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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 619889 times)
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Spirit Games
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« Reply #330 on: 22 October 2014, 23:00:01 »

Pathfinder RPG Monster Codex

Menagerie of Mayhem!The fiercest surprise often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer is a band of organized and intelligent monsters.With Pathfinder RPG Monster Codes, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favourite monsters in a variety of encounters and challenge levels.Pathfinder RPG Monster Codex is an indispensable companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create as cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Monster Codex includes:Pages upon pages of specialized entries for 20 classic monstrous races, from goblins and drow to kobolds and trolls. Face off against such formidable foes as gnoll packlords, ratfolk sages, and dinosaur-riding lizardfolk champions!Detailed information on the ecologies and societies of these formidable creaturesNew feats, equipment, spells, and archetypes to help you customize all 20 monstrous races - and the adventurers who fight or trade with them.A horrific new monster associated with each race - allies, thralls, and variants.Sample encounters ready to challenge raw recruits and experienced adventurers alike.And much, much more!
Source: Pathfinder RPG Monster Codex
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #331 on: 23 October 2014, 21:00:02 »

Pathfinder Player Companion: Advanced Class Origins

Top of the ClassUnlock your character's potential and become a master of the hybrid classes with Pathfinder Player Companion: Advanced Class Origins! Featuring never-before-seen rules options for the 10 new classes from the Pathfinder RPG Advanced Class Guide, this volume is the ultimate companion for bringing your hybrid class adventurer into the Pathfinder campaign setting. Whether your character is one of Geb's enigmatic Twilight Saga arcanists, an  investigator trained at Lepidstadt Academy in gothic Ustalav, or a scimitar-wielding swashbuckler dervish from Qadira, Advanced Class Origins makes sure her connection to Golarion is as powerful as her unique new skills and abilities.Inside this book, you'll find:New archetypes and character options that integrate each of the 10 classes detailed in the Pathfinder RPG Advanced Class Guide into the world of Golarion.Details on homelands, organizations, and institutions around the Inner Sea region to inform the background of your hybrid class adventurer.New traits to represent skills your adventurer acquired from locales such as the demon-plagued Tanglebriar, war-torn Nirmathas, and the deep fastness of the Mwangi Jungle.Tips and advice on how to use the new hybrid classes to qualify for prestige classes and weave a path of renown through the legends and myths of the Inner Sea.New feats, spells, and items to augment the hexing powers of shamans and witches, empower animal companions with acidic bites, and much more!This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Advanced Class Origins
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #332 on: 30 October 2014, 16:00:02 »

Imperials and Rebels Adversary Deck

Every day, the growing Rebellion threatens the Galactic Empire on new battlefields and political arenas, fighting for hearts and minds throughout the galaxy in their bid for freedom. Every oppressive, reprehensible Imperial action produces new recruits for the Rebel Alliance.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the front lines of the galactic civil war.
Source: Imperials and Rebels Adversary Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #333 on: 30 October 2014, 16:00:03 »

Citizens of the Galaxy Adversary Deck

There is no end to the variety of species and individuals that can be found if one travels far enough from home. Throughout the various sectors of the Galactic Empire and beyond, potential allies and enemies can be encountered around every corner.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries that can be encountered in every corner of the galaxy.
Source: Citizens of the Galaxy Adversary Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #334 on: 30 October 2014, 16:00:03 »

Scum and Villainy Adversary Pack

The galaxy is a vast place, and for every light there lurks a shadow. On some planets, the criminal underworld is cautious, congregating only in secret. On other worlds, it operates in the open, wielding its influence like a blunt instrument and daring the forces of law and order to oppose it.This deck requires the Edge of the Empire, Age of Rebellion, or Force and Destiny Core Rulebook and includes cards for 20 adversaries from the seedy underbelly of the galaxy.
Source: Scum and Villainy Adversary Pack
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #335 on: 05 November 2014, 17:00:05 »

Torchbearer Game Screen


Source: Torchbearer Game Screen
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« Reply #336 on: 05 November 2014, 21:30:03 »

Dungeons and Dragons: The Rise of Tiamat (5th Ed)

Thwart the Queen of Evil DragonsThe Cult of the Dragon leads the charge in an unholy campaign to bring Tiamat back to the Forgotten Realms. With the race against evil moving from Waterdeep to the Sea of Moving Ice to Thay, the situation grows more perilous with each passing moment.The heroes must succeed, or Faerun will succumb to draconic tyranny. In the end, the world will never be the same.A Dungeons & Dragons adventure for characters of levels 8-15, following the events of Hoard of the Dragon QueenFor use with the fifth edition Player's Handbook, Monster Manual and Dungeon Master's Guide
Source: Dungeons and Dragons: The Rise of Tiamat (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #337 on: 05 November 2014, 21:30:03 »

Morph Recognition Guide

Morph Recognition Guide:Includes every Eclipse Phase morph-the most essential gear for every characterMorph-related rules compilationNew artwork and size-comparisonsCompiled tables and quick reference material
Source: Morph Recognition Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #338 on: 11 November 2014, 20:30:03 »

Spellbook Cards: Cleric

Contains 106 durable, laminated cards for all Cleric spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Cleric
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #339 on: 11 November 2014, 20:30:03 »

Spellbook Cards: Bard

Contains 120 durable, laminated cards for all Bard spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Bard
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #340 on: 11 November 2014, 20:30:03 »

Spellbook Cards: Druid

Contains 110 durable, laminated cards for all Druid spells, from level 1 to 9. A perfect reference tool for all spellcasters of every type.
Source: Spellbook Cards: Druid
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #341 on: 13 November 2014, 20:00:02 »

Interface Zero 2.0

WELCOME TO THE FUTURE...In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum - a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.Dubbed Interface Zero by those who created it, the Tendril Access Processor-or TAP-downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.This is the world in 2090, omae; let's hope you survive it.Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!
Source: Interface Zero 2.0
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #342 on: 13 November 2014, 20:00:02 »

Trail of Cthulhu: The Seventh Circle

"Whereas the hand of God crafted this fine world, there are places, like that damned rock, that were not touched by His hand, but by those of another."As the presenters and crew of the paranormal investigation television show "The Other Side", you have visited many haunted houses. The show is building up to the end of its current season and has been presented with the opportunity to record an investigation on the remote Scottish island of Eilean Mor. The island has a history of strange disappearances that stretches back over the last hundred years, but more recently a house was built there by a famous architect, Nathan Glaas, who went missing immediately after its completion. Even though no-one has entered the building in the last seven years, it is far from empty...The Seventh Circle is a Fear Itself adventure for 4-6 players by Matthew Sanderson, author of The Love of Money. It is designed as a stand-alone adventure with pre-generated characters provided, but it can be tweaked to accommodate characters from a pre-existing group.The Seventh Circle includes conversion rules for playing as a Trail of Cthulhu adventure."Whatever it is that calls to those who walk on its shores, it waits in the darkness, within the rock, waiting to be let out. If you're planning on going over there, may God protect you."
Source: Trail of Cthulhu: The Seventh Circle
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #343 on: 13 November 2014, 20:00:02 »

Trail of Cthulhu: Soldiers Of Pen And Ink

A Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War.A comrade is lost. Enemies surround you, and your fellow soldiers cannot be trusted. Can you rescue your friend while retaining your sanity?Madrid, 1936. The investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it's pointless - even dangerous - to ask what happened to him.In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?Players need have no knowledge of the Spanish Civil War to experience this adventure - their investigators can be naive idealists, and Keepers can be confident that the text explains historical background.Dare you negotiate steely-eyed Communist ideologies, blood-thirsty fascists and the horrors of an inhuman cult to rescue a friend?
Source: Trail of Cthulhu: Soldiers Of Pen And Ink
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
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« Reply #344 on: 18 November 2014, 19:30:06 »

Doctor Who: 6th Doctor Sourcebook


Source: Doctor Who: 6th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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