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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608798 times)
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« Reply #1335 on: 08 March 2017, 19:45:03 »

Rifts: Wasteland/Ley Line

Contains one double sided, erasable, poster map for Rifts or any roleplaying or miniatures game.
Source: Rifts: Wasteland/Ley Line
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1336 on: 08 March 2017, 19:45:03 »

Rifts: North America/Castle Refuge

Contains one double sided, erasable, poster map for Rifts or any roleplaying or miniatures game.
Source: Rifts: North America/Castle Refuge
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1337 on: 08 March 2017, 19:45:03 »

Rifts: Savage Foes of North America Limited Edition

In a World Full of Monsters and Madness,It's Good to Know What's Coming.One day,your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they're trading lasers and mystic bolts with a horde of cybenetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it's up to the Tomorrow Legion to stop it... somehow.Rifts: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want to randomly figure out what come out of it, there's an extensive Creatures from the Rifts Generator to help you.This book requires the Savage Worlds core rules to play.
Source: Rifts: Savage Foes of North America Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1338 on: 08 March 2017, 19:45:03 »

Rifts: Game Master's Handbook Limited Edition

Well, That Escalated Quickly!Running Savage Rifts is unlike any game you've ever run before: everything is bigger, faster, and over-the-top, with more adventure and threats thanks to the gaping holes in space-time that define the setting. The heroes of the setting are powered up and equipped with the kind of gear you need to fight inter-dimensional wars.We've Got Your BackThe Rifts Game Master's Handbook is packed cover-to-cover with everything you need to master a setting with decades of history and a Megaverse of possibilities. A thorough yet concise overview of the world, with a focus on the North American continent where the Tomorrow Legion is based, adds to information about all the factions and other major known threats the heroes are likely to encounter. All you need to know about the ley lines, the Rifts, how they work, and how to on-the-fly generate them at need is included. You also get a powerful Adventure Generator tailored to the unique qualities of Rifts North America and the foes that plague the Tomorrow Legion, powerful and useful advice of running a Savage Rifts campaign; and much, much more!This book requires the Savage Worlds core rules to play.
Source: Rifts: Game Master's Handbook Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1339 on: 08 March 2017, 19:45:03 »

Tombs of the Desolation

The Dread of This DesolationThe Desolation stretches beyond the Northern Reach, a blighted place, poisoned by dark magic and infested with undead. Fools and heroes alike test their mettle against the dangers this land poses, forcing them to contend with blood-thirsty vampires or dust storms of apocalyptic proportions. This sourcebook reveals one of the most dangerous places in the lands of Rul, providing new options for players and Game Masters alike, such as:Revenant, Salamander, and Vampire ancestriesNew paths including the Price of Darkness and Slayer of the DeadThe Blood tradition and new spells for existing traditionsDetails about the Desolation and surrounding landsNew relics and creatures like the Cauldron of Death and the Desiccated OneA new adventureTombs of the Desolation reveals more details about the world of the Demon Lord, giving you all the tools you need to tell stories set in a desert wasteland.
Source: Tombs of the Desolation
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1340 on: 08 March 2017, 19:45:03 »

Terrible Beauty

Heed the Call of the Faerie Queen!All across Urth stand doorways to hidden places. These are the realms of the faerie, entire worlds of magic and wonder, fear and horror. No friends to mortals, the faeires abandoned Urth long ago, leaving their homelands to humankind to do with as it wished. Now, with the Demon Lord's shadow casting a pall across the land, the faeries have begun to return from their self-imposed exile, to join the fight against the darkness and purge the world of the evil that grips it. Terrible Beauty presents tools for players and Game Masters to introduce faerie stories, mechanics, and themes into shadow of the Demon Lord campaigns. Inside, you'll find:The elf, hobgoblin, and pixie ancestries.An assortment of new paths such as the Avowed expert path and the eternal guardian and troll hunter master paths.The Fey tradition, and new spells for existing traditions.Overviews of several sample faerie kingdoms/New relics such as the vorpal Sword and a new enchanted object table.New creatures ranging fro the fair nymph to the foul jabberwock.A complete adventure for expert characters.Terrible Beauty opens new door to adventure and horror in a dying world, an the options presented here will leave your game forever changed.
Source: Terrible Beauty
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1341 on: 08 March 2017, 19:45:03 »

Interface Zero 2.0

You're hanging from the summit of a mile-high skyscraper, your cybernetic claws holding you in place while gunfire shatters the windows around you and a computer virus burns its way through your brain. When your network link to the rest of your team goes offline, you're sure of one thing:You should have charged the client double for this mission.Interface Zero 2.0: Fate Edition has all the rules you need for cyberpunk action and adventure in the megacities and wastelands of the 2090's. Inside this 352 page book you'll find hackers, drone pilots, cyborgs, androids, cybermonks, human/animal hybrids, psychics, cybernetic implants, guns, armour, vehicles, agile powered armour and massive war robots.Pre-build aspects, occupations, and archetypes jump-start your game, and a flexible wealth system lets you get rich or die trying. Whether you're a sprawl-crawling-scavenger or an elite soldier, your tools and tech are all here in Interface Zero.
Source: Interface Zero 2.0
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1342 on: 14 March 2017, 14:45:05 »

Tails of Equestria: My Little Pony RPG

Dear Princess Celestia,I am happy to report that the dragon has departed our fair country, and that it way my good friend, fluttershy, who convinced him to go. This adventure has taught me that your friends can help you overcome even your greatest fears.Always, your faithful student,Twilight Sparkle.What is this book?Hey there! So I imagine you've picked up this book knowing a little bit about My Little Pony: Friendship is Magic. You've probably had a quick look through the book and are wondering exactly what it is.This book is a manual for a storytelling game, which allow you and your friends to create your very own pony characters to explore the amazing and magical world of Equestria - will you be a dynamic adventurer like Daring do or a bold treasure hunter like Rarity?Wait, wait, wait! You said this is a game, but this is clearly a book!You're right, but it's actually both a book and a game. This book contains rules and a story. Rules that will tell you how to make a strong, clever, or charming pony. A story that you and your friends will enjoy, where the choices you make will change the story itself until you are telling the story as much as the book or the GM.GM... what is that?A GM (gamemaster) is a player at the table, but instead of playing a a pony, he or she will play as a storyteller, impersonating all of the ponies you meet, the beasts you face, and the challenges you have to overcome. Think of the GM as a narrator in a movie - it is his or her role to tell the players exactly what is happening in the story and what the outcomes of their actions are, depending on their choices.Cool! How do I win?Winning a storytelling game is very easy; you just need to have fun! Tales of Equestria is not about getting to the end of a board or having the most points, but all about having fantastical adventures and using the magic of Friendship to overcome any obstacles that stand in your way. You and your friends, including the GM, are all on the same team - as long as every pony is having fun, everybody wins!So open up Tails of Equestria and be prepared to enter a world of magic and friendship.
Source: Tails of Equestria: My Little Pony RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1343 on: 16 March 2017, 00:45:03 »

Colonial Gothic Rulebook 3rd Edition

The Drums of War Sound...The great nations of Europe struggle for control of the New World. Native Americans struggle for their land and their lives. Planters and traders struggle for wealth and position. A new nation struggles to be born.But look beneath the surface.Monsters stalk the woods. Angry ghosts and spiteful witches plague the villagers. Explorers search for lost cities and fabled treasures. Ancient evils are awakened. There is a secret history, and this history deals with events that took place in the shadows. These events played a role in the history of the American colonies and the revolution that few know about.The truth is hidden, and plots are afoot. Events are moving behind the scenes, and agents lurking in the shadows are agents with their own agenda.War is coming. The Siege of Boston is lifted, and General Washington is leading the Continental Army to New York. The enemies are many, but as to who they are, you do not know.Revised, rewritten and redesigned Colonial Gothic 3rd Edition  provides players and Gamemasters what they need to run adventures during the American Revolution. Everything you need to run a historical supernatural horror game is found in this book: rules covering the use of magic and alchemy, in-depth information on the life and times of the colonies, a bestiary of monsters pulled straight from the period; the possibilities are endless. Using a fast and simple mechanic, setting up and running a game of Colonial Gothic has never been easier. Plus, the 3rd Edition Rulebook is fully compatible with all previous Colonial Gothic adventures and sourcebooks.Now the time has come.War is here.Choose your side.
Source: Colonial Gothic Rulebook 3rd Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1344 on: 16 March 2017, 00:45:03 »

World War Cthulhu: Cold War

"The Americans were passing intel to the Israelis, hoping that they'd act fast to grab the artefacts as a cultural priority mainly to snub the Russians. They didn't know about the Stasi mole funnelling everything back to Moscow, or that their Damascus work was wide open. We had some agents in place throughout, but I didn't for a minute think we weren't compromised in some way or another. And my code N sources were feeding back whispers from the cultists that they'd got a solid lead on the origins of the pieces and were getting ready to move. The whole thing was a murky mess, and I needed to clean it up. The only thing I knew for sure was that we needed to neutralise half a dozen people in the next 24 hours... but who?"World War Cthulhu: Cold War throws you into one of the most paranoid and chaotic conflicts of the 20th century. The tangled webs of the spymasters tear and rejoin, double and triple agents make their moves and counter-moves, and it's hard to be sure which side you're really working for. Nuclear destruction hangs over everyone, and a few people at the heart of western intelligence continue their personal battle against the insidious influence of a much older enemy...A complete, historical espionage setting for Call of CthulhuPacked with advice on running espionage Mythos investigations in the 1970sUnique new trust mechanic, building on the Call of Cthulhu 7th Edition rules.Tips on tradecraft, running operations, special equipment, cults and Mythos entities.26 detailed intelligence theatres, from Berlin to Malaysia, with plot hooks and scenario seeds.A complete, Istanbul-based sandbox campaign: Intersections.Connects to World War Cthulhu: The Darkest Hour.Packed with impossible choices, paranoia and mind-breaking horror.World War Cthulhu: Cold War is a setting for Call of Cthulhu 7th Edition, with conversion notes for earlier editions. You will need a copy of Chaosium's Call of Cthulhu Rulebook to play.
Source: World War Cthulhu: Cold War
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1345 on: 16 March 2017, 00:45:03 »

Paternoster Investigations

Welcome to the Victorian Age!Paternoster Investigations takes your Doctor Who Roleplaying game to the Victorian era: Favourite haunt of the doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.Featuring:A catalogue of all the Doctor's on-screen visits to Victorian era.A tour of the Victorian era as a setting with notes in how to get the best from it in your games.Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.A guide to Victorian London with both historical and alien locations.New traits gadgets and devices for the Victorian age.A complete Victorian-era adventure: A Study in Flax.Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.That Babylon of the moderns with its crystal  light and its glitter. All aswarm with the wretched ruins of humanity. Men and women crushed by the Devil's juggernaut. Moral turpitude can destroy the most delicate of lives. Believe me, I know. I know! - Mrs Gillyflower, The Crimson Horror.
Source: Paternoster Investigations
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1346 on: 16 March 2017, 00:45:03 »

Adventurer's Companion

At the heart of every great story are great characters. The Adventurer's Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters.The Adventurer's Companion is packed with advice to make your player-hero truly feel a part a Middle-earth, along with new character options and exciting new rules including:New playable cultures, along with a comprehensive collection of cultures from The One Ring supplements, brought together for the first time: Dunlendings, Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith, Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of the North.A new calling: The Leader, and new rules for Taking Courage.New combat options including: Two weapon fighting, new Combat Tasks, new rules for Combat Roles and expanded Called Shots.New rules for character development - Expanded Masteries, Training Masteries, and Mastery Dice.Rules summaries present easy to use reference guides to Character Creation, Combat, Encounters and Travel.A catalogue of Fellow ship Phase Undertakings from across The One Ring supplements, guidance on choosing a Patron, Famous Companies to join, new rules for yearly events and generational play with the Heirs of Heroes.Optional rules for further detailing your character's Traits, your travelling gear musical instruments and even what you've got in your pockets, you tricksy Bagginses!The Adventurer's Companion is an invaluable asset to all players of The One Ring Roleplaying Game.
Source: Adventurer's Companion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1347 on: 16 March 2017, 00:45:03 »

Sherwood: The Legend of Robin Hood

Welcome to Sherwood Forest, a place of mystery and excitement. Band together to oppose the forces of the Sheriff and Prince John in England during the third crusade. Create your characters to do what,s best for England and King Richard by protecting his interests at home.This setting book allows you to lay in the Medieval England of the period of the Third Crusades. There are classes designed specifically for the period. The book is designed to not only emulate the historical perood, but also the mythical one as well. Play inany level you would like from historical to mythical, emulateing vatious novels, stories and tv shows about Robin Hood.This setting can be played in either historical or mythical mose. Historic is more realistic, leaving out magic, but in mythical mode, magic has been added to the setting allowing you to play in the fantastic. In addition to this we have a special type of Action Points called Swashbuckling Points. What these do is allow your character to do the impossible, from swinging on a rope chandelier to climbing up the wall using only a knife. In a style that emulates the early fantastical stories of the genre.
Source: Sherwood: The Legend of Robin Hood
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1348 on: 16 March 2017, 00:45:03 »

High Guard

This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes.High Guard also presents new approaches to handle spacecraft operations, from engaging in vicious boarding actions to spacecraft security, from employing a range of warheads in missiles to accessing technologies seen in science fiction settings beyond the Third Imperium. Your warp drives await.With more options and more powerful weapons, High Guard returns to space combat and provides a rules framework to use in epic space battles, from spiralling dogfights involving just a handful of lightweight fighters to the clash of heavily armed battleships across a front stretching through an entire star system.
Source: High Guard
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1349 on: 16 March 2017, 00:45:03 »

Kaiju Incorporated


Source: Kaiju Incorporated
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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