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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 621766 times)
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« Reply #180 on: 04 June 2014, 19:00:07 »

Qelong

Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvest of souls and fields, its intricate networks of ley lines and temples, for their own.They have devastated it utterly.A forgotten weapon in their war, a neglected sorcery fallen from a distracted archon's attention, lies in the Qelong River valley at the edge of this near-cosmic battlefield.Qelong is Kenneth Hite's hellish southeast Asian setting inspired by fantasy quest drama and war stories like Valhalla Rising, Apocalypse Now, and The Good, the Bad, and the Ugly.Suitable for character levels 4-6, usable with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Qelong
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #181 on: 04 June 2014, 19:00:07 »

Scenic Dunnsmouth

Dunnsmouth is diseased and rotten to the core.Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered.Scenic Dunnsmouth features an innovative village generation system using dice and playing cards to ensure that every expedition to Dunnsouth is unique; the adventure never plays the same way twice. The threats, their intensity, which villagers are present, which alliances they hold, and even the village map, are all randomly determined before play.Scenic Dunnsmouth is an adventure for characters of levels 2-5 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and other traditional role-playing games.
Source: Scenic Dunnsmouth
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #182 on: 04 June 2014, 19:00:07 »

Lamentations of the Flame Princess: Weird Fantasy Role Playing

Mystery and ImaginationAdventure and DeathBeyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and glory await those courageous enough to wrest it from the darkness. But the danger is great, for lurking in the forgotten shadows are forces far stranger and more perilous than even civilization. The price of freedom might be paid in souls.LotFP: Weird Fantasy Role-Playing presents a sinister and horrific twist on traditional fantasy gaming. Simple enough for a beginner yet meaty enough for the veteran, this game will make all your worst nightmares come true.This book is a revision of the Rules & Magic book originally found in the LotFP: Weird Fantasy Role-Playing boxed set. It contains all the rules needed to play the game.This is the first book of a two book set. The Referee Core Book: Procedures and Inspirations contains information and guidance about constructing and running campaigns and adventures.
Source: Lamentations of the Flame Princess: Weird Fantasy Role Playing
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #183 on: 04 June 2014, 19:00:07 »

Emerald City

Emerald City Need Heroes!Emerald City opens up a wider world for Third Edition of the World's Greatest Superhero RPG, Mutants & Masterminds! Set on the "Earth-Prime" of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!This book describes a growing Pacific Northwest metropolis where life was quiet and routine. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable... until the Silver Storm tore through the city and unleashed a flood of new superpowers - and threats!Between these covers, you'll find:The Player's Guide to Emerald City, provides M&M players with all they need to know about the city and its history, geography, and culture, and how to fit their own heroes into the unique elements of its setting, from the Silver Storm to the Cryptid Clans. It also includes the Sentinels, a complete group of ready-to-play M&M heroes.The Secrets of Emerald City for Gamemasters, offering a wealth of adventure hooks, behind-the-scenes information, and villainous adversaries.The adventure Emerald City Knights, a complete introductory story arc that takes the heroes from the origins of super-powers in the city to a world-spanning threat that has been hidden there throughout history!A full-colour fold-out poster map showing Emerald City and the surrounding area!In the wake of the Silver Storm, super-criminals have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established super-team to call on in this crisis, it is a city that need heroes.Answer the Call!
Source: Emerald City
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #184 on: 18 June 2014, 04:00:02 »

Dead Light: Surviving One Night Outside of Arkham

The storm had been brewing for days and now it hits! Combined with restless, idle youth and the desire for easy money, something has been released out there amid the darkness, the howling wind, and the rain.Dead Light is an adventure scenario for the Call of Cthulhu roleplaying system designed to be played in one or more gaming sessions. An exercise in Lovecraftian-flavored survival horror, the unwitting investigators are caught up in a spiral of terror where only their quick thinking, and courage, will see them through till the clouds clear and a new dawn beckons.Suitable as a stand alone adventure or as a sidetrack within a larger campaign, Dead Light is set in Lovecraft Country, north of Arkham, during the early 1920s and is ideal for groups of between three and six players.This is one journey your players will not soon forget.
Source: Dead Light: Surviving One Night Outside of Arkham
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #185 on: 25 June 2014, 18:00:01 »

Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook

magine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This limited edition hardback rulebook celebrates the 50th anniversary of Doctor Who, presenting all the rules and background you need to have your own adventures in time and space in a single volume, including:

    A brief history of time and space – a tour of some of the key moments in the history of the universe.
    Ready-made character sheets for three incarnations of the Doctor - including the War Doctor for the first time - as well as many of his companions past and present.
    A complete set of rules for playing the game.
    Rules for creating your own characters, gadgets and more.
    A guide to creating your own adventures, including new adventure seeds.
    All-new imagery, including the Day of the Doctor.
    And much more besides!

Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 1200.

Source: Doctor Who: Adventures in Time and Space Limited Edition Harback Rulebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #186 on: 25 June 2014, 18:00:02 »

Shadowrun Core Rulebook 5th Edition

EVERYTHING HAS A PRICEThere are cracks in the world. They're slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive. They are the shadows of the world, and they are where you live.You are a shadowrunner, thriving in the margins, doing the jobs no one else can. You have no office, no permanent home, no background to check. You are whatever you make yourself. Will you seek justice? Sow seeds of chaos? Sell out to the highest bidder? It's up to you, but this much is certain - if you do nothing, the streets will eat you alive.You can survive - even flourish - as long as you do what it takes. Sacrifice part of your soul for bleeding-edge gear. Push the limits of your will learning new and dangerous magic. Wire yourself into the Matrix, making your mind one with screaming streams of data. It'll cost you something - everything does - but you can make it worth the price.Shadowrun, Fifth Edition is the newest version of one of the most popular and successful role-playing worlds of all time-a fusion of man, magic and machine in a dystopian near-future. With rules for character creation, magic, combat, Matrix hacking, rigging, and more, you have everything you need to face the challenges of the Sixth World.
Source: Shadowrun Core Rulebook 5th Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #187 on: 25 June 2014, 18:00:02 »

Porphyra: Heroes of the Siwathi Desert

Come to the Deserts of SiwathPlay as anpur, gnolls, zendiqi and a myriad of elemental-kinVisit the mysterious City of Tombs, and explore the markets of the Tent City of the Grand WazirStudy martial arts under a five spirits master (PRC), learn to bind genies (summoner), walk upon the guardian's path (psychic warrior), enter into the zendiqi traditions of mahdi or muhartik slayer, or become a pack lord of the savage gnolls in the desert.Select from over a dozen new feats including fighting style extension feats.Many treasures and secret lies hidden in the sands of the the siwathThe second book that begins to explore the Lands of Porphyra in depth.
Source: Porphyra: Heroes of the Siwathi Desert
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« Reply #188 on: 25 June 2014, 18:00:02 »

Super Powers Companion 2nd Edition Limited Edition Hardback

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition Limited Edition Hardback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #189 on: 25 June 2014, 18:00:02 »

Super Powers Companion 2nd Edition

WITH GREAT POWER...From the galactic guardians of deep space to the street fighters of the concrete jungle, those granted amazing powers and abilities heed the call!It takes more than a cape and a costume to be a hero. It takes guts, determination, and the willingness to sacrifice. It takes even more to be a super hero. For with these amazing powers comes the responsibility to stand up to the greatest evils, protect the oppressed, and occasionally, save the world....or rule it!The Savage Worlds Super Powers Companion contains new Edges and Hindrances, Setting Rules like Death & Defeat and Power Stunts, gear, rules for headquarters, a rogue's gallery of insidious villains, and of course a host of streamlined super powers ready for action.The Super Powers Companion Requires the Savage World core riles to play.
Source: Super Powers Companion 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #190 on: 02 July 2014, 01:30:04 »

Pathfinder Module: The Emerald Spire Superdungeon

Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths - one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

    Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
    A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
    Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
    A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
    Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Source: Pathfinder Module: The Emerald Spire Superdungeon
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #191 on: 02 July 2014, 01:30:07 »

Pathfinder Companion: Blood of the Elements

Fire in the Blood

Harness the powers of air, earth, fire, and water to bring your elementally inclined character to life with Blood of the Elements! Whether you are the progeny of genies and wield a portion of their elemental wish magic or seek to glean some of the awesome arcana of the Elemental Planes for yourself, this Player Companion is the definitive guide to playing a Pathfinder RPG character with mastery over one or more of the four elements of creation.

Blood of the Elements provides a player-focused, in-depth exploration of the geniekin races and the Elemental Planes. In addition, each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player.

Inside this book, you’ll find:

    New details for the five geniekin races—fiery ifrits, curious sylphs, hardened oreads, fluid undines, and elementally balanced sulis.
    Tons of new race and regional traits, allowing you to customize your geniekin character for his or her heritage and situation.
    A whole bazaar of new magical and mundane equipment to help you traverse the Elemental Planes in safety and style.
    A bold new teamwork feat that allows you and your allies to combine elemental spells to achieve powerful new effects.
    New rules options designed specifically for geniekin and elementally themed characters, including spells, rage totems, mutated bloodlines, a cavalier order, and more!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Source: Pathfinder Companion: Blood of the Elements
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« Reply #192 on: 02 July 2014, 01:30:09 »

Pathfinder Campaign Setting: Numeria, Land of Fallen Stars



Ruins from the Stars

Thousands of years ago, a massive spaceship from a distant world broke apart in the atmosphere above Golarion, showering down alien debris and technological wonders - an event known as the “Rain of Stars” - onto the plains of Numeria. Largely kept within this land by the barbarian natives’ superstition and hostility as well as the greed and jealousy of the magical cabal known as the Technic League, the technology from this advanced culture has defined Numeria over the centuries. Now, nomadic warriors and metal men clash in radioactive badlands, and treasure-seekers from across the Inner Sea flock to the strange metal dungeons that pepper the landscape. What mysteries of super-science await you in this magical land?

Numeria, Land of Fallen Stars provides all the information a Game Master needs to run an adventure in the Pathfinder campaign setting’s science-fantasy wasteland. Within this book, you’ll find:

    An in-depth gazetteer of the four regions that make up Numeria, including detailed descriptions of its largest cities and its most dangerous and remote dungeons.
    New rules for radiation, gravity fluctuations, deadly environmental hazards, extraterrestrial diseases, nanite infestations, and more—including the unpredictable results of drinking the alien seepage known as Numerian fluids.
    Overviews of Numeria’s most prominent Kellid tribes and the sinister Technic League.
    More than a dozen new monsters and NPCs native to Numeria, including the mutant template and four new robots.

Numeria, Land of Fallen Stars is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any fantasy campaign or setting.

Source: Pathfinder Campaign Setting: Numeria, Land of Fallen Stars
« Last Edit: 21 July 2014, 09:15:31 by RSSFeeder » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #193 on: 02 July 2014, 01:30:09 »

Adventure Path 82: Mummy's Mask - Secrets of the Sphinx

Forgotten No More

Deep in the Osirian desert stands the blank-faced monument known as the Sightless Sphinx. In search of the stolen mummy of Chisisek, the architect of the flying tomb of the Sky Pharaoh Hakotep I, the heroes track the cult of the Forgotten Pharaoh to its secret headquarters inside the sphinx. There they must face monstrous mercenaries and servants of the demon lord Areshkagal before finally confronting the masked cultists and their leader, the Forgotten Pharaoh, who has been possessed by a fragment of Hakotep’s soul.

This volume of Pathfinder Adventure Path continues the Mummy’s Mask Adventure Path and includes:

    "Secrets of the Sphinx,” a Pathfinder adventure for 10th-level characters, by Amber E. Scott.
    An exploration of the sinister world of curses, by Russ Taylor.
    Two exciting additional encounters in Osirion’s wastes, by Greg A. Vaughan.
    Reptilian rage and unexpected rescue in the Pathfinder’s Journal, by Amber E. Scott.
    Five new monsters to challenge player characters, by Michael Kortes, David Schwartz, and Larry Wilhelm.


Source: Adventure Path 82: Mummy's Mask - Secrets of the Sphinx
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #194 on: 02 July 2014, 01:30:09 »

Pathfinder Map Pack: Cave Chambers

Dark and Full of Terrors!

What subterranean horrors lurk in dank and ancient caverns never touched by sunlight? Paizo Publishing’s latest Pathfinder Map Pack provides handy and evocative tools for the busy Game Master. These stunningly crafted 5" × 8" map tiles can be positioned to form modular, customizable underground chambers, or combined with tiles from Pathfinder Map Pack: Cave Tunnels to create an enormous underworld complex. Inside, you’ll find 18 richly illustrated map tiles, including:

    Forbidden Pools
    Central Chamber
    Shadowed Lair
    Fungus Garden
    Hidden Passage
    Crumbling Stairs

Game Masters shouldn’t waste their time sketching maps every time surface-dwellers brave the ominous earthen depths. With Pathfinder Map Pack: Cave Chambers, you’ll always be ready whenever buried treasure beckons!

Source: Pathfinder Map Pack: Cave Chambers
« Last Edit: 21 July 2014, 09:16:24 by RSSFeeder » Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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