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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 617932 times)
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« Reply #210 on: 09 July 2014, 01:00:03 »

Hired Gun: Signature Abilities Deck

The galaxy is a dangerous place and seasoned Hired Guns have the uncanny ability to build up a high body count while ensuring they stay off the casualty list themselves.This deck requires the Edge of the Empire Core Rulebook and Dangerous Covenants. It includes 18 cards covering both Hired Gun Signature Abilities and their upgrades.
Source: Hired Gun: Signature Abilities Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #211 on: 09 July 2014, 01:00:03 »

Adventure Maximus! Roleplaying Game Starter Set

It's time for a role playing game adults and kids can both enjoy.Adventure MAXIMUS! is a card based, introductory Role Playing Game for players 8 years-of-age and up. Players can take on roles from different races and classes. Working together as a famous "Adventure Company" based in the fantastic, post-apocalyptic world of Ex-Machina they can become heroes of legend.Game Components:Full colour basic rulebook11 player race cards16 player class cards26 spell cards16 action cards45 item cards30 creature cards18 map cards1 Double-sided sheet of tokensCharacter sheetsAdventure sheet5 game dice
Source: Adventure Maximus! Roleplaying Game Starter Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #212 on: 09 July 2014, 14:30:01 »

Heroes of the Solar System

Freebooters rampage across Mars, Nazis plot new atrocities, savage beasts prey on colonists and above all the sinister Europans loom. The Solar System needs heroes - heroes like you!Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore.This book is just filled with new ideas for familiar species, new organisations for your heroes to fight for (and sometimes against), new equipment to use in their explorations and adventures, new character traits and new species.Heroes of the Solar System contains:4 new types of sophont for you to play: the beloved Lizard Monkeys of Venus, the ancient Robomen of Mars, the winged Jovians of the skies of Jupiter and the utterly bizarre Metisians, cephalopodian soldiers of the Europans.Expanded background for each of the 13 sophonts from the Rocket Age rulebook. How long does a Maduri live? What sort of material culture do the Venusians have? Are all Martians lactose intolerant? The answers to these questions and more besides are in here!10 new heroic organisations for your heroes to join up with - or for the Gamemaster to use as antagonists - from the Europan Emissary Corps to the Interplanetary Comintern and the Rocket Rangers themselves. The structure, history and operations of each organisation is fully detailed, along with a typical NPC, a selection of plot hooks and character packages for playing an agent of the organisation.Over 50 new traits for your characters to pick from, from Don't Die on Me! and Percussive Maintenance to Space Sick and Wanted Man, and more esoteric options besides.
Source: Heroes of the Solar System
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #213 on: 09 July 2014, 14:30:01 »

Run and Gun Limited Edition

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!The Limited Edition includes bonded red leather, embossed cover, plus a double-sided poster showing off the weapons from both Run & Gun as well as Shadowrun, Fifth Edition.
Source: Run and Gun Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #214 on: 09 July 2014, 14:30:01 »

Run and Gun

NOTHING IS FREEGuns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy - and more dangerous than you were yesterday. You'll have to pay the price to get what you want, but this is the Sixth World. Don't you always?RUN & GUN is the core combat rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Explosives, survival gear, specialised techniques - they're all here! Break the book open and prepare to raise your game!
Source: Run and Gun
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #215 on: 16 July 2014, 14:00:05 »

Steampunk Cthulhu

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together or dissociated knowledge will open up such terrifying vistas of reality, and bof our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age."So said HP Lovecraft in the first chapter of his most famous story, The Call of Cthulhu (1926). This is also the perfect introduction to Steampunk Cthulhu, for within these stories mankind has indeed voyaged too far, and scientific innovations have opened terrifying vistas of reality, with insanity and worse as the only reward.The Steampunk genre has always incorporated elements of science fiction, fantasy, horror and alternative history, and certainly the Cthulhu Mythos has not been a stranger to Steampunk. But until now there has never been a Steampunk Cthulhu Collection, so here are 18 tales unbound from the tethers of mere airships, goggles, clockwork, and tightly bound corsets; stories of horror, sci-fi, fantasy and alternative realities tainted with the Lovercraftian and the Cthulhu Mythos. Here you will discover Victorian Britain, the Wild West era United States, and many other varied locations filled with anachronistic and sometimes alien technology, airships, submersibles and Babbage engines. But the Victorian era here is not only one of innovation and exploration, but of destruction and dread.
Source: Steampunk Cthulhu
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #216 on: 16 July 2014, 14:00:06 »

Dungeons and Dragons Starter Set

Explore subterranean labyrinths!Plunder hoards of treasure!Battle legendary monsters!The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.Game Components:64-page adventure book with everything the Dungeon Master needs to get started32-page rulebook for playing characters levels 1-55 pre-generated characters, each with a character sheet and supporting reference material6 game diceWhen you're ready for even more, expand your adventures with the fifth edition Player's Handbook, Dungeon Master's Guide, and Monster Manual.
Source: Dungeons and Dragons Starter Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #217 on: 16 July 2014, 18:30:02 »

Atomic Robo

ACTION! SCIENCE! ROBOTS! PUNCHING! MORE SCIENCE!Are you ready for some two-fisted science adventure? Then it's time for the Atomic Robo RPG! Have you ever wanted to face down global conspiracy as an immortal atomic robot or Carl Sagan? The Atomic Robo RPG makes it possible.The Atomic Robo RPG brings you the most explosive Fate Core System experience yet. This is action science like you've never seen it before, coming straight at you from the pages of the popular Atomic Robo comics by Brian Clevinger and Scott Wegener. Play as an Action Scientist or immortal robot, super-spy, or pulp adventurer - or something stranger still from the hidden corners of super-science!This is multi-era, pick-up-and-play gaming at its best: get playing in ten minutes, or take your time and make the most of behind-the-scenes rules for added depth. Hop into your Tesladyne jet and travel the globe in one time period, or battle across the decades as a cast of scientifically talented adventurers. Face down demented dinosaurs, rogue government agents, and stolen, Tesla-powered technologies!Are you Action Scientist material? Grab your gear and get ready for full-contact, high-octane, explosive hypothesis testing!REMAIN CALM. TRUST IN SCIENCE. THE ATOMIC ROBO RPG IS HERE!
Source: Atomic Robo
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #218 on: 22 July 2014, 23:30:02 »

Science Fiction Companion 2nd Edition Limited Edition Hardback

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition Limited Edition Hardback
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #219 on: 22 July 2014, 23:30:02 »

Science Fiction Companion 2nd Edition

The Stars are Right...The journey begins in the cold depths of space....and continues on strange and exotic alien worlds.There are places far beyond the familiar bounds of Earth. Some lie twinkling in the distant starfields, waiting to be discovered by intrepid explorers or conquered by legions of space marines. Others are just around the corner in time, a near future where hovertanks race across blasted battlefieds, cyberware replaces organic limbs, and robots serve humanity - or attempt to annihilate it.The Savage World Science Fiction Companion contains new races, Edges and Hindrances, Setting Rules, gear, cyberware, and numerous strange creatures from across the galaxy. Most importantly, players and Game Masters can now create their own robots, power armour, vehicles, starships, walkers and more to travel to the stars... and beyond!The Science Fiction Companion requires the Savage Worlds core rules to play.
Source: Science Fiction Companion 2nd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #220 on: 22 July 2014, 23:30:02 »

Black Crusade: The Tome of Decay

Accept the Joyous Blessings of the Plaguefather!Nurgle is the Chaos god of Death, Decay, and Rebirth. To those who accept this foul embrace the Lord of Pestilence offers power over plagues, vermin, and even  the inevitable grasp of entropy.This book introduces putrid new Heretic Archetypes, as well as vile weapons and rules for Daemonic Possession, for forging Daemon Engines, and even for undergoing the grand apotheosis to Daemonhood.This tome also includes rules for launching a Black Crusade, giving Heretics the chance to put the skills they have honed and the forces they have gathered in the Screaming Vortex to the ultimate test!This volume contains descriptions of many of the blighted worlds of the Screaming Vortex, along with their depraved inhabitants! Trudging across the swampy realm of Mire, the Heretics can make their way into the very eye of the storm in the adventure The Heart of the Vortex!Let nothing stop your inexorable stride to spread Nurgle's infectious gifts to all!A copy of the Black Crusade Core Rulebook is needed to use this supplement.
Source: Black Crusade: The Tome of Decay
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #221 on: 22 July 2014, 23:30:02 »

Faith and Flame

The Languedoc was the home of courtly love. Troubadours and trobairitz sang songs echoed by nightingales and faeries alike. Even the covenants of the Order of Hermes played host to their music, listening to songs of lost Val-Negra, deep in the misty Pyranees. There were disagreements over the legacy of Flambeau, and over the true message of Christ, but love, learning, and life flourished.Then the Crusade came.The magi of the Provencal Tribunal are far from united in their response to the Crusade, as they all try to preserve their lives and their culture and control is even looser than it was in the past. This is a Tribunal where new magi can found their own covenant without waiting for permission, choose their own relations with the mundanes, and write their own song. Every magus and every maga can find a home here.
Source: Faith and Flame
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #222 on: 30 July 2014, 15:30:01 »

Pathfinder Pawns Bestiary 4 Box

The vicious horrors of Pathfinder Roleplaying Game Bestiary 4 come alive on your tabletop with this box-busting collection of more than 300 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a monster from the fourth volume in the Pathfinder RPG's core monster reference series. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered monsters and over 200 distinct creature images, the Bestiary 4 Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns Bestiary 4 Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #223 on: 30 July 2014, 15:30:01 »

Icons of the Realms Starter Set

Glory Awaits!Go forth into a world ravaged by dragons and plagued by undead with this motley crew of wandering adventurers!For use with the Dungeons & Dragons fantasy roleplaying game STARTER SET. The dwarf cleric, human ranger, halfling rogue, Northlands fighter and elf wizard, as well as the famous drow, Drizzt Do'Urden, represent some of the most iconic character classes and races from the Dungeons & Dragons universe. These high quality figures bring an exciting new depth to your D&D adventures.With this set of heroes you and your friends can explore, quest, and battle in epic realms of wonder.
Source: Icons of the Realms Starter Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #224 on: 05 August 2014, 18:00:01 »

Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh

A Pharaoh Rises!Hakotep's flying pyramid has been grounded, but the heroes must enter the ancient tomb to deactivate the fleet of smaller flying pyramids poised to attack cities across Osirion. Deep inside the Pyramid of the Sky Pharaoh, an untouched tomb from the heights of Ancient Osirion, the heroes face undying guardians woken from ageless sleep, culminating in a final battle with the reborn Sky Pharaoh Hakotep himself. Will the heroes defeat Hakotep and reunite the pieces of his sundered soul to send it into the Great Beyond, or will Osirion enter a new age under the rule of a mummified Pharaoh from the distant past?This volume of Pathfinder Adventure Path concludes the Mummy's Mask Adventure Path and includes:"Pyramid of the Sky Pharaoh," a Pathfinder adventure for 15th-level characters, by Mike Shel.A detailed look into the questions of the afterlife, judgement, and the nature of souls, by F Wesley Schneider.A collection of plots and intrigues to expand the scope of the campaign, by Adam Daigle.The exciting conclusion of "Shadow of the Sands" in the Pathfinder's Journal, by Amber E Scott.Five new monsters created by Tyler Beck, F Wesley Schneider, and Mike Shel.
Source: Adventure Path 82: Mummy's Mask - Pyramid of the Sky Pharaoh
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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