Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
29 March 2024, 15:01:08 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Time is an illusion. Lunchtime doubly so. - Ford Prefect
Pages: 1 ... 9 10 [11] 12 13 ... 176   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608983 times)
0 Members and 5 Guests are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #150 on: 02 April 2014, 19:30:02 »

The Jewel of Yavin

A long time ago in a galaxy far, far away...Deep in the Outer Rim, the Galaxy's elite gather on Cloud City to bid on the dazzling corusca gem, the Jewel of Yavin. Yet, the rare gem's allure extends to the city's underworld, which rapidly jockeys to claim the jewel as its own.Scrape together a crew in Bespin's shadowports and hatch a plan to steal the "unstealable" Jewel of Yavin. But beware who you trust and who you dare to double-cross. With hundreds of thousands o0f credits at stake, it will take a first-rate team to pull off the perfect caper and escape to the clouds.This full-length adventure includes:A multi-part heist of a lifetime for both seasoned and starting charactersNew and familiar adversaries and vehicles, from the famous Wing Guard to the Courier-class star yacht, as well as all new vehicle customizations.An in-depth gazetteer for Game Masters to run campaigns on Bespin's Cloud  City, detailing the tourist district, Port Town, and industrial levels.
Source: The Jewel of Yavin
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #151 on: 08 April 2014, 22:30:04 »

Away Team Log


Source: Away Team Log
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #152 on: 08 April 2014, 22:30:04 »

Captain's Log #48


Source: Captain's Log #48
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #153 on: 15 April 2014, 22:30:04 »

Magic World Advanced Sorcery

Demons, Necromancy & High-Level MagicThe worlds of fantasy are vast and diverse. Whether steeped in philosophy and existentialism, or action and carnage, the one commonality to all tales of fantasy is the influence of the supernatural on the natural world. Mages, wizards and sorcerers force the world to bend to their will. They grab the fundamental essence of the universe and force it to do their bidding.Advanced Sorcery adds new options to players of the Magic World game, as well as other Basic Roleplaying-based roleplaying games. The magic systems in this book may be used alongside the Sorcery rules from Magic World, or replace them. As with all rules additions, the Chronicler and players are the final arbiters of the need for new material. If you do add these new systems to an existing campaign world, consider how they can be introduced. Perhaps different cultures in your world are the lorekeepers of individual magic systems. Possibly a great network of mages share these secrets amongst themselves. But in the end, remember that it's magic; it requires logic as a roaring fire needs dousing with water: not at all.Within this book are seven chapters:Advanced Sorcery: Over two dozen new powerful Sorcery spells to add to your Sorcerer's repertoire.Deep Magic: Mages learn to pull and re-weave the threads that form the web of reality, rather than learning magic by rote and formula.The Summoner's Art: Expands the rules for summoning demons and elementals.Glyphs: Magical symbols which can be used for intricate and devastating effects.Necromancy: Whether to cheat or enslave Death, necromancers are among the most foul magicians ever known.Arete: A mystical system of power for characters of vast skill potential. Now, when your character achieves 100+ in skills such as Navigate, Art, etc., great things may be accomplished.Herbalism: Details simple and natural concoctions of herbs which can heal, harm or entrance the imbiber.
Source: Magic World Advanced Sorcery
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #154 on: 17 April 2014, 19:00:03 »

Dungeon Crawl Classics 66.5: Doom of the Savage Kings

High above the windswept moors and darksome woods, the village of Hirot is under siege. Each night, as the sun sinks beneath the western mountains and the candles burn low, a devil-beast stalks the village streets, unleashing its savage fury on the living. From warlord to pauper, crone to child, no one is safe.Defeating the immortal hound will require more than mere blades or even spells. To slay the beast, the characters must delve into the mysteries of the land and its Savage Kings. Only then, armed with relics forged from a bloody past, can the most cunning and courageous of adventurers challenge the hound of Hirot!
Source: Dungeon Crawl Classics 66.5: Doom of the Savage Kings
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #155 on: 17 April 2014, 19:00:03 »

Deus ex Historica

Gods from the Ages!From the dawning days of the Second World War to the present day, the dynamic, colourful world of super-heroes have thrilled generations of readers. Whether draped in the dark of night or wrapped up in brilliant colours, they duel with their arch-enemies across cities, countries, space and even time, modern myths to inspire the imagination.With this book, take a look into the files of future archaeologist Danni Cipher, and explore the Ages of the Super-Hero: from their Golden Age beginning, straight through to the Modern Day. Follow the way these comic book eras focused on different styles, struggles, attitudes and even powers, for hero and villain alike.And more: step into the role of any one of four dozen ready-made heroes, to take up their struggles against dozens of their most diabolical foes! Golden, Silver, Bronze, Iron, Modern, each age presents its own team of heroes and the criminals and maniacs that they opposed, good to go straight from the book. Or as GM, use them to populate the backdrop of your own world's history, with secrets, stories and excitement that can serve to flesh out your players' own characters. With advice on scalling characters in power level to fit any campaign's needs; bases and vehicles, gear and gadgets; adventure seeds; and ever a chance to peer into the timelines of our characters, to see how things might go villainous for them, these pages can provide more than enough material for any gaming group ready to make the leap into playing out their own modern myth!
Source: Deus ex Historica
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #156 on: 17 April 2014, 19:00:03 »

Kobolds Ate My Baby! In Colour!!!

For kobolds in the service of King Torg (all hail King Torg!) life will undoubtedly be silly, brutal, and short. They may be crushed by cows falling from the sky. They may be obliterated by meteorites, betrayed by friends, or brained by frying pans. They may cheerily march to their death upon the beaks of chickens or from the tentacles of eldritch magicks. If they are really lucky, they may survive long enough to bring back a tasty treat to the kobold caves and avoid becoming lunch themselves.In Kobolds Ate My Baby! You are a kobold! Being cannon fodder has never been this much fun!The classic game of beer & pretzels roleplaying returns in this definitive, full colour edition. This book includes everything you need to play except some dice, some friends, and a wicked sense of humour.
Source: Kobolds Ate My Baby! In Colour!!!
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #157 on: 17 April 2014, 23:30:01 »

Witch Hunter: The Invisible World Second Edition

Set Sail for a New World of HorrorSince time immemorial, wherever Man travels, he finds all manner of monsters seeking to prey upon both his mortal flesh and immortal soul. These creatures come in many guises, oft unseen until it is too late to escape their clutches. Thankfully, there are those who stand against the horrors from hell; men and women with the faith and courage to not only hold back the tide of night, but to take the fight to the Adversary - even if it means storming the Gates of Hell!Witch Hunter is a game of high adventure and grim horror set in a world much like our own seventeenth century. You, and your fellows, shall become the chosen champions of Mankind, granted the insight and power to defeat the horrors of the Invisible World.
Source: Witch Hunter: The Invisible World Second Edition
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #158 on: 17 April 2014, 23:30:01 »

Weird Wars: Rome - Cruid Circle/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures game.
Source: Weird Wars: Rome - Cruid Circle/Village
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #159 on: 17 April 2014, 23:30:01 »

Weird Wars: Rome - Frontier Fortress/Village

Contains one double-sided, erasable, poster map for Weird Wars Rome or any roleplaying or miniatures Game.
Source: Weird Wars: Rome - Frontier Fortress/Village
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #160 on: 17 April 2014, 23:30:01 »

1 on 1 Adventures #16: The Lost City of Bransik

A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage's library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake centuries ago. Offering a handsome reward, plus spoils from the recovery operation, you must find this lost city, descend into its ruins and find the library and its precious spellbook. Do you have the skills to survive in a dead and deserted city?
Source: 1 on 1 Adventures #16: The Lost City of Bransik
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #161 on: 17 April 2014, 23:30:01 »

The Android Underlords

An all-new adventure for Metamorphosis Alpha, the first sci-fi RPG created by James M Ward in 1976.The Knower of All Things has been kidnapped! Mysterious agents have abducted the village shaman in the dead of night, living a hideous trail in their wake. Now it is up to the bravest and strongest members of the tribe to rescue the shaman before he falls victim to his captors' nefarious plans. Before their journey is through, the village heroes will find themselves in an undreamt-of place, battling faceless foes. Is your mutant up to the challenge?This adventured module is designed for Metamorphosis Alpha first edition, as originally published in 1976 and re-published by Goodman Games in 2014.
Source: The Android Underlords
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #162 on: 17 April 2014, 23:30:01 »

Dungeon Crawl Classics 82: Bride of the Black Manse

Centuries past, Lady Ilse ascended to scion of House Liis by trading the archdevil Mammon what he wanted most: her immortal soul - and a diabolical betrothal. The triumph proved hollow, for every year on the eve of her fell covenant, she was beset by visions of Mammon and her foul promise. Seeking to save herself, she was buried alive, swaddled in the holy symbols of a dozen divergent faiths. This desperate ploy held Mammon at bay for centuries... but a devil can affored to wait a very long time.After hundreds of year, the last of the holy wards has fallen. The devil has come to collect his due. Tonight a storm crashes against the ancient manor house and forgotten spirits rise from the muck and more. The fallen belfry tolls once more, announcing the hellish fete. As the adventurers arrive to explore the Black Manse, Mammon calls for his winsome bride. He will leave with a soul at the end of the night. The only question is: Whose?
Source: Dungeon Crawl Classics 82: Bride of the Black Manse
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #163 on: 30 April 2014, 04:30:04 »

Shadows of Esteren: Book 2 Travels

A medieval role-playing game with a horrific and gothic influence"Come on, climb!" She was crushing his fingers, but the pain was distant, almost insignificant in comparison with the terror that had taken hold of his whole being. His right foot slipped, and he slammed against the rock, hurting his forehead and mouth. But the worst thing, he realized, was that he was slipping: he had let go of the rescuing hand, and just below him, the vile beast was waiting."Travels" is a supplement for the Shadows of Esteren series intended for Game Leaders. Contents include:Cartography. More than a hundred noteworthy places in Tri-Kazel described through the notes of Bard Aeldred Firdh, any of which can become the setting for a scenario. Game aids with one to four pages each describe ten particular locations in detail, including the Ashen Yard, Frendian, Farl, the Carmine Chasm, the city of Expiation and more.Scenarios. Five canvases (short adventures) depicting Morcail, Tarish, Magientists, and Feondas. In addition, a large scenario that will plunge the PCs into the heart of a fanatically traditionalist community.Personalities. Eighteen colourful personalities that the PCs may encounter and become allies with... or fight against until the bitter end!Bestiary. The statistics of some of Esteren's most common animals, and the complete descriptions of ten horrific creatures, including the Sirens of the Tealderoth, vampire bats, the Beast of Frendian, and Lady Fir Patience.Game aids. Several technical guides to using the canvases and the bestiary, as well as creating and playing NPCs. Detailed information is also provided about some very peculiar powers and about travelling and sailing in Tri-Kazel.
Source: Shadows of Esteren: Book 2 Travels
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #164 on: 30 April 2014, 04:30:04 »

Outbreak: Undead Game Master's Screen

We know as a GM it can be difficult at times to keep track all the essential information that is contained in a book. Referencing during games breaks the pace and is sometimes time-consuming. To help with that, we have devised just the tool just for yo: The Outbreak: Undead Game Master's Screen, an easy to use reference guide that is just as customizable as the game system itself!With 6 removable sleeves, you can mix-and-match your choices of rules with 9 different pages in this core set, including rule references for:CombatRule SummariesEncounter Sheets for each Outbreak Level
Source: Outbreak: Undead Game Master's Screen
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: 1 ... 9 10 [11] 12 13 ... 176   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 07 June 2018, 02:45:09