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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 61762 times)
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Spirit Games
Burton Delvers
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« Reply #1350 on: 15 March 2017, 22:45:03 »

World War Cthulhu: Cold War The Section 46 Operations Manual

"Three days in that hallway hardly moving. He came up the stairs to the apartment like he knew I'd be waiting. And then he was dead. I cleaned up fast and cleared out. Not a bad job even if I say so myself. Gepetto was right. I have the ZATO documentation and the artefact specs. I'll drop them in the usual place."The line between spy and criminal is often so thin as to be invisible.A good spy needs to lie convincingly, break in to places he or she doesn't belong, forge documents, steal secrets, blackmail potential informants and, when all else fails, kill with ruthless efficiency. Above all, they need to evade capture while doing all these things.Section 46 operates even further in the shadows than most intelligence organisations. Their activities are unsanctioned, their methods brutal and their enemies inhuman. The Section 46 Operators Manual is a handbook for World War Cthulhu: Cold War players, designed to teach them how best to succeed and survive in this murky world of 1970s espionage, or at least how to delay the inevitable for as long as possible.Featuring sections on:Communications and Deceptions Liesdamned lies and amended truthsNetworks and AssetsReliability and leverageField OperationsUrban and rural, infiltration, exfiltrationSurveillance and Intelligence GatheringMobile surveillance, on-site analysisPersonal ViolenceSilent killing, poison and other chemicalsCovert OperationsInsurgents, dissidents, revolutionaries, cleaning upSpecial WeaponsHandguns, nuclear warfare
Source: World War Cthulhu: Cold War The Section 46 Operations Manual
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1351 on: 16 March 2017, 12:45:03 »

Kaiju Incorporated: The Roleplaying Game

Work is a real Monster!Jump into the lives of the workers for the world's biggest multinational Kaiju-conglomerates! Rebuilding the world following giant monster attacks takes a Kaiju-sized work-force. Do you have what it takes to face the hazards of mayhem, destruction, biohazardous waste, human resources, minimal career prospects, and really really big footprints? Find out in Kiaju Incorporated: The Roleplaying Game.Kaiju Incorporated: The Roleplaying Game is an 88-page, full-colour hardcover supplement. Fate Core or Fate Accelerated is requires to play. Inside, you'll find:different types of Kaiju cleanup crews to make each campaign uniqueMode-based character generation to easily create a balance crewHybrid stunts which offer more power for the character and more Fate points for the GMA Kaiju attack checklist to help GMs easily plot their next session or campaign Plenty of Kaiju and corporate employers to get your crew startedWe will not be stopped by pools of goo, flying debris, bad traffic, or ridiculous HR policies! We will rebuild!KAIJU INCORPORTED.It's not just and adventure...It's a job!
Source: Kaiju Incorporated: The Roleplaying Game
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #1352 on: 16 March 2017, 12:45:03 »

Story, Please! an Adventure-Building Deck for No Thank You, Evil!

CREATE EXCITING, WHIMSICAL, AND FANTASTIC ADVENTURES FOR YOUR NO, THANK YOU, EVIL! GAMESomeone stole all the robot waiters from The Cake Is a Pie, a famous cake and pizza restaurant. Clues lead to an alien factory where everyone looks the same. Can the players overcome obstacles and hazards, confront Joe the Giant, and solve the mystery to return the robot waiters?Journey into Storia in adventures of your own design! Combine an engaging STORY card with one or more cool PLACE and PERSON cards to outline your quest. Then give your adventure a surprising TWIST, and maybe some fun and useful STUFF. There are even maps and handouts! Pick cards, draw them at random, or mix and match. Create a great story with all the details you need - in minutes!This expansion requires the No, Thank You, Evil! game to play.
Source: Story, Please! an Adventure-Building Deck for No Thank You, Evil!
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
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« Reply #1353 on: 18 March 2017, 17:45:01 »

Cthulhu Keeper's Decks

Call of Cthulhu Keeper Decks are designed to provide in game resources, handy references, and information. Use these decks to supplement scenarios, for inspiration when designing new encounters, to pass secret and important notes to players, and as a handy way to impart information. These decks can add new layers to plots, enhance the story, as well as introduce friendly or villainous non-player characters. Decks in the set include:The Curious Characters DeckA range of friends and foes, with game characters and backstories, providing additional NPCs and replacement investigators (48 cards)The Phobia DeckDetailing the effects of phobias, manias, or episode of madness, each card describes and advises on the consequences of investigator insanity (48 cards)The Unfortunate Events DeckAll manner of strange, ill-fated, and disastrous situations that can affect, hinder, and trouble your investigators. Use in game to add additional drama and upsets for your investigators (48 cards)The Weapons and Artefacts DeckDetailing hand-to-hand melee weapons, firearms, and Cthulhu Mythos artefacts. Each card describes the weapon's game statistics, as well as supporting historical information (48 cards)
Source: Cthulhu Keeper's Decks
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
Spirit Games
Burton Delvers
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Posts: 1269



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« Reply #1354 on: 23 March 2017, 17:45:02 »

Tales from the Yawning Portal

Dread Tales Told in the Dead of NightWhen the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the forgotten Realms, and even from other D&D worlds, spin tales of dark dungeons and spread rumours of lost treasures.Within this tome are seven of the deadliest dungeons from the history of Dungeons & Dragons, updated for the current edition of the game. Some are classics that have hosted an untold number of adventures, while others are newer creations, boldly staking a claim to their place in the pantheon of notable adventures.The seeds of these stories rest in your hands. D&D's deadliest dungeons are now part of your arsenal of adventures. Enjoy, and remember to keep a few spare character sheets handy.Includes seven adventures:Against the GiantsDead in ThayThe Forge of FuryThe Hidden Shrine of TomoachanThe Sunless CitadelTomb of HorrorsWhite Plume MountainFor use with the Fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide
Source: Tales from the Yawning Portal
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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