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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608160 times)
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Spirit Games
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« Reply #285 on: 16 September 2014, 19:30:06 »

Shadowrun: Street Grimoire Limited Edition

Paying With Your Soul!Magic can burn your brain and sear your soul.It can inject power into every millimetre of your veins, or leave you a lump of ashes at the end of a dark alley. It's dangerous, but to spellslingers in the Sixth World, it's worth it. Because magic is power and power in the Sixth World needs to be grabbed with both hands.Spells, rituals, alchemical preparations, adept powers, metamagics - all of those elements and more can be used to help an Awakened shadowrunner move off the streets and get a taste of the high life. Street Grimoire has more options for Shadowrun players, along with information on magical traditions, magic societies, and the dangers and benefits of living as a spellcaster in a world where "geek the mage first" is a common adage. With more options, deeper rules, deadlier threats, and dozens of ways to have fun with magic, Street Grimoire is an essential book for anyone playing Shadowrun, Fifth Edition.
Source: Shadowrun: Street Grimoire Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #286 on: 16 September 2014, 19:30:06 »

Minions of the Source


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #287 on: 18 September 2014, 15:00:02 »

Blood Tide: Black Sails and Dark Rituals

The Golden Age of Piracy is a time when men turn their hands against each other and the seas and coasts are splattered with blood.The wars that ravaged Europe are over, but peace brings new problems. Thousands have been displaced or orphaned, their homes and lands ruined, or claimed by others. Many thousands more see their livelihoods as soldiers and sailors disappear as Europe's armies and navies are reduced in size. National resources are free to invest in exploration, colonisation and trade. Mercantilism is on the rise and the great ports of Europe are flooded with wealth drawn from the far East and the West Indies. Spain holds most of the New World in her grasp, extracting fabulous amounts of gold and silver. Plantations on Cuba, Hispaniola, Barbados and other islands turn a tidy profit.From approximately 1655 until the early 1730s the world sees the largest surge in acts of piracy in recorded history. It is this inspiring era that gives us Henry Morgan, Blackbeard, Kidd, the Isle of Tortuga, Port Royal, Anne Bonny and Mary Reade. This is the era of Blood Tide!This is a supplement for the Basic Roleplaying System. You must have at least one copy of those rules to enjoy this book.
Source: Blood Tide: Black Sails and Dark Rituals
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #288 on: 18 September 2014, 19:30:02 »

Cogs, Cakes & Swordsticks

Tea! Cake! Adventure!
Source: Cogs, Cakes & Swordsticks
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #289 on: 19 September 2014, 13:00:02 »

Dungeons and Dragons: Monster Manual (5th Ed)

The A-Z Fantasy BestiaryThe Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers,, and beholders - a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures.The monsters contained herein are culled from the D&D game's illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.This is a supplement for Dungeons & Dragons 5th Edition, not a stand-alone product.
Source: Dungeons and Dragons: Monster Manual (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #290 on: 19 September 2014, 17:30:01 »

Ripples From Carcosa

Three scenarios exploring Hastur, Carcosa, & The King in YellowOf all the varied and mysterious Great Old Ones of the Cthulhu Mythos, few ensure the imagination as easily as Hastur. The image of the silent, deserted city beside a dark, foreboding lake where sinister things lurk is one that stays with the reader. Many of us have walked the twisting streets of that dead alien city in our minds, finding our way into the tall towers to stand before an ancient throne. There sits the King in Yellow, the Lord of Carcosa, who gazes at us from behind his Pallid Mask. It is a journey many of us have taken, whether alone in our dreams or around a table rolling die with our friends. It is a journey we are about to take again.Ripples from Carcosa seeks to expand upon the mythology of the 'He Who Should Not Be Named' and it gathers much of the varied material on Hastur into one place. The first chapter reviews the Great Old One Hastur and his various avatar forms. It examines the Yellow Sign, the play 'The King in Yellow,' the Mythos tome of the same name, and the effects these things have on the human mind.Within these pages are a trio of adventurers pitting the investigators against Hastur and his human worshippes, playable as either standalone scenarios or as a linked campaign, called 'Ripples from Carcosa.' Each scenaio focuses on a specific time period. Roman Invictus, Dark Ages, or the End Times of the far future. Pre-generated investigators are provided for each scenario, although keepers should feel free to incorporate existing player investigators if so desired.Across space and time, the King in Yellow reaches out... Dare you look upon his pallid mask?
Source: Ripples From Carcosa
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #291 on: 19 September 2014, 17:30:02 »

Achtung! Cthulhu Three Kings Adventure

Where Angels fear to Tread...Achtung! Cthunhu brings you a two-fisted wartime roleplaying game setting packed full of fiendish nazis, terrifying ancient mysteries, legendary war machines, and enough writhing tentacles to fill ten Reichstags.Three Kings is the first in a series of standalone adventure supplements in the globe-spanning Zero Point campaign for Achtung! Cthulhu. Join a band of heroic soldiers, agents, and partisans behind enemy lines on the eve of World War Two, as they discover the unspeakable horrors of Castle Karistein in occupied Czechoslovakia!Inside you will find everything that you need for hours of gripping roleplaying adventure including:A standalone multi-episode adventure for hours of playMaps of Europe, Czechoslovakia, Castle Karlstein, and the surrounding areaAn 'operation briefing' handoutSetting information on nazi-occupied CzechoslovakiaFour pregenerated characters to set you playing immediatelyRequires the Achtung! Cthulhu Investigator's and Keeper's Guides, and either the Call of Cthulhu, Sixth Edition rulebook or the Savage Worlds Deluxe  rules to play.
Source: Achtung! Cthulhu Three Kings Adventure
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #292 on: 19 September 2014, 17:30:02 »

Cogs, Cakes and Swordsticks Collected Edition

Tea! Cake!! Adventure!!!Cogs, Cakes & Swordsticks is a game of steampunk pulp adventure, designed to be played in the comfort of your favouite tea shop with your friends, and requiring nothing more than your imagination, a pen, napkins and a sugar cube (should a six-sided die not be readily forthcoming)*.This brand spanking new edition combines both the core rulebook and the game's first supplement, plus a little something extra.Inside you will find:A nice, simple introductory guide to get you playing as quickly as possible (including a short adventure with its own pregenerated characters)More details on the setting and rules, including how to create characters of your own and how to run a full game of Cogs, Cakes & Swordsticks (with another, bigger adventure set against the backdrop of the British Museum)A closer look at Her Majesty's fantastical flying city HMFSC Atlantis, a marvel of the modern age and the new jewel of the British Empire, which hover above the Atlantic Ocean like a proud, floating galleon. Well, a gigantic, metal galleon that doesn't actually go anywhere, but I'm sure you get the geneal ideaA feature-length mystery set aboard The Cog (as Atlantis is known to her inhabitants)And, for the first time, a selection of historical trailblazers ready for use in your own adventuresSo grab the cake of your choice and a piping hot cup of tea, settle down and allow us to welcome you to the Empire of Steam - an age of marellous gizmos and mad inventors, Babbage Engines and flying steamships, dashing heroes and femme fatales, and the odd fiendish villain for good measure. In short: a time of exploration, intrigue and high adventure! We're glad you could join us.*Although sugar cubes aren't actually cube shaped these days. What ever is the world coming to?
Source: Cogs, Cakes and Swordsticks Collected Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #293 on: 23 September 2014, 22:00:12 »

Accursed RPG


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« Reply #294 on: 23 September 2014, 22:00:14 »

The Strange: The Dark Spiral


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« Reply #295 on: 23 September 2014, 22:00:18 »

Alloy of Law


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« Reply #296 on: 23 September 2014, 22:00:19 »

The One Ring RPG (revised)


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #297 on: 23 September 2014, 22:00:21 »

Cosmic Patrol: Beyond The Gravastar


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #298 on: 24 September 2014, 20:30:02 »

The Strange: The Dark Spiral

Spiral dust is a transcendent, wonderful and orgasmic high. That's what users claim, eyes wide to reveal blue fractals instead of irises. Spiral dust addiction is on the rise. But why? Who is the Dustman who deals this strange substance from the shadows? And why do heavy Spiral dust users tend to disappear without a trace?In The Dark Spiral the player characters are operatives of the Estate, a secretive organisation pledged to protect the Earth. A mission to shut down a local dealer of spiral dust takes them farther than they expected when the trail leads to alternate, limited worlds called recursions, where the rules of reality are different.Game masters can intermix secondary Estate missions (in any order) with the main story arc of the adventure to create a mini-campaign. The Dark Spiral introduces players to the wonders of translating between alternate worlds of The Strange and showcases the narrative structure of the game.In addition to introducing new locations not covered in The Strange corebook, The Dark Spiral offers new creatures and items to add to any campaign.
Source: The Strange: The Dark Spiral
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #299 on: 30 September 2014, 05:00:09 »

Star Wars: Force and Destiny RPG Beta

In the Star Wars: Force and Destiny roleplaying game, you and your friends assume the roles of characters who possess the rare and dangerous ability to touch and use the Force, the energy field that binds and surrounds every living thing. It is up to you whether you use this power to try and fight the forces of injustice and oppression, or if you give into the darkness and temptation within and become an agent of evil.The Force and Destiny beta is a limited edition, 256-page, softcover rulebook. Its core mechanics have already been tested extensively throughout the development of the Edge of the Empire and Age of Rebellion Core Rulebooks, as well as initial playtesting. It includes all the information on character creation, Force talents, adversaries, equipment, and vehicles that you need to run a complete campaign, and the beta comes with a complete adventure to get you started. Furthermore, because each Star Wars roleplaying instalment is fully cross-compatible, the Force and Destiny beta can also serve as a supplement to your ongoing Edge of the Empire or Age of Rebellion campaigns, introducing a wealth of new playable species, careers, specializations, talents, Force powers, and opportunities for adventure.However, it is important to note that some of the elements in this beta are not representative of the final product. The beta is intended to generate useful feedback for the game's developers so that the final product will integrate the Force and Force users into the best possible roleplaying experience. Accordingly, the beta contains comparatively much less art and background material, and the information on adversaries, equipment, and vehicles has similarly been presented to ensure a more concise, focused playtest experience.
Source: Star Wars: Force and Destiny RPG Beta
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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