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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 621286 times)
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Spirit Games
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« Reply #315 on: 21 October 2014, 20:30:03 »

Pathfinder Player Companion: Advanced Class Origins


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #316 on: 21 October 2014, 20:30:03 »

Pathfinder Campaign Setting: Ships of the Inner Sea


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #317 on: 21 October 2014, 20:30:03 »

Adventure Path 87: Iron Gods - The Choking Tower


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #318 on: 22 October 2014, 01:00:06 »

Pathfinder RPG Monster Codex


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #319 on: 22 October 2014, 01:00:06 »

Pathfinder Pawns: Mummy's Mask Pawn Collection


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #320 on: 22 October 2014, 18:30:01 »

Shadows of Eldolan

A short distance down the coast from the mighty city of Horizon, the town of Eldolan has a special blend of problems. Students of the town's three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards' messes. The Council of Mages - who truly rule the town - involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumours of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.Shadows of Eldolan is an introductory adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.
Source: Shadows of Eldolan
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #321 on: 22 October 2014, 18:30:02 »

The Book of Loot

You've Killed the Monsters.Now Take Their Stuff.You've braved the depths of living dungeons to thwart evil, and protect the bright lands of the surface from ravaging monsters.That's all very noble, but now you ask the age-old question...where's the treasure?This book is your answer.Treasures of the Lost AgesUncover hundreds of magic items, from humble potions and scrolls to relics forged to shatter the 13th Age! Wield the glorious gladiator's blade, or the world-rending axe in battle. Take up the staff of the gods or the wand of corrected devastation and remake the world according to your magical will. Avoid the consequences of ill-fate with the assassin's amulet, unleash the jar of mischief, and follow the cryptic dictates of the codebook of nefarious machinations!Wonders of the IconsThirteen sets of magic items, one for each of the Icons, ensure you'll always have a fitting treasure to hand. The Archmage might gift his agents with the mantle of the mage or a crown of brimming wisdom. Defeat the Diabolist's minions, and maybe you'll find ether-combusting armour or the fabled crown of hell - or they'll use the ring of parting gesture on you as they flee...Gold! Jewels! Non-magical treasures, which are not mundane! All these and more await within. Claim your rewards swiftly though, for every treasure hoard has its guardians...
Source: The Book of Loot
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #322 on: 22 October 2014, 18:30:02 »

The Gaean Reach Gazetteer

Planets of Peril and Vengeance, Arranged from A-ZAn impossibly distant future. A vast sprawl of planets, each without parallel, with its own bizarre customs, bedevilling procedures and wily inhabitants.As one of the implacable, revenge-seekers populating the Gaean Reach Roleplaying Game, you know the correct intelligence on these worlds makes all the difference between grim success and howling failure.As a GM running The Gaean Reach Roleplaying Game, this exhaustive cataloguing of the planets and places of Jack Vance's classic science fiction cycle will keep your players hopping.As a fan of Jack Vance who wouldn't know a D6 from an intersplit engine, this indispensable guidebook gathers the beauty and danger of his incomparable worlds into one handy reference.Plan your next jaunt to the glass towers of Alphanor, the Groaning Ocean of Ladaque-Royale, or the Oxygen Marshes of Cuenos Notos, where frolics the delirious five-horned darango.COmpare the amenities of such establishments as the splendid (if overpriced) Hotel Tarquin, the notorious Wild Isle resort, and the blackmailer-ridden Sin-San's Tavern.Contemplate the technical specifications of interstellar space-yachts, packets and liners.Learn of the Reach's currencies, surveillance technologies, and computing devices.Study with academic detachment weapons ranging from the subtly lethal air-tube to the ostentatiously combustible flame-staff, from the workaday projac to the highly illegal Dys Model G Skull-splitter.Brought to you by renowned excavators of Vancian lore, Peter Freeman and Jim Webster, this book will not protect you from accusations of weaselry.But it can tell you which planet you might best escape to when such charges fly.
Source: The Gaean Reach Gazetteer
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #323 on: 22 October 2014, 18:30:02 »

The Algernon Files 3.0

Back with a vengeance! The Algernon Files brings you threats, potential allies, and other complications to liven up your Mutants and Masterminds games.Learn to hate Abraxas, to fear The Alchemist, and to just avoid Apex as if your life depends on it - because it probably does! Fight Alpha Mech to earn macho cred, prove to Amalgam that copying your powers does not make him better at using them.The Algernon Files 3.0 is a sourcebook for Mutants & Masterminds 3rd Edition. You'll revisit classic characters from earlier editions, and meet new heroes, villains, and "others" as you go.
Source: The Algernon Files 3.0
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #324 on: 22 October 2014, 18:30:02 »

Pathfinder Map Pack: Starship Corridors

Open the Pod Bay DoorsWhat extraterrestrial dangers lurk just around the corners in this maze of high-tech passageways? This Pathfinder Map Pack provides stunningly crafted 5"x8" map tiles that can be positioned to form a variety of modular, customisable spaceship corridors, or combined with tiles from Pathfinder Map Pack: Starship Chambers to create an enormous starship interior. Inside you'll find 18 richly crafted map tiles including:Escape PodMaintenance AlcoveSliding DoorsSuspension TubesOuter AirlockContainment AnteroomDisposal HatchUtility CorridorEmergency Access
Source: Pathfinder Map Pack: Starship Corridors
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #325 on: 22 October 2014, 18:30:02 »

Mythic Locations

The magi of the Order of Hermes call some of the greatest supernatural places of Mythic Europe home, but there is still much that they do not know. Four realms of power touch the world, leaving their varied marks on the landscape. These places hold allies and enemies, peril and reward, power and mysteries, even secrets.Where do you want to go this season?From a toy fair to Purgatory, from wolves to truffles, from poisoned ground to healing baths, this book describes ten locations ready to be dropped into your saga. While grogs might be glad to get out with their lives, magi are likely to want to visit many times to plumb all of their secrets. They might even want to move in. These locations are waiting for the stories that your characters will tell.
Source: Mythic Locations
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #326 on: 22 October 2014, 18:30:02 »

Pathfinder Pawns: Mummy's Mask Pawn Collection

Key monsters and NPCs from the Mummy's Mask Adventure Path come alive on your tabletop with the Mummy's Mask Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Mummy's Mask campaign, including masked cultists, mummies, sphinxes, and dozens of unique pawns also suitable for representing player characters. The Mummy's Mask Pawn Collection, together with the creatures from the Pathfinder Pawns Bestiary Box, collections, provides pawns for nearly every Mummy's Mask encounter. Each cardstock pawn slots into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct images, the Mummy's Mask Pawn Collection brings to life the enemies and allies from all six adventures of the Mummy's Mask Adventure Path:The Half-Dead CitySecrets of the SphinxEmpty GravesThe Slave Trenches of HakotepShifting SandsPyramid of the Sky Pharaoh
Source: Pathfinder Pawns: Mummy's Mask Pawn Collection
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #327 on: 22 October 2014, 23:00:01 »

Trail of Cthulhu: Mythos Expeditions

"Before that there had been wild enough stories - accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon Valley, Alaska, and certain little-known islands of the South Pacific..."- HP Lovecraft. "The horror in the museum"Bon Voyage!You are about to depart on ten journeys into the unknown, following the trail of Cthulhu to isolated Pacific islands, into the icy wastes of the Arctic, through jungles and war zones and even off the Earth itself. In the blank spaces of the map, dark deities flourish and evil festers... But the truth waits to be discovered, secret knowledge that man may not be meant to know but that Miskatonic University covets. Into that mystery tour Investigators go, armed with gun and camera and notebook, risking their own survival to keep those blank spaces from swallowing up the world.Mythos Expeditions collects ten stand-alone scenarios using the new GUMSHOE Expeditions Rules, in which the story looms larger than the book-keeping. Each adventure can also connect to the Armitage Inquiry campaign setting, expanded by Kenneth Hite in this book as well.Ten mighty Mythos talents bring you ten terrifying tours:The Dwellers in the Dunes (Mongolia) by Steven S LongThe Mother of Malaria (Northern Rhodesia) by Robin D LawsLost on a Sea of Dreams (Bermuda) by Adam GauntlettAn incident at the Border (Gran Chaco, Paraguay) by Kenneth HiteThe Jaguars of El-Thar (Yucatan) by Tristan J TarwaterTongued by Fire (India) by Bill WhiteServed Cold (Greenland) by Jeff TidballWhistle and I'll Come (Papua New Guinea) by Emma MarlowA Load of Blarney (Ireland) by Lauren RoyCerulean Halo (Clipperton Island) by Matthew SandersonHack through the dense jungles of central Africa, trek across the arid wastes of the Gobi desert, and clamber among the lost cities of Central America. Your searches after strange horror take you through the skies and across the oceans, into the lava caves of New Zealand and the glacial heart of Greenland. The notes and journals, the sketches and hints, that the survivors bring back become Mythos tomes of their own, to drive new Investigators mad - and to drive them onward into the unknown.Hurry on board - the gangplank is going up!
Source: Trail of Cthulhu: Mythos Expeditions
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #328 on: 22 October 2014, 23:00:01 »

Pathfinder Campaign Setting: Ships of the Inner Sea

High Seas, High Adventure!Not all adventures take place on land - the ships that sail the waters of the Inner Sea and surrounding oceans provide countless sources of excitement, plunder, and naval exploits. Whether the adventurers are simple passengers attacked by pirates or intrepid sailors running an enemy blockade, the ships presented in this book give Game Masters the tools they need to run fantastic adventures on the open sea.Inside you'll find seven unique ships, each with a captivating history, a detailed map with deck-by-deck descriptions, and backgrounds and statistics for the ship's captain and crew. Whether they're part of the Skulls & Shackles Adventure Path or a seaworthy campaign of your very own, the following vessels are sure to spice up any nautical adventure:The Burnt Saffron, a slave galley said to have strange powers granted by Asmodeus in exchange for spreading slavery throughout the Inner Sea.The Cetaceal, an Andoren ship serving the Gray Corsairs, the naval branch of the abolitionist Eagle Knights.The Hu-Hazhong, a Tian junk from the distant Dragon Empires, traversing the waters of the Inner Sea with ambitions of lucrative trading.The Impervious, a Chelish man-o'-war carrying a contingent of merciless Hellknights and part of the blockade against Pezzack.The Kraken's Spite, a viking longship built from the wreckage of a doomed invasion fleet, now serving no king and calling no port home.The Mark of Yunnarius, a ghost ship captained by a vengeful banshee, haunting the edge of the Eye of Abendego.The Ravishing Ruby, a pirate ship with a ruthless captain intent on retrieving her stolen magical treasure map, no matter the cost.Pathfinder Campaign Setting: Ships of the Inner Sea is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Ships of the Inner Sea
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #329 on: 22 October 2014, 23:00:01 »

Adventure Path 87: Iron Gods - The Choking Tower

Dark Clouds GatheringThe Lords of the Rust and their strange Iron-God have been defeated, but the victory of Numeria's newest heroes has uncovered a threat to the land much greater than a mere gang of bandits. A mightier Iron God is rising in power in the enigmatic Silver Mount - but before the heroes can confront it, they must recover the legacy of this strange deity's first worshipper. Clues lead to the technophobic town of Iadenveigh, a farming community near the mysterious Choking tower of technomancer Furkas Xoud. Will the heroes be ready in time for their inevitable clash with Numeria's greatest Iron God?This volume of Pathfinder Adventure Path continues the Iron Gods Adventure Path and includes:"The Choking Tower," a Pathfinder adventure for 7th-level characters, by Ron Lundeen.A look at the insular, agrarian city of Iadenveigh, by Ron Lundeen.Three exciting encounters in the wilds of Numeria to add to your Iron Gods  campaign, by Patrick Renie.A journey-turned-mystery in the Pathfinder's Journal, by Amber E Scott.Four fearsome new monsters, by Paris Crenshaw, Mark Garringer, and Ron Lundeen.
Source: Adventure Path 87: Iron Gods - The Choking Tower
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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