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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 616867 times)
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Spirit Games
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« on: 03 November 2013, 15:48:53 »

Spirit Games Website Whats New for Games
Overview   :   Spirit Games, supplying gamers with board games, card games, roleplaying games, d20, wargames and miniatures, for 20 years.
Website   :   http://www.spiritgames.co.uk/disp.php?menu=1&sub=n

Since 1984...

Your One Stop Shop for:
 
Games & Puzzles
RPGs & Books
CCGs, GMGs & LCGs
Fantasy, Historical & Sci-fi Miniatures
Wargames Rules
Accessories

Open 10-6 Tuesday to Friday

10-5 Saturday

Remember, this is a real shop, so please ring with any queries on 01283 511293, email us at salnphil@spiritgames.co.uk, or visit us in person at our new premises at:

102 High Street
Burton on Trent
DE14 1LJ

Parking





Discounts
5% over £50
10% over £100

These volume discounts are in addition to sale and special offer prices.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1 on: 03 November 2013, 15:56:51 »

Pathfinder Battles: Legends of Golarion Booster
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7115
 
Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.

Pathfinder Campaign Setting: Towns of the Inner Sea
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7113
 
Hear Ye, Hear Ye!Whether they're the starting points of incredible campaigns, communities facing unfathomable dangers, or merely placed for adventurers to rest and resupply, vibrantly detailed towns are vital to any fantasy adventure. Towns of the Inner Sea explores six small but richly detailed settlements from the Pathfinder campaign setting. Each entry provides insights into the town's history, culture, and residents, as well as what danger lurk in the shadows. Numerous adventure hooks, full-page maps, and stat blocks for key NPCs make these towns fully realized settings, ready for Game Masters to drop into campaigns whenever they're needed.This book contains details on the following distinctive towns:Diobel: what you can't get in Absalom, you can get in this notorious smuggler's port.Falcon's Hollow: Were monsters and curses not enough, the ambitions of this town's greedy overseers would still trap its residents in mud and sawdust.Ilsurian: Torn between rival city-states, this Varisian town bows to no master.Pezzak: This sheltered port defies the rulers of the devil-dominated nation of Cheliax, its rebel spirit burning strong despite its scheming overlord.Solku: This pious fortress-town faces constant threats from nearby gnoll tribes, and while its walls stand unbreached, none can say for how much longer.Trunau: Trapped on the wrong side of the border with the orcs of Belkzen, the citizens of this stronghold stand fast against savagery.Towns of the Inner Sea is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game.

Pathfinder Player Companion: Blood of the Moon
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7114
 
A Perfect Night for a CurseChannel the power of the moon and turn the curse of lycanthropy into a potent blessing with Pathfinder Player Companion: Blood of the Moon! Whether you were born with traces of bestial blood from a lycanthropic ancestor or you were bitten by a werewolf and have transformed into one completely, this volume contains everything you need to embrace the beast within and become a fearsome weapon against your enemies. Become a protector of the natural world as a scion of a werebear, revel in bloodshed with the wolf fighting style created by your ancestors, or find your calling in the witch practices of your werecrocodile forerunners. Even if you do not take directly after these bestial horrors of the night, there is much to learn from associating with them - as either ally or hunter. The choice is yours with Pathfinder Companion: Blood of the Moon!Inside this book, you'll find:Rules and information for the all-new skinwalker race - versatile humans distantly descended from lycanthropes, who have the power to take monstrous forms.Eight unique skinwalker heritages to choose from, allowing characters to channel the power of such creatures as the mighty wereboar, cunning wererat, or brutal weretiger.Tips, suggestions, and new ways to play a lycanthrope, hide your dreaded curse, and even find a cure for your affliction.An in-depth examination of the lycanthropic transformation process, as well as a lunar calendar to track the phases of the moon on Golarion and ensure you don't get caught off guard on the night of the next full moon.New feats, spells, magic items, and rules options for characters from all walks of life - including the new lunar oracle mystery, transformative globes of moonlight, and mighty pelts that grant the powers of animals!The Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

Canis Mysterium
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7108
 
A Scenario With BiteConstable Clark, of Coldwater Falls, was desperate for attention. He'd been in touch with every sanatorium and hospital form New York to Boston, and there's not an empty bed to be found since the stock market crash last year. They're full-to-brimming with suicidal businessmen and investors. The man he is holding in his jail exhibits some rather extraordinary behaviours. His delusion is complete and total - he walks on all fours and he won't speak a word. They say he even eats out of a bowl and refuses utensils! Not a shred of human behaviour left in him.The man attacked a young girl before he was discovered. He was found... well... gnawing on part of her leg!CANIS MYSTERIUM is an adventure scenario for the Call of Cthulhu roleplaying system, designed to be played in one or more gaming sessions. This scenario is suitable as an introduction to a new campaign, or can easily be worked into an established storyline. As written, this adventure is set in and near Arkham of October of 1930, making Chaosium's HP Lovecraft's Arkham supplement particularly helpful.Several scenario seeds are offered to keepers who wish to expand and continue the events in this adventure, perhaps giving birth to a new campaign or providing handy subplot sessions to pre-existing campaigns.

Pathfinder Pawns: Reign of Winter Pawn Collection
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7109
 
Key monsters and NPCs from the Reign of Winter Adventure Path come alive on your tabletop with the Reign of Winter Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-colour image of a monster or NPC from the Reign of Winter campaign, including dragonkin, Russian soldiers, winter-touched fey, and dozens of unique NPCs also suitable for representing player characters. The Reign of Winter Pawn Collection, together with the creatures from Pathfinder Pawns: Bestiary Box and Bestiary 2 Box, provides pawns for nearly every Reign of Winter encounter. Each cardstock pawn slots into a size-appropriate plastic base from the Bestiary Box or Bestiary 2 Box, making the pawns easy to mix with traditional metal or plastic miniatures. With tons of distinct creature images, the Reign of Winter Pawn Collection brings to life the enemies and allies from all six adventures of the Reign of Winter Adventure Path.The Snows of SummerThe Frozen StarsThe Shackled HutRasputin Must DieMaiden, Mother, CroneThe Witch Queen's Revenge

Pathfinder RPG Bestiary 4
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7110
 
Untold HorrorsConfront the creatures that go bump in the night! Bestiary 4 presents hundreds of new monsters for use in the Pathfinder Roleplaying Game. Within this tome of terrors you'll find pitiless psychopomps and blood-drinking nosferatu, insectile formains and faceless nightgaunts, and even unique mythological horrors like Spring-Heeled Jack and Grendel himself. Yet not every creatures need be an enemy, as mighty empyreal lords, primeval outer dragons, and valorous swan maidens enlist you in their epic battles!Pathfinder RPG Bestiary 4 is the fourth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Bestiary 4 includes:More than 300 different monstersCreatures from classic horror literature and monster films, including the colour out of space, elder things, and kaijuNew player-friendly races like changelings, kitsune, and nagajiEntities of mythic might, from despotic demon lords and alien elohim to terrifying Great Old Ones - including Cthulhu!New creatures you can construct, like clockworks and juggernautsNew familiars, animal companions, and other alliesNew templates to help you get more life out of classic monstersAppendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitatExpanded universal monster rules to simplify combatChallenges for every adventure and every level by playand much, much more!

Pathfinder Flip-Mat: Seedy Tavern
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7111
 
24" x 30" map, 1" squares on each side.Barroom Blitz!Whether your adventurers are on the trail of a dirty thief or just looking for a fight, no Game Master wants to slow the action down by drawing sites for urban encounters. Fortunately, with Paizo Publishing's latest Pathfinder Flip-Mat, yu don't have to ! This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set-pieces for the busy Game Master. This double-sided combat map presents three distinct taverns perfect for all manner of sinister confrontations. It even connects with Map Pack: Sewer System for more seedy adventure!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Seedy Tavern, you'll always be ready when your players go for a drink with a danger chaser!

Pathfinder Map Pack: Dungeon Corridors
Direct link   :   http://www.spiritgames.co.uk/single.php?menu=1&sub=n&game=7112
 
Enter the LabyrinthTwisting dungeons reach endlessly into the dark, and only the bravest dare to explore how deep they go! No Game Master wants to spend time drawing every ancient wall and cracking passage. Fortunately, with Paizo Publishing's latest Pathfinder Map Pack, you don't have to! This line of gaming accessories provides simple and elegant tools for the busy Game Master. Inside, you'll find 18 captivating 5" x 8" map tiles that can be combined into a variety of ominous passages, including:Columned HallColumned IntersectionDarklands DescentMineshaft ConnectionCrumbling CorridorWebbed CornerPathfinder Map Pack: Corridors even link up with Map Pack: Mines, allowing you to create a hidden labyrinth as elaborate as you can imagine and ensuring you'll always be ready no matter what dungeon your adventurers decide to delve!
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2 on: 06 November 2013, 00:00:04 »

Pathfinder Battles: Legends of Golarion Booster

Contains 4 collectible figures:Random assortment of 1 Large figure and 3 Medium or Small figures in each box.
Source: Pathfinder Battles: Legends of Golarion Booster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #3 on: 06 November 2013, 00:00:04 »

Base Raiders

BECOME A HEROFind the secret bases of the old heroes and villains.Learn their secrets. Change Yourself. Change the WorldEvery superhero and villain disappeared a year ago. Some of their secret labs, headquarters, and lairs were found, but many more remain hidden. Treasures, unique artifacts, and secret knowledge can be found in the bases, prizes worth risking death from the traps and guardians left behind.A new class of 'base raiders' emerged to find and loot the abandoned bases. The secrets of gaining superpowers spread when base raiders sold, traded or gave away what they found.Now, anyone brave or foolish enough to find the black market can buy a knock-off super soldier drug or magical artifact to use in their own quest to become more than human.The superhumans of today are not enforcers of an old status quo. They are visionaries, madmen, idealists, fanatics, heroes, villains, and base raiders. Join their ranks. Change yourself. Change the world.FEATURESBase Raiders is a complete role playing game. It users the FATE system (Spirit of the Century, Dresden Files, Kerberos Club) and adds new features like:A Superpowers System that allows characters to add, change, or remove superpowers. You may find ways to give yourself more powers during a mission but the side effects are unpredictable.A Base Creation System that allows players to collaborate with the GM to make unique bases for the party to explore.A Goals System so your character can change the world. Cure a deadly disease, take down a crime syndicate, or take over a country! The possibilities are endless...
Source: Base Raiders
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #4 on: 06 November 2013, 00:00:04 »

Steamscapes: North America

Cowboys and Indians and Inventors and Airships and Clockwork Men and Steam. Lots of Steam.North America in 1871 is a land of adventure, opportunity, and conflict. Inventors from the American Consolidated Union supply automatons and steam-powered machinery to the oil fields of Texas and the mines of the Rocky Mountain Republic. Wells Fargo airships and steam carts compete with the Southern Pacific's monopoly on transcontinental rail travel. Native saboteurs raid across the borders from the home in the Plains Tribal Federation to destroy the technology that threatens their land.Enter Steamscapes, an alternative-historical steampunk setting for Savage Worlds.Steamscapes: North America requires Savage World Deluxe or Savage World Explorer's Edition to play.
Source: Steamscapes: North America
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #5 on: 06 November 2013, 00:00:04 »

Nemezis

The ancients foresaw the coming of vile beasts. Monstrosities born at the dawn of the universe that would awaken from their millennia-long slumber to destroy the Earth and humankind. These monsters were dubbed the Dark Gods by the forgotten prophets of days past; according to their grim vision, nothing could stop these beings from destroying the human race.The prophecies were all true.Deities have awakened and destroyed the Earth.And humanity responded with firepower.The prophets did not realize just how much power the human race would have in the Time of Judgement. They did not understand the destructive power of plasma weapons. They could not imagine an armada of starships able to launch hundreds of thousands of missiles at once. The monsters may have amost godly powers, but the majority of them still vaporize when hit be a megaton warhead!You are now one of the people who do not fear inhuman beasts, servants of the dark deities, or other unspeakable forces. You have discovered the secrets of the corrupt, debased noble of Bariz. You have tracked down cultists of the Dark Gods trying to take over Ash even as it freezes.And as for the monstrous spawn... well, hunting trips on Cor have challenging game at last!
Source: Nemezis
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #6 on: 13 November 2013, 02:30:02 »

Power Profiles

Absolute Power!The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles give you those powers.... and more!In this book are more than thirty power types from Air and Armour to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That's more than seven hundred different ready-to-use powers, all in one book!Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill!You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play.Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play.Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this the contents of this book...There's No Limit To Your Power!
Source: Power Profiles
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #7 on: 13 November 2013, 02:30:02 »

Mutants and Masterminds Delux Hero's Handbook

The World's Greatest Superhero RPG!Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!Since 2007, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition and it gives you everything you need to have your own super-heroic adventures:A flexible and powerful system for creating the hero that you want to play.A huge variety of super powers, skills, and advantages to choose from and customize.A core system that emphasizes action and uses only a single 20-sided die.Integrated rules for gadgets, vehicles, and headquarters.Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.Advice for Gamemasters on creating and running your own adventure series.Introductions to the premier settings for Mutants & Masterminds Emerald City and Freedom City.Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and...Save the World!
Source: Mutants and Masterminds Delux Hero's Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #8 on: 13 November 2013, 02:30:02 »

Rifts World Book 33: Northern Gun 1


Source: Rifts World Book 33: Northern Gun 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #9 on: 20 November 2013, 16:00:01 »

World War Cthulhu: The Darkest Hour

The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat.In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N. who has plans for them. Pressed into the British espionage services, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos.World War Cthulhu: The Darkest Hour is a World War Two core setting book for Call of Cthulhu from the award-winning team behind Cthluhu Britannica and The Laundry RPG.Details of British Intelligence organisations, what they did and the places they operatedCustomized Investigator creation rules with new wartime options, WWII game rules and equipmentKeeper's guidance and information on Mythos wartime activitiesInvestigator training guides on Intelligence work and Small Unit TacticsA complete campaign
Source: World War Cthulhu: The Darkest Hour
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #10 on: 26 November 2013, 20:00:01 »

Rocket Age

Rocket Age is alternative history pulpy retro-sci-fi space opera planetary romance. It's throttled up rocket packs burning radium on the long blast to the farthest reaches of the Solar System. It's hunting thunder lizards in the upland jungles of Venus. It's battling Ancient Martian killing machines piloted by the Deutsche Marskorps across the baking red deserts of Mars. It's exploring the deadly skies of Jupiter under the constant threat of Europan disintegration. It's RAY gun wielding heroes bulls-eyeing mutants in the blasted ruins of Io!Rocket Age is the core rulebook in this radium-powered game of interplanetary adventure! Powered by the Vortex System, it's packed to the fins with all the rules, setting information and game ideas to keep you playing throughout your very own rocket age!
Source: Rocket Age
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #11 on: 26 November 2013, 20:00:01 »

WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure

WELCOME to WEGS!The Wickedly Errant Game System.Think you Can Hack It?
Source: WEGS: Old SkoolRules for Wicked Sword - n - Sorcery Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #12 on: 26 November 2013, 20:00:01 »

Pathfinder Player Companion: Mythic Origins


Source: Pathfinder Player Companion: Mythic Origins
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #13 on: 26 November 2013, 20:00:01 »

Adventure Path 75: Wrath of the Righteous - Demon's Heresy


Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #14 on: 27 November 2013, 00:30:01 »

Forgotten Realms: The Sundering - Legacy of the Crystal Shard


Source: Forgotten Realms: The Sundering - Legacy of the Crystal Shard
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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