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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608085 times)
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« Reply #60 on: 18 December 2013, 18:30:01 »

Amazing Adventures: Day of the Worm

"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle with their jet packs against blood thirsty Thule cultists of the Third Reich."The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear to have partnered with malevolent aliens known as the People of the Worm, who seek to ensure that World War II devastates the entire planet, leading humankind ripe for conquest... and consumption... have come seeking the Heart as well.The PCs, working with the Allied forces, and alongside fanatical Ormazd Society allies, find themselves in a race against time to stop the People of the Worm from unleashing a doomsday device from within a hidden tomb in Egypt's Valley of the Kings. If only the Nazis and the People of the Worm were their only worries: there is another, equally mysterious force who want the Heart of Yhtill for their own alien agenda.
Source: Amazing Adventures: Day of the Worm
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #61 on: 18 December 2013, 18:30:01 »

Deadlands: Grim Prairie Trails

If it Bleeds, You Can Still Kill it...The Weird West is full of grim and twisted trails, where the boogeyman isn't just a story parents tell misbehaving children. And fresh - or not so fresh - horrors are spawned from the depths of Hell with frightening regularity.For cowpoles who've become jaded gunning down walkin' dead and plugging the occasional jackalope, Grim Prairie Trails round up 19 of these horrors for use in tormenting the heroes anew. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best of all, each monster includes a full Savage Tale so it won't take long to get on the trail. Best mind what's lurkin' around the next bend, amigo!Deadlands Grim Prairie Trails is not a complete game. It's a supplement for the Deadlands setting for the Savage World game system.
Source: Deadlands: Grim Prairie Trails
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #62 on: 18 December 2013, 18:30:01 »

The Crossroads Region

Adventure and Exploration Await!Grab your gasmask, your knee pads, crossbow and blade! Suit up into your junk armour and survival packs and get ready to dive into a world of high adventure. Welcome to the Crossroads Region!It is the year 2364. The Tainted Sea continues to recede, exposing patches of the former megalopolis of Los Angeles. Few area in the brutal world of The Mutant Epoch are so densely populated nor so embroiled in factional warfare as The Crossroads Region. Here, your heroes will explore old war zones, ruined cityscapes, reef-locked relic ships, stinking bogs and toxic bomb craters.  Seek the bounty on the dreaded outlaw-cannibal Appro-Mortica, recharge your power cells at Array, avoid the deviant hunters of the Holy Purist Empire, and dodge the Mutant Supremacists of Aberratia as your dig team travels forest road. At the end of the day, you and your comrades can wash away the grave dust of the ancients with a pint of beer in the bars and saloons of dozens of towns. But even in the scrap and concrete confines of human settlements, keep one eye open, as the abode of men can easily be as deadly as the post-apocalyptic wilderness.The Crossroads Region Gazetteer is the first official setting for The Mutant Epoch role playing game and contains the sprawling city of Overpass, the purist capital of Pure Hub City, the Aberrationist capital of Newburg, along with thirty one other factional and  independent communities.Herein, the fortified excavator's town of Pitford resides, as well as the village of Walsave from the Mall of Doom adventure. Several upcoming TME adventures are also set in this region. Designed to connect with other upcoming gazetteers, this territory sits directly above uncharted zones meant to be created by the game master. No further settings will be published which document the areas south of the Crossroads Region, and instead future books will only describe areas, north, east and west.Included in this 448 page book are:33 Community Descriptions98 Locations of Interest Descriptions32 Illustrations39 maps19 NPCsPlus details on regional factions, ruin areas, outlaws, heroes, organization, nomadic communities and much more
Source: The Crossroads Region
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #63 on: 18 December 2013, 18:30:01 »

Camp Myth The RPG

"How was my summer vacation?It was okay, I guess, Well, except for the parts where I was electrocuted, crushed, petrified, burned, stomped, poisoned, frozen, whipped, paralysed, teleported, clawed, shot at, eaten, scarred, cursed, mauled, squashed, and thrown off a flying horse at least once a day...And that was just earning the easy merit badges."Welcome to Camp Myth, the only summer camp built exclusively for young mythological creatures, based on the awesome Young Adult Series by Chris Lewis Carter. Forget canoe rides and knot-tying lessons - these kids are more likely to fish for a Kraken, or learn the proper way to train a Chimera!Includes:Complete Rules to Play the Game10 Mythic Races to choose FromDozens of Monsters to combatPlenty of Badges to Earn during the Summer3 Sample Adventures
Source: Camp Myth The RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #64 on: 18 December 2013, 18:30:01 »

Enter the Unknown

A long time ago in a galaxy far, far away...While civil war rages in the background ,intrepid explorers venture into the unknown to uncover new opportunities. Adventure and profit await those willing to brave the dangers of undiscovered worlds and forgotten stars.Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars.This supplemental rulebook includes:Expanded character options including motivations, Obligations, species, and specializations.New, powerful signature abilities that allow Explorer characters to become masters of their trade.Equipment and vehicles useful for any character delving into the unknown areas of the galaxy.Guidance for Game Masters to integrate exploration and adventure into their campaigns.
Source: Enter the Unknown
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #65 on: 20 December 2013, 14:30:02 »

Sense of the Sleight of Hand Man

Welcome to the Land of DreamsFrom a squalid New York drug den to the spectral ruins of Sarkomand...From the horrors of the Underworld to the zoog-haunted Enchanted Wood...From the twilight city of Inquanok to the endless sunset of Ilek-Vad...All the wonders of dream await - and all the terrors of nightmare, too.The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of HP Lovecraft. The player characters - the Dreamers - explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream - and the strange enmity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze!
Source: Sense of the Sleight of Hand Man
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #66 on: 20 December 2013, 19:00:01 »

Pathfinder Face Cards: Reign of Winter

Release Date 26th DecemberPre-orders WelcomeCold-Blooded KillersBring your NPCs to life with the Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, space to record key details, and artwork by Paizo's finest illustrators. These Face Cards bring the most prominent cast members of this frigid Adventure Path to your tabletop and let your players look into the faces of the enemy!
Source: Pathfinder Face Cards: Reign of Winter
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #67 on: 20 December 2013, 19:00:01 »

GameMastery Flip-Mat: Thieve's Guild

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Den of Thieves!Whether your players are plumbing the depths of a treasure vault or escaping through a sewer, no Game Master wants to spend time drawing sites for the complex maze of a thieves' guild. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. Whether it's used for a full-on invasion of a thieves' guild's headquarters or tracking down a burglar, this double-sided map is the perfect place for larcenous adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Thieves' Guild, you'll always be ready to send your players into a plunderer's paradise.
Source: GameMastery Flip-Mat: Thieve's Guild
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #68 on: 20 December 2013, 19:00:01 »

GameMastery Flip-Mat: Wasteland

Release Date 26th DecemberPre-orders Welcome24" x 30" mat, 1" squares on each side.Scorched EarthWhether your party is headed up the side of the forbidden volcano or down into Hell itself, no Game Master wants to slow the action down by drawing every lava flow and shattered boulder. Fortunately, with Paizo Publishing's latest Pathfinder Flip-mat, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. this double-sided combat map features islands in a river of fire, volcanic hot spots, and even a shattered temple!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wasteland, you'll always be ready when your players venture into the badlands or decide to challenge the volcano goddess on her own turf!
Source: GameMastery Flip-Mat: Wasteland
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #69 on: 20 December 2013, 19:00:01 »

Adventure Path 76: Wrath of the Righteous - The Midnight Isles

Release Date 26th DecemberPre-orders WelcomeGazing into the Abyss...After an audience with the Crusader Queen, the heroes journey to a fortress that straddles the boundary between this world and the demon-haunted realm of the Abyss. There, they must face powerful agents of the architects of the Worldwound and put a stop to the production of the powerful elixirs being used to grant demons mythic power. Beyond the fortress lies the Abyssal realm of the Midnight Isles, lair of the succubus queen Norticula - and the source of the crystals used to create the mystical elixirs. Can the heroes navigate the intrigues of the Midnight Isles to strike a critical blow for the forces of good? And can they avoid losing their souls to darkness in the process?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"The Midnight Isles," a Pathfinder RPG adventure for 12th-level characters with 5 mythic tiers, by James Jacobs and Greg A Vaughan.A look into the vast horror of the Abyss and an exploration of its many corrupted realms, by Mike Shel.An overview of Nocticula's realm of the Midnight Isles in a gazetteer of her capital city, by James Jacobs.A demonic siege in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Amanda Hamon and James Jacobs.
Source: Adventure Path 76: Wrath of the Righteous - The Midnight Isles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #70 on: 20 December 2013, 19:00:01 »

Pathfinder Module: Wardens of the Reborn Forge

Release Date 26th DecemberPre-orders WelcomeWelcome to the Wastes!Alkenstar, City of Smog, is a bastion of civilization in the magic-warped region known as the Mana Wastes. Its ingenious citizens survive in the treacherous Spellscar Desert with the help of canny inventions like guns and clockwork automatons, but now their construct protectors have begun to run amok within the city. It falls to the PCs to venture beyond the city walls to find the source of their strange behaviour. Will they uncover the mastermind behind the plot and put an end to this madness, or will they instead fall victim to the primal magic and savage tribes of Mana Wastes mutants that beleaguer the city?
Source: Pathfinder Module: Wardens of the Reborn Forge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #71 on: 20 December 2013, 19:00:01 »

Pathfinder Player Companion: Magical Marketplace

Release Date 26th DecemberPre-orders WelcomeMerchants of MagicGather your gold and get ready to upgrade your gear with Pathfinders Player Companion: Magical Marketplace! The merchants of Golarion have honed their skills for years, plumbed ancient sites of legend, and made deals with otherworldly forces to dredge up miraculous magic items saleable to intrepid adventurers such as yourself. From the opulent boutiques of the Ivy District in Absalom to the bustling black markets of Katapesh's Nightstalls, the shopkeepers herein stock a wide range of magical items useful to adventurers of any walk. Whether you seek to poison enemies with a mere gesture, walk the ocean floor in search of plunder, shatter bones with magical hammers, or enhance your body with clockwork prostheses, these dealers are sure to offer the key to your success. In addition, these practiced merchants each offer a host of unique and useful abilities to teach their favoured and frequent customers.Magical Marketplace contains dozens of new magic items and character options keyed to a variety of shops both big and small within the Pathfinder campaign setting. Inside this book, you'll find:Over 50 new magic items, including enchanted tattoos, drow devices, insidious traps, holy relics and more.Profiles of 14 shopkeepers from all over the Inner Sea region, including detailed information on their shops and wares.Discounts and alternative methods of payment available to regular customers and hardy adventurers willing to assist their merchants.New special weapon and armour abilities designed to help cripple enemies and ward against their devastating attacks.Dozens of new rules options for every class, including feats, spells, inquisitions, hexes discoveries and more.This Pathfinder Player Companion is intended for use with the Pathfinder Rolelaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Magical Marketplace
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« Reply #72 on: 24 December 2013, 14:00:02 »

Pathfinder Campaign Setting: Inner Sea NPC Codex

Release Date 26th DecemberPre-orders WelcomeMeet the EliteNo Game Master can ever have too many colourful characters to throw at her players, whether they're friendly allies of devious enemies. The Inner Sea NPC Codex presents over 50 unique NPCs from the Pathfinder campaign setting, allowing GMs to focus on the story they want to tell and not the statistics for the assassins, cultists, cabalists, and other characters their players may meet along the way. Each entry provides not only all the mechanics needed to run the character in both combat or social encounters, but also an overview of how that character fits into the world of the Pathfinder Roleplaying Game.Among the nearly five dozen characters in this book, ready for Game Masters to drop into campaigns whenever they're needed, you'll find the following:Knights: From the valiant Knights of Ozem to the chaos-smitting Hellknights and the regimented soldiers of Molthune's army, this book contains no shortage of knights and soldiers for any war-torn campaign.Jacks-of-All-Trades: From Aspis Consortium spies to Pathfinder chroniclers to Sleepless detectives, the skilled characters found within can serve equally well as allies or enemies, depending on the GM's needs.Mystics: While the goodly Magaambya arcanists stand in opposition to the sinister Blood Lords of Geb and the druids of Uskwood, all three mystical spellcasters, as well as many more from a variety of traditions, can be found together in these pages.Scoundrels: Whether it's an assassin from the mysterious Anaphexia or the murder-cult known as the Red Mantis, or a fanatical agent of the Infernal House of Thrune, find the right hoodlum for your game here.Inner Sea NPC Codex is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.
Source: Pathfinder Campaign Setting: Inner Sea NPC Codex
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« Reply #73 on: 24 December 2013, 18:00:04 »

Transhuman

Transhuman is the expanded guide for both players and gamemasters:Package-based character creationRandom life path character creationGet more out of flexbots, swarmanoids, asyncs, and infomorphs with expanded rules and optionsMake better Firewall agents with advice on investigation, combat tactics, espionage, and infiltrationOver 30 new morphs, new traits, and new character backgrounds
Source: Transhuman
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« Reply #74 on: 24 December 2013, 18:00:04 »

Hillfolk: A Game of Iron Age Drama

In the Shadow of Empires, an Epic Saga of Ambition and Desire!In an arid badlands, the hill people hunger. Your neighbours have grain, cattle, gold. You have horses and spears, courage and ambition. Together with those you love and hate, you will remake history - or die.With the Hillfolk roleplaying game, you and your group weave an epic, ongoing saga of high-stakes interpersonal conflict that grows richer with every session.Its DramaSystem rules engine, from acclaimed designer Robin D Laws, takes the basic structure of interpersonal conflict underlying fiction, movies and television and bring it to the world of roleplaying. This simple framework brings your creativity to the fore and keep a surprising, emotionally compelling narrative constantly on the move.As you build your story, you mold and shape the Hillfolk setting to fit its needs. Do yoiu entangle yourself witht he seductions of your wealthy cousins to the north?: Do you do battle withthe fearsome sea people to the west? Or do you conquer the scattered badlands tribes tro forge a new empire of your own?Detailed play style notes show you how tomake the most of DramaSystem's new tools.Once you/ve mastered DramaSystem's nuances, you'll hunger to take them to new vistas. A stunning talent roster brings you 30 additional series settings. From Cthulhu cult family drama to ninjas, pirates, and steampunk cowboys, Hillfolk offers years of play value. Contributors from every corner of the gaming scene and beyond include Ed Greenwood, Gene Ha & Art Lyon, Jason Morningstar, Kenneth Hite, Rob Heinsoo, Meg Baker, Wolfgang Baur, Jesse Bullington, John Scott Tynes, and Keith Baker.
Source: Hillfolk: A Game of Iron Age Drama
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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