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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 616886 times)
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Spirit Games
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« Reply #420 on: 23 January 2015, 23:45:02 »

Albion Softback

Two centuries ago the Age of Madness ended in the event known as the Shrug. Gaia's outrage raised the sea and changed the weather, and society crumbled. The Druid Order came forth to lead us in a new way, inspired by the ideas of ancient times. Now the seven kingdoms know peace and prosperity, but rumours and shadows are growing. Who will confront them?Albion is a fantasy roleplaying game using Celtic elements and themes in an isolated future Britain that has turned back to its past. Magic lies below the surface and can be stirred by any skill or roused by spells, and the paths of destiny call for champions. The basic rules are simple, with plenty of options for adding more detail to characters when you're ready.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #421 on: 23 January 2015, 23:45:02 »

Rocket Amoeba

Jetting in to save the day for everyone who wants to play story games with their friends but is menaced by gigantic books or rules that melt your brain!Rocket Amoeba is a set of role-plying game rules you can use for almost any genre or setting.Simple! Fast! Adaptable!It keeps things simple, so it's quick to get going and to play, leaving you to focus on your characters and their exciting stories.All you need is a group of trusty pals with imagination and itchy raygun fingers, plus pencils and paper, some index cards and a few six-sided dice.
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #422 on: 23 January 2015, 23:45:02 »

Jaws of the Six Serpents

Days of High AdventureSilver Branch Games takes the fan-favourite PDQ system into the realms of sword-and-sorcery and the grittier sides of fantasy.The PDQ core rulesAdditional rules for these genres of fantasySetting outline for the land of the Six SerpentsNotes on adapting for different settingsPDQ lets you give your character whatever Qualities are most dramatically important, and provides a simple framework for resolving any type of conflict.
Source: Jaws of the Six Serpents
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #423 on: 27 January 2015, 21:45:02 »

Between Sand and Sea: Mythic Africa

Everyone knows Egypt, but Egypt is just one corner of Africa. Between the sand of the Great Desert and the sea of the Mediterranean lie the great cities of Marrakesh and Fes, home to merchants, scholars, and thieves. The Atlas mountains and the plains of the Tell are home to Tuareg and Berber nomads and raiders, and the ruins of Rome and Carthage still await exploration. Not all of the inhabitants of this land are human: the Blemmyae have no heads, bearing their faces on their chests, while the Panotii have ears so large that they can fly, and the isle of monkeys tolerates nothing human on its shores. Trade caravans from all cultures cross the Great Desert, but none know what lies beyond, or where the slaves brought north come from.Beyond the Bounds of the OrderThis book provides cultural and magical details for the lands of Mythic Africa west of, but not including, Egypt. From the Jnun to the dark gods of old Carthage, from the bustling cities of the Tell to the wind-haunted mountains and deserts, this is a land that takes magi away from the familiar. Whether building a new covenant outside the Tribunals, or visiting in search of magical secrets, there is something for every maga between sand and sea.
Source: Between Sand and Sea: Mythic Africa
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #424 on: 27 January 2015, 21:45:03 »

Doctor Who: 7th Doctor Sourcebook

Celebrating the 50th anniversary of Doctor Who, this Sourcebook explores the Seventh Doctor's adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG. and is also a fact-packed resource for fans of the show!Having survived an attempt on his life from his own future self, it is the Rani who forces the Doctor to regenerate once more, into an incarnation that is every bit as sharp, cunning and eccentric as his predecessors. Battle dragons, psychic clowns and out-of-control robots, match wits with the Rani, the Master and Fenric, and destroy Skaro, the home of the Daleks!And remember - you can always judge a man by the quality of his enemies!
Source: Doctor Who: 7th Doctor Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #425 on: 27 January 2015, 21:45:03 »

The Storyteller's Thesaurus

Writers, game designers, teachers, and students - this is the book you've been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the pages within to see what makes this book different:Entries arranged in chapters by topic. Find everything you need to design a character, scene, or setting all in one place - no need to hunt through pages of alphabetical listings!Words that are crucial in fantasy, history, and horror. No other thesaurus names weapons, armour, magical items, mystical creatures, symbols, treasures, and descriptive terms essential for any genre.Usage notes and writing tips to clarify and expand. The authors draw from decades of work to target areas of concern for beginning writers as well as experienced authors.Let this book inspire new characters and develop original settings and locales. You'll be amazed at how quickly new ideas form as you browse. The Storyteller's Thesaurus just might be the cure for writer's block, dull prose and stale ideas - pick up this book and let your world expand.
Source: The Storyteller's Thesaurus
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #426 on: 27 January 2015, 21:45:03 »

Makkura

Makkura: Absolute DarknessThe lied to us.They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.It's been over six months.They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It's getting harder to deny, and even harder to ignore.I don't know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, takes you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.The Kuro incident was just the beginning.Listen to the Divine Wind that thunders against the Japanese archipelago: "The time of destiny has come. When the Red Storm rises, you must make a choice - to live or to die..."
Source: Makkura
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #427 on: 27 January 2015, 21:45:03 »

Kings of the Sea

I have been a helmsman and a forecastle-man and a leader of all the warriors.- Volsa pattr stanza 12In this supplement for Yggdrasill, our Norse heroes take to the sea in search of the coveted title 'Saekonungsar' - King of the Sea! Pirate or trader, mercenary or master of your own ship, captain or pilot, the northern seas offer themselves up to those brave enough to claim their destiny, drawn by the salt smell of the wind and the crack of the sails.In this supplement you will find:New professions linked to the sea.Information on the ships of Scandia.Rules for naval combatBackground on the neighbouring peoples, including the Angles and the Finns.The genealogy of the kingdoms of the north during the
Source: Kings of the Sea
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #428 on: 27 January 2015, 21:45:03 »

Mind Games

To know your enemy, you must become your enemy.As the Z-Day struck, what remained of the United States government mobilized to stem the tide, and turned the efforts of its finest think tank to the task. Led by Hubert Shand, PhD, M.I.N.D. sought to use the principles of mind control to dominate the Z'd and turn them against each other. He succeeded, but to know evil, one risks becoming evil and the ingenious device has pulled Dr. Shand into madness. Mindwarp was born, and the world teeters on the brink of complete domination. Only the heroes stand in the way.This 32 page adventure will provide nights of peril for even the most hardy band of survivors!
Source: Mind Games
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #429 on: 27 January 2015, 21:45:03 »

Pathfinder Flip-Mat: Flooded Dungeon

24" x 30" Mat 1" squares on each side.Wet, Dry & Permanent Markers erase from the mat.Drowning in DangerWhether your party's exploring muck-drenched catacombs or sea caves at high tide, no Game Master wants to spend time drawing every murky eddy and damp dungeon. Fortunately, with Paizo's latest Pathfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use fantasy set pieces for the busy Game Master. Whether you need a sea monster's lair, a ruin buried by the waves, or a temple literally dripping with evil, this double-sided map makes the perfect setting for any sunken or subterranean dungeon delve!Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Flooded Dungeon, you'll be prepared next time your party's ready to dive into adventure!
Source: Pathfinder Flip-Mat: Flooded Dungeon
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #430 on: 27 January 2015, 21:45:03 »

Pathfinder Campaign Setting: Iron Gods Poster Map Folio

The Land of Super-ScienceExplore Numeria, the land of super-science, with the
Source: Pathfinder Campaign Setting: Iron Gods Poster Map Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #431 on: 27 January 2015, 21:45:03 »

Adventure Path 90: Iron Gods - The Divinity Drive

Into the Mind of a GodSilver Mount has long beckoned explorers and adventurers from across the Inner Sea with its promise of otherworldly treasure, but more than riches waits within this towering ruin's alien chambers. Here, the greatest of the Iron Gods dwells, inexorably drawing its plans against the world of flesh and preparing for its final triumphant emergence. With the brutish rulership of Starfall cowed, the time is right for the PCs to mount the most extensive and dangerous expedition ever made into Silver Mount's mysterious interior. What strange perils from beyond the stars await the heroes in one of Golarion's most legendary dungeons, and what insidious traps has the Iron God set for them within those metal walls?This volume of Pathfinder Adventure Path concludes the Iron Gods Adventure Path and includes:"The Divinity Drive," a Pathfinder adventure for 15th-level characters, by Crystal Fraiser.Dangerous plots to expand your Iron Gods campaign, by Adam Daigle and James JacobsA look into the inner workings of robots, by Greg A. Vaughan.The gripping conclusion of the Pathfinder's Journal, by Amber E Scott.Five dangerous new monsters, by Adam Daigle, Crystal Fraiser, Thurston Hillman and Will McCardell.
Source: Adventure Path 90: Iron Gods - The Divinity Drive
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #432 on: 27 January 2015, 21:45:03 »

Pathfinder Player Companion: Familiar Folio

Helping Hands and Spying EyesIt's time to make your familiar more fearsome! Whether you're looking to give your magical ally an archetype to transform it into a brutish battle companion or you're just scouting the menagerie of available familiars, Pathfinder Player Companion: Familiar Folio has you covered. This volume provides a bevy of new options, including new rules that allow characters of any class to gain familiars. Featuring all-new feats, items, spells, archetypes, and - of course - familiars, this Pathfinder Player Companion is the perfect accessory for spellcasters, as well as any player who fancies teaming up with a fantastic, travel-sized friend.Inside this book, you'll find:A comprehensive list of familiars in the Pathfinder Roleplaying Game, guaranteed to make choosing yours both quick and convenient.New archetypes like the duettist bard and eldritch guardian fighter, allowing classes traditionally without familiars to gain animal allies tied to their classes abilities.Familiar archetypes that allow players to customize their familiars to excel in combat, dispense untold wisdom, or even gain powers from a school of magic.Bloodline and patron familiars that manifest abilities from the same powers inherent to bloodragers, sorcerers, and witches.Information on the familiars most popular within specific groups on Golarion, like Hellknights and the Pathfinder Society.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Familiar Folio
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #433 on: 28 January 2015, 17:45:02 »

Pathfinder Item Cards: Tech Deck

Super-Science!Strange helmets and armour, futuristic medical technology, and weapons unlike any in the known world all appear in this trove of treasures for use in your science fantasy or science fiction campaign. Each of this set's 54 beautifully illustrated, full-colour cards includes space on the back for players to add notes on their loot. These Pathfinder Item Cards are designed for use with the Pathfinder Roleplaying Game, but are compatible with any fantasy roleplaying game.
Source: Pathfinder Item Cards: Tech Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #434 on: 28 January 2015, 17:45:02 »

Pathfinder Pawns: Inner Sea Pawn Box

The colourful characters of the Pathfinder Roleplaying Game's Inner Sea setting come alive on your tabletop with this box-busting collection of more than 200 character pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG. Printed on sturdy cardstock, each pawn contains a beautiful full-colour image of a specialized character from one of the diverse nations and cultures of the Inner Sea region. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. With multiple pawns for common character types and over 200 distinct character images, the Inner Sea Pawn Box is the best way to ensure you've got the perfect foes to make your Pathfinder campaign deadlier than ever.
Source: Pathfinder Pawns: Inner Sea Pawn Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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