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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 621908 times)
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Spirit Games
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« Reply #690 on: 23 September 2015, 14:45:02 »

Guardian: Soresu Defender Specialization Deck

The Soresu Defender is an unparalleled defensive expert. With a lightsaber in hand he becomes an unyielding rock, standing against any foe.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Soresu Defender specialization.
Source: Guardian: Soresu Defender Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #691 on: 23 September 2015, 14:45:02 »

Guardian: Peacekeeper Specialization Deck

When tyrants crush the helpless or violence threatens the weak, the Peacekeeper stands against the storm. These warriors teach the downtrodden to fight, then lead them to victory against oppression.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Peacekeeper specialization.
Source: Guardian: Peacekeeper Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #692 on: 23 September 2015, 14:45:02 »

Guardian: Protector Specialization Deck

Defending the downtrodden is one of the defining principles of the Jedi and those who would follow in their footsteps. However, the Protector makes this their sole duty.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Protector specialization.
Source: Guardian: Protector Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #693 on: 23 September 2015, 14:45:02 »

Warrior: Shii-Cho Knight Specialization Deck

One of the oldest known forms of lightsaber combat is Form I: Shii-Cho. The Shii-Cho Knight perfects this form, becoming a true master with a blade.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Shii-Cho Knight specialization.
Source: Warrior: Shii-Cho Knight Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #694 on: 23 September 2015, 14:45:02 »

Warrior: Starfighter Ace Specialization Deck

The Jedi of old were supreme warriors, whether while wielding lightsabers or flying starfighters. The Starfighter Ace uses the Force to dominate space, defeating anyone foolish enough to fly against him.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Starfighter Ace specialization.
Source: Warrior: Starfighter Ace Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #695 on: 23 September 2015, 14:45:02 »

Warrior: Aggressor Specialization Deck

Fear can be a powerful weapon, and the Aggressor wields it adroitly to keep his opponents in line. However, although it is a powerful weapon, wielding fear can leave these Force users open to the dark side.This deck requires the Force and Destiny Core Rulebook and includes cards for all 20 talents available in the Aggressor specialization.
Source: Warrior: Aggressor Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #696 on: 23 September 2015, 19:45:02 »

Era: Lyres Core Rulebook Deluxe Hardcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Hardcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #697 on: 23 September 2015, 19:45:02 »

Era: Lyres Core Rulebook Deluxe Softcover

"Adventuring? You must be kidding me. That sounds dangerous...not to mention plain unsanitary!"In Era: Lyres, you are Bards, Rogues, and Warriors in the medieval city of Yarnolth. You need to make a living, just like everyone else...But you aren't dumb enough to go fighting Skeletons and Zombies in crypts, or to tangle with Vampires.Instead, you stay in the cities (the bars, mostly!), entertaining people with stories of your adventures (which are almost certainly completely untrue!). In return, if you provide them an engaging and entertaining evening, they will reward you with gold and glory - all of the perks of adventuring with none of the risk!A lot of money can be made and reputation gained in the City of Yarnolth by the right group working together!This book contains everything you need to play hundreds of games of Era: Lyres - a guide to character creation and equipment, all of the rules and even sample characters and suggestions for the GM to make things more interesting!
Source: Era: Lyres Core Rulebook Deluxe Softcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #698 on: 23 September 2015, 19:45:02 »

Era: The Consortium Rulebook Primer

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the rules of the game, but does not include the history of the Consortium or character creation. It is best used alongside the premade characters and sessions offered by the Patreon Campaign (www.patreon.com/SoV).
Source: Era: The Consortium Rulebook Primer
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #699 on: 23 September 2015, 19:45:02 »

Era: The Consortium Core Rulebook Softcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Softcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #700 on: 23 September 2015, 19:45:02 »

Era: The Consortium Core Rulebook Hardcover

Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal - three star systems teeming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society, and those less scrupulous have taken power.Enter at any point in 500 years of playable story, following the Consortium's growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium, or join a Resistance movement against the government to save or destroy billions of lives!What you decide will define the future of the Consortium!This book contains the full story of the Consortium's history, a guide to character creation, a list of weapons, armour, equipment, and spacecraft encountered in the Consorium universe, premade characters and even hardcore rules for advanced players.
Source: Era: The Consortium Core Rulebook Hardcover
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #701 on: 24 September 2015, 19:45:02 »

Age of Cthulhu Vol III: Shadows lf Leningrad

The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price?The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to the wilds of the frozen forests, where the investigators are faced with a terrifying puzzle unlike any other.Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920s, Call of Cthulhu games. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the terrors of an uncaring universe.Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table.So dim the lights, load your trusty sidearm, and prepare to venture into the unknown...
Source: Age of Cthulhu Vol III: Shadows lf Leningrad
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #702 on: 24 September 2015, 19:45:02 »

Age of Cthulhu: Death in Luxor

In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since.In 1924, a team of visiting archaeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of time. Now death stalks the dusty streets of Luxor and a new age of horror is at hand. Can your investigators succeed where the mightiest of pharaohs have failed? Or will they fall victim to Luxor's secret past?Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind bending horrors to your 1920's
Source: Age of Cthulhu: Death in Luxor
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #703 on: 24 September 2015, 19:45:02 »

Through the Breach: Penny Dreadful - Northern Aggression

The First Shots Have Been FiredNorthern Aggression takes players on an epic adventure across Malifaux's Northern Hills, from the boomtown of Ridley to the frozen Ten Peaks and back again. Along the way, the Fated will have to contend with surly miners, ancient magics, and a sweeping conspiracy that could bring the entire Northern Hills to its knees.Northern Aggression is the first in a three-part series of adventures for the Through the Breach roleplaying game. It can be played either on its own or as part of an epic campaign that will change the Northern Hills forever. It requires the Fated Almanac to play.
Source: Through the Breach: Penny Dreadful - Northern Aggression
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #704 on: 24 September 2015, 19:45:02 »

Through the Breach: Into the Steam

Forge Your Own FateInto the Steam takes you north of Malifaux City and into the  lands of the Arcanists. This book expands on the options presented in the Fated Almanac, allowing players access to rare magics and new technologies. Inside you will find new options for character creation, including new Pursuits and the ability to play as a sentient machine.Are you ready to forge yourself anew in the conflicts of the North? Are you ready to venture Into the Steam?Into the Steam is an expansion book for the Through the Breach roleplaying game. It requires the Fated Almanac to play.
Source: Through the Breach: Into the Steam
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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