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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 620836 times)
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« Reply #225 on: 05 August 2014, 18:00:02 »

Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio

Charting the DesertExplore the vast deserts of Osrion, a land of rich history and adventure in the Pathfinder campaign setting, with the Mummy's Mask Poster Map Folio. Pore over masterful cartography and plan countless adventures with these three massive poster maps designed for use with the Mummy's Mast Adventure Path.Huge, lavishly illustrated poster maps depict two of the sister cities of the Sphinx Basin: Wati, the Half-City (the setting for the first Mummy's Mask adventure) and Tephu, the city of the reed people. The third map is a giant player-oriented illustration of Osirion, presented as an ink-and-parchment drawing of the nation, complete with sketches of some of the denizens and dangers found among the dunes! Whether you're looking for a dusty riverside city or a mysterious regional map to inspire adventure, these beautiful maps are the perfect resource for the Mummy's Mask Adventure Path or any fantasy campaign.
Source: Pathfinder Campaign Setting: Mummy's Mask Poster Map Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #226 on: 05 August 2014, 18:00:02 »

Pathfinder Player Companion: People of the River

Take Me to the RiverYou won't get lost if your follow the river, and Pathfinder Player Companion: People of the River will be your guide! Whether your character is a Kellid warlord intent on reclaiming his ancestral homeland or a Riverfolk sneak looking for her next score, this volume has you covered. In addition, this Pathfinder Player Companion features expanded details and new rules connected to the science-infused barbarian nation of Numeria and the chaotic realms of the River Kingdoms, making it the perfect resource for Pathfinder RPG players diving into the Iron Gods Adventure Path of Pathfinder Modules: The Emerald Spire Superdungeon!Inside this book, you'll find:Six new class archetypes, including the resourceful galvanic saboteur for rangers, the vengeful Numerian liberator for barbarians and the fickle hag of Gyronna for witches.Over two dozen new character traits, making it easy to connect the background stories of countless new characters to the nation of Numeria or any of the River Kingdoms.A beautifully illustrated explorer's map of the Inner Sea region's most storied waterway the Sellen River.Details, suggestions, and new campaign traits for characters getting started in the Iron Gods Adventure Path.New feats, spells, magic items, and so much more to ready your adventurer for the dangers of rivers.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: People of the River
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #227 on: 05 August 2014, 18:00:02 »

13th Age Bestiary

200 New Foes for the 13th Age!"Don't worry, guys. It's just a bunch of orcs."- Last world of Eldred Sunblade, paladin of AxisThe 13th Age Bestiary introduces all-new creatures for the 13th Age roleplaying game, plus surprising takes on some of your favourite monsters. It includes the fun and flexible mechanics you expect from 13th Age - and it makes every monster an adventure in its own right, with story hooks, icon relationships customisable campaign elements and more advice on building exciting battles.Because we made it so easy to create your own monsters in 13th Age, we had to make the creatures in this book truly amazing; so we designed cool and unexpected mechanics for each creature that bring something truly new to the game, and story options that can serve as the starting point for a single adventure or an entire campaign.In this 240-page book you'll discover:The macarbre lich aristocrats of the Undying PeerageThe shadow dragon which baits greedy adventuers with cursed treasureThe twygzogs, a genuinely weird new player character race of fungaloidsThe intellect devourer, which can slip undetected into the party after eating someone's brain... and be transformed by the experience to join the side of the heroes... and many more!And because only you know for sure how to mold our monsters to fit into your 13th Age game, you'll find a variety of approaches to choose from.
Source: 13th Age Bestiary
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #228 on: 05 August 2014, 18:00:02 »

Trail of Cthulhu: Dulce et Decorum Est

And the dead were the dead; this wa no tome to be pitying them or asking silly questions about their outraged lives. Such sights must be taken for granted, I thought, as I gasped and slithered and str5umbled with my disconsolate crew. Floating on the swurface of the flooded trench was the mask of a human face which had detached itself fromt he skull.- Siegfried Sassoon.This collection of adventures considers the Great War (1914-18) from the perspective of Trail of Cthulhu. From the conflict in the air, to the depths of the sea, the home front and the different battle fronts the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordeiggian who, for the first time in centuries, may actually have more to devour than it can stomach.The forces of the gods do not take kingly to being disturbed, nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire thy can only hope to survive, not understand.Dulce et Decorum Est - Great War Trail of Cthuhu contains the following scenarios:VATERLANDThe once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You've come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.DEAD HORSE CORNERThe protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?SISTERS OF SORROWThe crew of German U-boat UC-12 is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It's not whales. It's not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship's cat disappears and a strange weed is found grown on board.Then the tapping on the hull begins...
Source: Trail of Cthulhu: Dulce et Decorum Est
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #229 on: 05 August 2014, 18:00:02 »

Doctor Who: 4th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Source book explores the Fourth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show.Freed from his exile on Earth, the doctor returned to his wandering ways, drawn to some of the great battle of the cosmos. Team up with a fellow Time Lord and a robot dog, explore E-Space, search for
Source: Doctor Who: 4th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #230 on: 05 August 2014, 22:00:05 »

Cypher Chest

Speed up game prep and streamline play with these three incredibly handy decks!Generate random cyphers on the fly with the 120-card Cypher Deck. Twenty item cards are lavishly illustrated with different device types, while each of the 100 power cards offers multiple power options to match the device.The Creature Deck contains 100 of the most commonly encountered creatures in the Ninth World, pulled from both the Numenera corebook and The Ninth World Bestiary. Just draw a card: You've got basic stats (with a reference to the corebook, for full stats and info) on one side, and an image to share with your players on the reverse.In Numenera, exploration and risk are everything. Award, exchange, spend, and track XP without wearing a hole in your character sheet! The XP Deck is a simple but useful tool that give you a set of tokens to represent experience points.The Numenera Cypher Chest contains all three decks, totalling 250 non-randomised cards that speed and simplify game play both at the table and while the GM is preparing for the game.
Source: Cypher Chest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #231 on: 05 August 2014, 22:00:07 »

TimeZero Operatives Manual

Welcome to TimeZero!TimeZero is the new, exciting time travel setting from Gramel. In this setting you will play as a trained Operative, a member of TimeGuard, the secret organization that fights time crimes along the continuum.Time Thieves, chronoterrorists and many other incredible dangers await your across the millennia of human history!You need this book and a copy of the Savage Worlds core rules to play this game. It is divided into two parts: the Player's Guide, where you'll find background details and rules for quickly creating time-cop agents, and the Game Master's Guide, containing advice on running a time travel game, how to design your time-travelling adventures and a selection of time travelling opponents.Now synchronize your watches, because time waits for no man!
Source: TimeZero Operatives Manual
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #232 on: 05 August 2014, 22:00:08 »

The Gaean Reach

In an impossibly distant future, our species has dispersed to the stares. Travelling in slender spacecraft, armed with projacs and needle guns, we have settled countless worlds. Cultures are everywhere different, yet propelled in the end by fundamental qualities humankind cannot shed: greed, egoism, pettiness, and a crippling passion for procedure.Across the vastness of the Oikumene a few individuals of exceptional infamy project their lust for power. Fear of their names spreads from planet to planet like a cancer.None of these evokes greater loathing and terror than the world-spanning criminal mastermind Quandos Vorn.Quandos Vorn. Who you have sworn to kill.The Gaean Reach, the Roleplaying Game of Interstellar Vengeance, brings to your tabletop the legendary cycle of science fiction classics by the great Jack Vance.An ingenious hybrid, it fuses the investigative clarity of the GUMSHOE system with the lethal wit of the Dying Earth Roleplaying Game.Designed by the master of both systems, Robin D Laws.Quick and elegant character generation launches you into play at the speed of an intersplit drive.Fun and collaborative series setup allows your group to define just who Quandos Vorn is, what unspeakable things he did to merit their vengeance, and why bringing him down presents them with the challenge of a lifetime.Limpid GM advice give you the tools you need to game out the elegant schemes and sinister counter-schemes of Vancian SF.Full introductory scenario vibrates with the lushness of an unspoiled yet predatory ecosystem, entomological espionage, and the wrath of a monstrous algal deity./li>Do not succumb to wistful visions. Every moment you hesitate to purchase this essential exemplar of the roleplaying art, Quandos Vorn gains time to strengthen his hand against you. Buy now, read with relish, and embark on your mission forthwith!
Source: The Gaean Reach
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #233 on: 05 August 2014, 22:00:09 »

The Darkening of Mirkwood

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on - unless a fellowship of heroes step forward and hold back the gloom.The Darkening of Mirkwood is a complete campaign for The One Reign, set in Mirkwood over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.This supplement includes enough adventure material to keep you playing for months or even years, as well as new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner if Middle-earth whilst new Undertakings to complete in the Fellowship Phase allow them to chart their own path.Visit the parliament of Spiders, do battle with the Nazgul, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.
Source: The Darkening of Mirkwood
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #234 on: 05 August 2014, 22:00:10 »

Pathfinder Flip-Mat: City Gates

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Enemy at the Gates!Whether your party is besieging a tyrannical warlord's stronghold or attempting to sneak into a forbidden city, no Game Master wants to spend time drawing every watchtower on the fortress walls. Fortunately ,with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and detailed fantasy set pieces for the busy Game Master. Whether you need to scale the walls or sneak past archers in the towers, this double-sided combat map is the perfect setting for storming the gates or defending they city!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: City Gates, you'll be ready next time your players try to breach a city's defences!
Source: Pathfinder Flip-Mat: City Gates
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #235 on: 05 August 2014, 22:00:11 »

Pathfinder Cards: Tides of Battle

Fight to the DeathMaster the battlefield with
Source: Pathfinder Cards: Tides of Battle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #236 on: 05 August 2014, 22:00:11 »

Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 84: Mummy's Mask - Pyramid of the Sky Pharaoh
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #237 on: 05 August 2014, 22:00:13 »

Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep

Entrenched in PerilThe Sky Pharaoh Hakotep I has risen and launched an attack against the city of Wati! The heroes return to Wati to defend it against this menace, only to discover that the attack is just the preface to a larger invasion of Osirion, controlled from Hakotep's own flying tomb. Journeying to the Slave Trenches of Hakotep, the heroes must learn how to activate an ancient weapon to pull Hakotep's tomb back to earth. Will the heroes bring down the flying pyramid of the Sky Pharaoh, or will their bones join the thousands of skeletons that lie crumbling within the Slave Trenches of Hakotep?This volume of Pathfinder Adventure Path continues the Mummy's Mask Adventure Path and includes:The Slave Trenches of Hakotep," a Pathfinder adventure for 13th-level characters, by Michael Kortes.A look into the ancient Shory people and their amazing flying cities, by Neil Spicer.A collection of powerful artifacts and strange relics recovered from Osirion's First Age, by Tim Hitchcock.A thrilling urban pursuit in the Pathfinder's Journal, by Amber E Scott.Four exciting new monsters, by Robert Brookes, Adam Daigle, Michael Kortes, and David N Ross.
Source: Adventure Path 83: Mummy's Mask - The Slave Trenches of Hakotep
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #238 on: 05 August 2014, 22:00:14 »

Enlightened Magic

Enlightened Magic details two magic systems for Basic RolePlaying - Enlightened Sorcery and Enlightened Alchemy. Fully compatible with Basic RolePlaying, these systems are a departure from the magic typically presented in role-playing games, which was inspired by magic as depicted in fantasy novels, films, and comic books.Enlightened Sorcery reflects traditions found in older myths and legends, and in the beliefs of generations of scholars, mystics, and eccentrics who study the occult. Enlightened Alchemy describes and models a type of magic that resembles that described and practised in the Western occult tradition and portrayed in various myths and legends from Europe and the Middle East. Enlightened magicians perform carefully-planned rituals to cause heart attacks in distant enemies, to cloud the information discovered by those who seek to find the magician, or to affect the world in subtle and marvellous ways.This book provides all rules necessary to add Enlightened Sorcery and Enlightened Alchemy to Basic RolePlaying, and suggests settings in which this magic could be useful and exciting.Chapter One: a discussion of enlightened magic, information about increasing the power of these magic systems and how best to use these systems in play.Chapter Two: rules for enlightened sorcery, a large grimoire of sorcery spells and examples of sorcery being used in play.Chapter Three: rules for enlightened alchemy, a list of alchemical procedures, and examples of alchemy used in play.
Source: Enlightened Magic
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #239 on: 07 August 2014, 18:30:01 »

Pathfinder Pawns Bestiary Box

The brutal beasts of the Pathfinder Roleplaying Game Bestiary come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game, or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the core Pathfinder RPG monster reference. Each cardstock pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures and more than 250 distinct creature images, the Bestiary Box is the best way to ensure you've got the right creatures to push your Pathfinder campaign to the next level!
Source: Pathfinder Pawns Bestiary Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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