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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608333 times)
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Spirit Games
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« Reply #255 on: 20 August 2014, 18:00:04 »

Hellfrost: Rassilon Expansion II

Prepare to Fight Against the Winter!In the frozen lands of the northern continent proud warriors recite the deeds of their ancestors; intrepid explorers cross the storm-wracked oceans or delve into Ertha's dark realm; clerics invoke miracles with the power to affect hundreds of lives; and powerful organizations strive to make the land a safer place. And now your heroes can join them! The Rassilon Expansion 2 builds on the Hellfrost setting adding new information and bringing older material to print for the first time.Within these pages you will find:new options for player characters including Edges, Hindrances, gear, Arcane Background, and spells.Setting rules for ancestry, collective faith the effects of elevation on temperature, exploring the turbulent seas and dark underworld, a new type of relic, and traditional sports.Detailed rules for learning and casting resource miracles, powerful rituals designed to affect an entire settlement.Expanded information on the many organizations player characters can join.And expanded bestiary with over 100 additional foes.This book is designed for use in conjunction with the Hellfrost Player's Guide and Hellfrost Bestiary.The Hellfrost Rassilon Expansion II is a core book in the epic Hellfrost setting for the award-winning Savage Worlds RPG.
Source: Hellfrost: Rassilon Expansion II
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #256 on: 20 August 2014, 22:00:06 »

Far Horizons

A long time ago in a galaxy far, far away....On the edges of the galaxy, limitless possibilities unfold. With the vista of new horizons reflected in their eyes. Colonists set out to create societies through hope, perseverance, and hard work. However, even on the fringe galactic turmoil can upend their new lives, forcing Colonists to put their skills to different uses...Forge new civilizations amongst the wilds of the Outer Rim with Far Horizons. This rulebook expands upon the Edge of the Empire Roleplaying Game, adding new content for Colonist characters as well as any other characters interested in building new lives for themselves. Construct a personal base of operations, become the hottest name in galactic entertainment, or enforce justice with a cool eye and steady hand.This supplemental rulebook includes:Expanded character options including Motivations, Obligations species and specializationsNew signature abilities that allow Colonists to excel in their chosen professionEquipment and vehicles, valuable for nearly any venture.Useful guidance for GMs looking to challenge  their players with interesting social encounters and to integrate Colonist characters into larger campaigns.
Source: Far Horizons
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #257 on: 20 August 2014, 22:00:07 »

Onslaught at Arda I

A long time ago in a galaxy far, far away...Following its defeat at the Battle of Yavin, the Empire tightens its grip on the surrounding systems. Nearby, a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gauntlet. But when Imperial Star Destroyers appear in orbit, the Rebels must scramble to evacuate before they are overrun.In this action-packed adventure, a group of new recruits just defend the Rebel base from the Imperial onslaught and root out the traitor who exposed them.This full-length adventure includes:A sweeping tale of rebellion and betrayal perfect for starting characters.New rules for handling mass combat and managing competing events.All-new adversaries and vehicles, including the T-47 sandspeeder, TIE hunter, Viper probe droid, and devlikk.Mini-gazetteers for Arda I, Jagomir, and Ord Radama, allowing Game Masters to use these locations in their own campaigns.
Source: Onslaught at Arda I
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #258 on: 20 August 2014, 22:00:08 »

Hoard of the Dragon Queen (5th Ed)

The Sword Coast is Under SiegeIn an audacious bid for power, the cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seeks to free Tiamat from her prison in the Nine Hells to bring her to the Forgotten Realms.The cult's forces are sweeping from town to town, laying waste to all who oppose them and gathering a hoard of riches for their dread queen.The threat is so dire, factions as disparate as the Harpers and the Zhentarim are banding together to battle the cult. Never before has the need for heroes been as desperate.A Dungeons & Dragons adventure for characters of levels 1-7, concuding in The Rise of Tiamat.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Hoard of the Dragon Queen (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #259 on: 28 August 2014, 20:00:01 »

Ultimate Psionics

The Ultimate in Psionics!Ultimate Psionics is just that-the ultimate book on psionics, combining all of the material in Psionics Unleashed, Psionics Expanded and Psionics Augmented into a single hardcover book. Ultimate Psionics contains a treasure trove of character options, advice for game masters on using psionics and even an example of completely altering the theme of psionics from the power of the mind to runic magic, to help you understand how easy it is to change the feel of psionics without changing the system so that it can easily fit into any campaign.Ultimate Psionics includes everything you need to include psionics in your campaign, allowing you to play the character you want using options tested by players around the world.Ultimate Psionics includes:Ten psionic races, including the brand new forgeborn and noral, with racial archetypes, advanced racial options, and moreTen psionic classes from the psion and soulknife to the aegis and vitalist, giving everything you need to have an all-psionic partyPsionic skills and feats, including over forty brand new psionic feats such as Assassin's Venom, Deep Focus, and Telepathic LinkOver 100 pages of psionic powers, including 0th level psionic talents new powers like T'Nail's Ardent LegionNineteen psionic prestige classes, including the brand new Dark Tempest prestige classMore psionic items than could ever be found in any treasure horde, including legendary items like the Heartstaff and the Dancing Robes of Sharatwan and over 10 pages of brand new psionic items like the greater psicrystal staff, the tactician's chessboard, and more.An entire section for advice and tips for game masters on introducing and using psionics, including the most commonly encountered rules mistakes, how to handle transparency, and variant themes if you don't want mental power and prefer psionics to be a form of magic.And more!
Source: Ultimate Psionics
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #260 on: 28 August 2014, 20:00:02 »

Captain's Log #49

Invaders!The Andromedans invaded the Milky Way and attacked both the Alpha and Omega Octants, as well as the empires of the Magellanic Cloud.Star Fleet BattlesSix new scenarios, 12 new ships, Baduvai Primer, 17 new Battle Group tactics articles, new Term Papers, Anarchist (Carnivon vs. Western Empires), Space Lens, Proposals Board, Federation general ships update, Ask Admiral Vanaxilth.Federation CommanderFour new scenarios, four new ships, rules for Fleet Repair Docks, eight new Battle Group tactics articles, new Command Notes.Federation and EmpireRoaring Winds scenario, new ships, Q&A, new tactical notes.A Call To ArmsJuggernaut stats and scenario, three new tactics, summary of the revised edition.General FeaturesFiction, History, Ten Questions, Conventions, Awards, Starline Miniatures, Input Guide, Why, Background Questions.VenuesUpdates on Tribbles, Warlord, SFBOL, Galactic Conquest, SBF-PBEM; Paravian cards for SFBF, new scenario for Marines, new planet for Prime Directive, Vudar ships for Starmada.
Source: Captain's Log #49
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #261 on: 29 August 2014, 18:30:03 »

Advanced Class Guide (Pathfinder)


Source: Advanced Class Guide (Pathfinder)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #262 on: 30 August 2014, 16:30:15 »

Pathfinder Adventure Path: Fires of Creation - Iron Gods


Source: Pathfinder Adventure Path: Fires of Creation - Iron Gods
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #263 on: 30 August 2014, 16:30:15 »

People of the Stars (Pathfinder)


Source: People of the Stars (Pathfinder)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #264 on: 30 August 2014, 16:30:15 »

Technology Guide (Pathfinder)


Source: Technology Guide (Pathfinder)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #265 on: 30 August 2014, 16:30:15 »

Pathfinder Map Pack: Starship Chambers

IT CAME FROM OUTER SPACEWhat mysterious creatures dwell upon this bizarre extraterrestrial craft? Paizo Publishing's latest Pathfinder Map Pack provides stunningly crafted 5" x 8" map tiles that can be positioned to form modular, customizable spaceship chambers - whether in an abandoned wreck that serves as an unusual dungeon, or a ravaged but still functional lifeboat depositing its crew on a strange new world. Inside, you'll find 18 richly crafted map  tiles, including:Breached Airlock Medical Chamber  Dissection LabMaintenance Catwalks Plasma Generators Hanger DeckCrew Quarters Damaged Hatch Command CentreGame Masters shouldn't waste their time sketching maps every time exploorers venture into the unknown. With Pathfinder Map Pack:Starship Chambers, you'll always be ready whenever the myster4ies of the stars beckon!
Source: Pathfinder Map Pack: Starship Chambers
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #266 on: 30 August 2014, 16:30:15 »

Pathfinder Add On Deck: Social Combat

Charm and GuileMake your social encounters come alive with new surprises and tactics! This beautifully illustrated 52 - card deck gives you a great way to run courtly intrigue and tavern showdowns in your Pathfinder Roleplaying Game campaign. Whether you're using deception, wit, or intimidation to get your way, this deck presents complete rules for extending subtle and devious conflicts, jump into the drama and dominate the scene with Pathfinder cards: Social Combat.
Source: Pathfinder Add On Deck: Social Combat
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #267 on: 30 August 2014, 21:00:06 »

Pathfinder Adventure Path:  Iron Gods - Fires of Creation

DAWN OF NEW GODS!The Iron Gods Adventure path begins with "Fires of Creation", an exciting new adventure set in Numereria, land of barbarians and super-science!. In the town of Torch, the settlement's un-ignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are the heroes bold enough to unearth the otherworldly secrets beneath the city and reignite the fires of Torch? Or will their first foray into Numeria's ancient mysteries be their last?This volume of Pathfinder Adventure Path launches the Iron Gods Adventure Path and includes:"Fires of Creation" a Pathfinder adventure for 1st-level characters by Neil Spicer.A gazetteer of the Numerian town of Torch, by Neil Spicer.A look into the mysteries of artificial life with an ecology of androids, by Russ Taylor.A bittersweet homecoming for a Numerian explorer in the Pathfinder's Journal, by Amber E. Scott.A host of new monsters by Neil Spicer, Mark Garringer, and Mike Welham.
Source: Pathfinder Adventure Path:  Iron Gods - Fires of Creation
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #268 on: 30 August 2014, 21:00:07 »

Pathfinder Campaign Setting: Technology Guide

RAY GUNS AND ROCKET PACKS!It's one thing to face a Dragon with a longsword and a suit of magic plate mail, but what if you had an atom gun and power armour? How many zombies could you blow away with a rocket launcher?  What happens if you are standing next to a graviton reactor when it explodes? All of these questions and more are answered witin the pages of the Technology Guide - an invaluable manual of items, hazards, and character options for use in science-Fantasy settings like Golarion's Numeria, land of savagery and super-science!Within this book, you'll find:Rules for dozens of new technological items, including weapons, armour, force fields, hologram generators, grenades, cybernetic implants, nanotech devices, remote controls for robots, and more.New Feats, spells, and archetypes for technologically savvy characters, along with rules for how your skills interact with super-science.Extraordinary powerful powerful scientific items and artefacts, such as extinction wave devices, powered armour, and nuclear reactors!The Technomancer prestige class, which allows you to use magic to command robots and power your technology.Rules for artificial intelligences, the effects of the passage of time on technological devices, the dangers of radiation, the seven skymetals of Numeria, technological traps, and more.The Technology Guide is a must-have for GMs running the Iron Gods Adventure Path or anyone looking to introduce super-science into any Pathfinder adventure or campaign setting.
Source: Pathfinder Campaign Setting: Technology Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #269 on: 02 September 2014, 23:00:02 »

D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure

1 Large Pre-Painted Collectible Plastic Figure.
Source: D&D Fantasy Miniatures Icons of the Realms:Tyranny of DragonsAncient Brass Dragon Premium Figure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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