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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 617923 times)
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« Reply #345 on: 19 November 2014, 17:02:31 »

Fifth Edition Fantasy #2: The Fey Sisters' Fate

A Level 1 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!The cries of battle echo in the rustic wilderness, as a pair of fey sisters defend the ancient Briarwood against invaders. When the town of Bur Hollow sends militia men to support their fey allies, they disappear without a trace. The adventurers must enter the Briarwood and save them!This all-new 5E adventure module includes two new spells and a new PC background!
Source: Fifth Edition Fantasy #2: The Fey Sisters' Fate
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #346 on: 19 November 2014, 17:02:59 »

Fifth Edition Fantasy #1: Glitterdoom

A Level 3 AdventureFifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!Centuries ago, the glitterdoom come to the dwarves of Steelhand Clan! This divine curse transformed the dwarves into hellish forms with and insatiable greed for gold. Now, a chance encounter breaks open long-sealed gates to unleash the glitterdoom again. Can your adventurers delve into the forgotten halls to confront the subterranean menace?This all-new 5E adventure module includes a new dwarf sub-race and a new PC background!
Source: Fifth Edition Fantasy #1: Glitterdoom
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #347 on: 19 November 2014, 17:04:03 »

Doctor Who: 6th Doctor Sourcebook

The Sixth Doctor SourcebookCelebrating the 50th anniversary of Doctor Who, this sourcebook explores the Sixth Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After sacrificing his life to save Peri in the Caves of Androzani, the Doctor regenerated into his most flamboyant, arrogant and frightening incarnation yet. Save Earth from Halley's Comet, do battle with the alien mastermind Sil, twice, and face not just the Master - but the Rani too! Return to past adventures, battle terrible foes old and new and face the ultimate trial - the trial of a Time Lord.It's time for a change my dear, and not a moment too soon.
Source: Doctor Who: 6th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #348 on: 19 November 2014, 17:04:57 »

World War Cthulhu: Europe Ablaze

On 16th July, 1940, Winston Churchill told the newly appointed head of the Special Operations Executive, to "set Europe ablaze". With this simple instruction Churchill set in motion some of the most dangerous and brilliant actions of the Second World War. The men and women of SOE performed acts of sabotage, subversion and espionage so extraordinary that if they were portrayed as fiction, they would beggar belief. These agents pushed bravery and human endurance past limits that most of us can only imagine.Europe Ablaze presents six missions demanding such resourcefulness and determination, all set in the European theatre of operations. Some are inspired by SOE missions or historical events, while others take a more imaginative view of the conflict, but all are rooted in the all-too-real horrors that the Second World War brought about. All of them add that special twist that being part of N's network demands, and the dangers of the Mythos will prove at least as dangerous as a bullet from the Gestapo.
Source: World War Cthulhu: Europe Ablaze
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #349 on: 19 November 2014, 17:05:14 »

Cryptworld

INVESTIGATE strange occurrences and supernatural sightings.HUNT irredeemably evil things that torment humanity.DESTROY malicious forces of the unexplained.EVIL STALKS YOU IN THE DARK OF NIGHTKNOW ITS WEAKNESS OR FALL VICTIM TO ITS HUNGERThere is a palpable sense of foreboding in the late fall night. You approach the decrepit manor house; a faint glow in an upper window tells you more stirs here than just the rats. Your tentative steps make the rotten wood floor creak as you enter the broken door of the house. A growl greets you from within; that's when you see the flash of fang in the lamp light.CRYPTWORLD is a horror role-playing game in which you investigate and hunt the forces of the unexplained. The Crypt Master may design any world of horror he desires. Classic horror, slasher horror, alien menaces from the stars and interdimensional monsters. These horrors and more may greet you in CRYPTWORLD!CRYPTWORLD is a role-playing game complete in one volume. In this book you will find:Rules for character generationOptional paranormal talentsCreatures covering multiple horror genresAdvice for running horror gamesAn introductory adventure...and more!
Source: Cryptworld
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #350 on: 19 November 2014, 17:05:51 »

13 True Ways

Omens of the AgeAs the 13th Age unfolds, its mysteries-and dangers-grow more numerous.Undreamed-of creatures crawl up from the underworld, descend from the sky on metallic wings, and slip through the cracks in reality. Strange magic is loose in the world, whether it's drawn from the Wild, from the realms of chaos and death, or from the inner power of ki.Patch things up with your surly magic weapon, hero. The adventure is just beginning.13 True Ways expands the 13th Age Roleplaying Game in exciting new directions. Within its 256 pages you'll find six new classes, the lore of devils, the keys to Horizon, the Great Gold Worm's secret assassin, and much more.For Players:The chaos mage who embraces randomness, and the monk who embodies disciplineThe druid who masters the elements , and the necromancer who commands the undeadThe commander who orders your ranks, and the occultist who orders realityMulticlassing tools to help you create the character you most want to playTreasure to loot, and artifacts that might just loot youFor GMs:All-new details and adventure seeds for Axis, the Court of Stars, Drakkenhall, Horizon, and Santa CoraMore ways to use the icons, including variant icons and relationship results tied to a locationLists of 13: deadly dungeons, flying realms, must-visit inns, and moreNew monsters to challenge your players, including devils, metallic dragons, werebeasts, and soul flensersFour detailed new NPCs with multiple campaign options13 True Ways: New heroes. New legends. Your world.
Source: 13 True Ways
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #351 on: 26 November 2014, 21:30:01 »

The Strange: Bestiary


Source: The Strange: Bestiary
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #352 on: 26 November 2014, 21:30:02 »

Spaceship Zero RPG

Rocket torpedoes are armed and atomizers charged!Atomic Xenon surges through every energy conduit!The crew of spaceship Zero awaits your orders!For Spacecorp, for the future!In the thrilling world of the 21st century, Spaceship Zero is the acme of sci-fi adventure! Inspired by serial episodes from the 1050's, this innovative role-playing game promises countless hours of atomic-powered pulse-pounding pulp excitement in an infinite number of alternative universes! We've scoured every episode to fully reproduce the Spaceship Zero experience. Whether you've seen the German television series, found a bootleg copy of the radio show, or seen previews of Spaceship Zero: The Movie, every aspect of Spaceship Zero has been reproduced in loving detail. This, the Spaceship Zero RPG is the latest incarnation of this truly original sci-fi universe! Any die hard enthusiast of Spaceship Zero can tell you the story of this epic saga. When Professor Ashton activated his rocketship's Better-Than-Light Drive, he didn't just destroy the universe.... he launched one of the greatest pulp adventures ever seen by man! The crew of Spaceship Zero is stranded in an alternative reality, lost in the terrifying dimension of Universe Two. Witness these and kindred wonders: hundred-eyed alien horrors... loathsome hydronaut warriors...  diabolical astro-automatons...  hirsute space gladiators...  alien invaders from beyond Pluto...  super-intelligent monkeys...  a silver armada of spaceships...  maniacal undersea cults...  beauteous barbarian warrior women...  ancient Martian mysteries...  and the red-blooded, two-fisted, hyper-demonstrative heroes of SpaceCorp! Imagine that you're standing on the bridge of Spaceship Zero, trapped in a universe you never knew!  Shambling blasphemous batrachian invaders are conquering an alternative Earth... and they're spawning with captive Earth women! They're torturing the strongest humans in sadistic gladiatorial contests! They're poisoning our atmosphere with mist-spewing ziggurats of greenish alien metal! Can you let the Earth suffer and die? Can You? No, You Can't! Because Spacecorp Needs You! But wait! That's not all! Spaceship Zero also comes with its own original game system: a roleplaying game completely incompatible with other roleplaying systems! Toss away those troublesome twenty-sided dice! Hurl them at the bastions of conformity! We've seen the future, and we're bringing it to you today!
Source: Spaceship Zero RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #353 on: 26 November 2014, 21:30:02 »

Accursed: Ill Omens


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #354 on: 26 November 2014, 21:30:02 »

Shadowrun Beginner Box


Source: Shadowrun Beginner Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #355 on: 26 November 2014, 21:30:02 »

Dark Heresy: Forgotten Gods


Source: Dark Heresy: Forgotten Gods
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #356 on: 26 November 2014, 21:30:02 »

Maximum Xcrawl Core Rule Book


Source: Maximum Xcrawl Core Rule Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #357 on: 26 November 2014, 21:30:02 »

Sertorius

SOUL OF A GODFourteen hundred years ago, the ogre king killed his own god, Senga, with a sword carved from the spine of the snake goddess. The pieces of Senga's sundered spirit washed over the world like rain and were reborn as the Sertori, living incarnations of his power.You are a Sertori: a powerful sorcerer who can bind men's minds with a word or bring down storms of fire on your foes. You live in an ancient world, ruled by monarchs and oligarchies, in search of your destiny, attracting throngs of followers and circles of believers. As your following grows, so does your power. In time, you may rival the gods, or be worshipped as one.BODY OF FLESHBut the power you wield is dangerous and the world you inhabit treacherous. Even as your magic destroys your enemies, it can also warp your own body and mind. Misuse of this power transforms you into an abomination or a haunting presence. The faith of your followers can grow dark as well, and even your most trusted disciples may betray you. Beyond these threats you face greater dangers from unearthly creatures and cults who despise the Sertori, hunting them down to absorb their divine powers. The gods themselves may be your enemies.How will you use your power?
Source: Sertorius
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #358 on: 26 November 2014, 21:30:02 »

Icons Superpowered Roleplaying The Assembled Edition

Icons Assemble!It's time to be a hero!Icons is a tabletop game of superhero adventure, creating exciting stories of the imagination with your friends, based around the heroes you create. The Assembled Edition of the game features:Quick Hero Creation! A few die rolls are all it takes to create your hero, giving you the spark for your imagination to bring it all together. Describe character abilities on a numerical scale, or use adjectives like "Great" and "Amazing," as best suits your style and situation.Flexible System! Just a few basic game mechanics resolve in-game actions, but they expand to cover a wide range of options, making Icons easy to learn, but broad enough to keep things interesting.Heroic Determination! Bring the qualities of your heroes into play to gain advantages or perform amazing stunts, or to create trouble, from personal drama to weaknesses, in order to make your hero even more determined to save the day!Universe Creation! Collaborate to create your own comic book universe and play out the stories of the different heroes in it.Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
Source: Icons Superpowered Roleplaying The Assembled Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #359 on: 27 November 2014, 15:30:02 »

The Strange: Bestiary

The Strange: Bestiary is a lavishly illustrated and wildly imaginative collection of 140 creatures and characters. Inside, you'll find creatures encountered on Earth along with those native to the recursions of Ardeyn, Ruk, Crow Hollow, Atom Nocturne, and more. The bestiary also facilitates creating your own worlds by providing scores of creatures that will work in any recursion you can dream up, including those created by fictional leakage and operating under the laws of Magic, Mad Science, and Psionics.Monument spiders, data sentinels, octopus sapiens, extereons, blobs, kaiju, and killer robots are just the beginning for the diverse and incredibly creative settings of The Strange. What's more, since creatures of The Strange: Bestiary are compatible with Numenera, and most are suitably weird, game masters can also use this book to populate the Ninth World!This is not a standalone game. It is a supplemental rulebook for The Strange.
Source: The Strange: Bestiary
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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