnijng compiter game King of Dragonpass. Glorantha is fully described in the Guide to Glorantha.This is nit a standalone book. This book is a companion to The Coming Storm which details the setting inwhich the adventures here take place: The Red Cow clan and their neighbours. It is intended for use with that prosuct. It requires the use of the HeroQuest Glorantha rules.
Source: The Eleven Lights
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« Reply #1750 on: 23 May 2018, 05:45:02 »

Adventures Japan

Direct from Japan!RPG rules, solo &GM adventures plus manga all in one book.Find out what and how they are doing Role-Playing Games in Japan. This great intro book gives you a mini version of the T&T rules and a manga that shows you how characters see game. Also there is a solitaire adventure that allows you to play the game by yourself. PLUS two GM adventures you can run other players in. Everything you need is in this book - Give T&T Japan a try!
Source: Adventures Japan
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1751 on: 23 May 2018, 05:45:02 »

Mindjammer: Children of Orion The Venu Sourcebook

You Will Kneel Before the Emperor of Die!"To dwell on the past is weakness. We were born from nucleonic fire. We were forged inflame and suffering. And now we march to the stars and make the spawn of abomination burn!"Welcome to the Bright Empire of Venu - the interstellar civilization of the "bad guys" of Human Space! An ancient people of Xenophobic human supremacists, survivors of an ancient war, now hell bent on cleansing the cosmos of abomination and bringing the purifying word of their undying God-Emperor to the stars.Filled with never-before published details of the implacable foe of the New Commonality of Humankind, Children of Venu presents the greatest example of just how wrong societies can go when cultures get bent out of shape. This book includes:Prehistories and histories of the Empire of VenuThe strange powers of the Dark RadienceStarmaps and world descriptionsFull details for creating Venu characters, including genotypes, occupations, and culturesVenu tech and starshipsGuidelines for playing Venu campaigns. Fight against the Venu, or play a Venu character yourself!A sourcebook for Mindjammer: The Roleplaying Game. The Mindjammer Roleplaying Game core book is required for play.
Source: Mindjammer: Children of Orion The Venu Sourcebook
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« Reply #1752 on: 23 May 2018, 05:45:02 »

Mindjammer: Blue

Adventure in thr ruins of an alien world.Blue. A beautiful yet alien world. Until six hundred years ago it was the home of an unimaginably advanced alien species, poised in splendid isolation on the brink of transcendence, refusing even to communicate with the lesser intelligencies which had colonised its planetary twin. That'd be us - homo variens, the diverse and curious descendants of the colonists from Old Earth. Even our probes and telescopes were deflected, leaving us with tantalising glimpses of wonders beyond our ability to understand.Then, six hundred hears ago, the alien civilization fell. Almost overnight: the lights on the surface of the planet Blue went out, the aliens' structures seemed to dissolve, and the barrier which had protected them from prying eyes for millennia collapsed. But where had they all gone? Amid magnificent ruins we found devolved life forms, as confused and as uncomprehending as we are.None of us ever knew what had been lost. Until now. Now the Blues are back - and no one knows if even the Commonality can resist them. Let's hope they want to be friends...There's been a murder on the fallen world of Blue, a planet of ragtag survivors and curious human colonists researching the remains of a near-transcendant alien civilization. But the culprit is stranger than anyone had imagined; and, as factions manoeuvre for influence and control, a mystery is uncovered which threatens to change the Commonality forever!BLUE includesTwo whole alien worlds: maps, ecosystems, exointelligences, cultures and moreA multi-session adventure of intrigue, conspiracy and mystery spanning an entire star systemsecrets of the Commonality and the Mindjammer setting.BLUE is a complete adventure supplement for Mindjammer: The Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: Blue
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1753 on: 23 May 2018, 05:45:02 »

Mindjammer: The Far Havens

A light in the Dark Places Above the Galactic Plane!Fire your planing engines beyond the Rim, above the galactic plane to the outer worlds, free from Commonality assimilation. There's a bounty out here on Event Horizon Probes, and the only synthetics are those who serve us.My family is from the revered Wayfarers' Guild, with voyager eugenics strong in our lineage. I do not hold to the Utopian rapture, for I have flown a Stargull across the Dragonfly Ruins on Balar, and believe that. All our fates are to be found there.Join us! Think free! Live true! We are the Far Havens. We stand together; we go beyond.The  Far Havens is a campaign pack supplement for hour  Mindjammer game, providing rich setting detail for an exotic polity far beyond the Commonality frontier, above the galactic plane, which fiercely resists the inexorable advance of the event probes. Join the Licensed Free Agents and the New Traders: explore this perilous frontier, and fight the machinations of the Commodus sentience and the rise of ancient powers...The Far Havens includes:A whole new Outer Worlds polity, beyond the Commonality FrontierDozens of new worlds to explore, complete with starmaps, planetary maps and statisticsOrganizations, technology, ships, new genotypes and life formsMysteries, intrigue and adversaries for your Mindjammer campaign!E Far Havens is a complete campaign pack for Mindjammer: The. Roleplaying Game. The Mindjammer: The Roleplaying Game core book is required for play.
Source: Mindjammer: The Far Havens
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1754 on: 23 May 2018, 17:45:02 »

Realms of Terrinoth

Enter a World of Ancient Magics and Terrible Dangers Ready your sword and spellbook for adventure in the fantasy land of Terrinoth! Using the GENESYS Roleplaying System, this sourcebook allows players to explore the magical RUNEBOUND setting filled with tragedy and mystery. Terrinoth faces darkness on all sides - ghastly skeletal Reanimates, raging dragons, and even horrific demons - and heroic characters are needed more than ever to rise to its defence. With Realms of Terrinoth, you'll be ready for the challenge!This supplement for the GENESYS roleplaying game includes:The history of Terrinoth, from the primordial fall of the Elves to the fiery invasion of the Dragonlords and beyond.Character creation options for playing races like Latari Elves, Orcs of the Broken Plains, Catfolk, Forge Dwarves, and Gnomes.New character careers such as Mage, Scoundrel and Warrior.Heroic Abilities that allow characters to perform singularly wondrous feats, create powerful signature weapons, and more.New weapons, gear, mounts, services, and other items essential for adventuring in Terrinoth and the other lands of Mennara. You can even wield one of the fabled runebound shards.Crafting rules for fashioning unique weapons, powerful magic items, and mysterious alchemical potions.New rules for using magic, including spells for reanimating the dead, calling upon the gods for aid, and accessing primal forces.A tour across Terrinoth, home of the valiant Daqan Lords but also the foul Mistlands of the undead. Delve into the ancient Elven forests and the Dwarven Kingdoms underneath the Dunwarr Mountains, as well as the far-off desert sands of Al-Kalim, the frozen wastes of Isheim, and the deadly jungles of Zanaga.
Source: Realms of Terrinoth
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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