Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
29 March 2024, 01:39:33 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
Bloody hell, now that is what I call thinking. - Majikthise
Pages: 1 ... 92 93 [94] 95 96 ... 176   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608681 times)
0 Members and 15 Guests are viewing this topic.
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1395 on: 03 May 2017, 19:45:02 »

Aventuria Almanac

Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khom Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.The Aventuria Almanac also includes two large-format poster maps of the continent, stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate.
Source: Aventuria Almanac
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1396 on: 03 May 2017, 19:45:02 »

Pathfinder Player Companion: Heroes of the Darklands

Plumbing the DepthsFrom the impossible depths of the earth crawl horrible foes, but bold heroes rise to face them. Join these champions' ranks with Pathfinder Player Companion: Heroes of the Darklands. This chronicle of Golarion's underground realms prepares characters for their descent into the endless night, exploring the distinct regions of the Darklands and offering an array of new character options, including archetypes, feats, magic items, spells, and more. The Darklands may be deadly, but they're not a death sentence for those who are prepared. Make Heroes of the Darklands your guide to surviving the depths.Inside this book you'll find:New class archetypes, including the stonesinger bard; the spore-laden fungal pilgrim druid; and the blightburner kineticist, who can harness the power of radiation.A host of new alchemical items both beneficial and destructive, as well as magic items that can help explorers survive the dangers of the Darklands.Dozens of new spells, traits, and items suited to exploring the Darklands or created by those who dwell there.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Heroes of the Darklands
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1397 on: 03 May 2017, 19:45:02 »

Adventure Path 117: Ironfang Invasion (3 of 6) - Assault on Longshadow

No Quarter GivenLongshadow, a wealthy refinery town, now faces the perils of war. If the Ironfang Legion seizes the walled settlement, its grip will tighten across all of Nirmathas, and the local mines and refineries will grant it enough raw materials to fuel its engine of war indefinitely. But the Legion's heavy focus on Longshadow leaves its flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements?This volume of Pathfinder Adventure Path continues the Ironfang Invasion Adventure Path and includes:"Assault on Longshadow," a Pathfinder adventure for 8th-level characters, by Benjamin Bruck and Thurston Hillman.A gazetteer detailing Longshadow's history, plus its diverse denizens and locales, by Thurston Hillman.A look at the faith of Hadregash, the goblinoids' hero-god of domination and slavery, by Jason Keeley.A bestiary packed with new troops and threats from across Nirmathas and beyond, by Benjamin Bruck, Liz Courts, and Paris Crenshaw.
Source: Adventure Path 117: Ironfang Invasion (3 of 6) - Assault on Longshadow
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1398 on: 03 May 2017, 19:45:02 »

Aventuria Game Master Screen and Tavern Guide

Your days of searching through large tomes are over!The Game Master's Screen puts all of The Dark Eye's important tables and charts right at your fingertips. This four-panel GM screen provides detailed summaries of skill use, combat, magic, and miracles, which means less time looking for rules and more time enjoying the game.The Game Master's Screen also includes Inns and Taverns, a 48-page booklet with rules for popular tavern games, quality of goods, and pub brawls, new Focus Rules for the effects of Aventurian drinks, and tables for creating unique taverns - everything you need to add vivid and thrilling details to your tavern encounters.The Tavern Guide features three example Aventurian inns and taverns:The Kraken King, the seediest tavern in HavenaThe Hearthfire, a hospitable inn and way station on the Realm Road IIIThe Round Wheel, a luxurious hotel in the heart of the city of PuninEach example includes detailed descriptions of important locations, residents, and patrons as well as a full color map. Use these examples when you need a new location quickly, or as inspirations for creating your own taverns and adventures.
Source: Aventuria Game Master Screen and Tavern Guide
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1399 on: 04 May 2017, 14:45:02 »

Pathfinder RPG Bestiary 6

Bow Down in Fear!Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid - if they deserve it!Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder RPG Bestiary 6 includes:More than 200 different monsters.New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos.Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords.New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds.New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters.Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat.Expanded universal monster rules to simplify combat.Challenges for every adventure and every level of play.AND MUCH, MUCH MORE!
Source: Pathfinder RPG Bestiary 6
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1400 on: 04 May 2017, 14:45:02 »

The Ninth World Bestiary 2

The Ninth World teems with life - and most of it is hungry!The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different - and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.This book includes:Over 160 new creatures to populate your campaign.An extensive index of all creatures from products across the Numenera game line.Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook.Random tables to generate new creatures on the fly.Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.
Source: The Ninth World Bestiary 2
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1401 on: 09 May 2017, 22:45:02 »

Book Three: Reveal


Source: Book Three: Reveal
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1402 on: 09 May 2017, 22:45:02 »

Book Two: Run


Source: Book Two: Run
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1403 on: 09 May 2017, 22:45:02 »

Book One: Play


Source: Book One: Play
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1404 on: 09 May 2017, 22:45:02 »

Unknown Armies 3rd Edition Deluxe Set


Source: Unknown Armies 3rd Edition Deluxe Set
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1405 on: 10 May 2017, 13:45:02 »

Book Three: Reveal

An occult game about broken people conspiring to fix the world.It's about what's behind every corner and buried in every closet.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about revealing the horrible truth we don't want to see.Book Three: Reveal is the book of the weird for everyone. It contains:Gamemaster characters, locations, creatures, and events.Heresy and hearsay, alphabetized like a devil's dictionary.Ideas, hooks, tidbits, scraps, lies, truths, and horrors.Lists, stats, and ephemera.Even more weirdness.Even more magick.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book Three: Reveal
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1406 on: 10 May 2017, 13:45:03 »

Book Two: Run

An occult game about broken people conspiring to fix the world.It's about keeping what you have from those who want it.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about kicking them when they're down, then cheering when they get up.Book Two: Run is the book for gamemasters. It tells you how to:Present the characters with obstacles to their fevered dreams of changing the world.Oversee character creation and setting collaboration in the first session of play.Draw on the rich and disturbingly familiar world of the occult underground.Resolve conflicts as a fan of the characters.Prepare situations to disturb and entertain.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book Two: Run
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1407 on: 10 May 2017, 13:45:03 »

Book One: Play

An occult game about broken people conspiring to fix the world.It's about getting what you want.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.It's about being relentlessly, hopelessly human.Book One: Play is the book for players. It details:Obsession and identity.All of the rules for resolving actions.The central shock gauge mechanic.How to avoid fights, and how to deal with them when you're dragged into them anyway.The magick of adepts and avatars.Gorgeous full-color art and layout.Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.
Source: Book One: Play
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1408 on: 10 May 2017, 13:45:03 »

Unknown Armies 3rd Edition Deluxe Set

An occult game about broken people conspiring to fix the worldIt's about humanity and how the most obsessed among us have the power to alter reality until it aligns with their fevered desires.It's about getting what you want despite others trying to keep it from you.Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. Unknown Armies asks, what would you risk to change the world? Your friends? Your family? Your health? Your sanity? Magick finds a way to ask the very most from you, until you achieve what you want or you are left with nothing.This deluxe set includes everything you need to play and run hours of mystery, horror, and action:Book One: Play, the book for players.Book Two: Run, the book for gamemasters.Book Three: Reveal, the book of the weird.A full colour, two-sided gamemaster screen that doubles as a slipcase for all three volumes.
Source: Unknown Armies 3rd Edition Deluxe Set
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Spirit Games
Burton Delvers
Deep One
***

Karma: 5
Offline Offline

BoardgameGeek: Spirit Games
Posts: 1203



WWW
« Reply #1409 on: 24 May 2017, 01:45:03 »

Cthulhu Confidential


Source: Cthulhu Confidential
Logged

Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
Pages: 1 ... 92 93 [94] 95 96 ... 176   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 15 November 2017, 03:12:32