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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608246 times)
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Spirit Games
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« Reply #1470 on: 06 July 2017, 14:45:02 »

The Two-Headed Serpent

An Epic Action-Packed and Global-Spanning Campaign for Pulp CthulhuThe world needs heroes, now more than ever.The Two-Headed Serpent is an action-packed, globe-spanning and high-octane campaign set in the 1930s for Pulp Cthulhu. The heroes face the sinister conspiracies of an ancient race of monsters hell-bent on taking back a world that was once theirs.Working for Caduceus, a medical aid organization, the heroes will loot a lost temple in the forests of Bolivia, go head-to-head with the Mafia in New York City, face a deadly epidemic in the jungles of North Borneo, uncover the workings of a strange cult in dust-bowl-era Oklahoma, infiltrate enemy territory inside an awakening volcano in Iceland, face hideous medical experiments in the Congo, race to control an ancient and powerful artifact on the streets of Calcutta, and ultimately travel to a lost continent for a desperate battle to save humanity from enslavement or annihilation!Packed with nine adrenalin-fuelled adventures, Keeper advice, gorgeous full-colour maps, and player handouts.
Source: The Two-Headed Serpent
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1471 on: 06 July 2017, 14:45:02 »

Dungeon Crawl Classics Limited Edition Treasure Chest

This special offer is a great deal for DCC RPG fans! This limited-time Treasure Chest contains 10 Dungeon Crawl Classics adventure modules from Goodman Games, at an introductory price, you'll save more than 50% on the original price! If you enjoy the adventures we encourage you to check out the rest of the line.Contents:DCC #67: Sailors on the StarlessDCC #77: The Croaking FaneDCC #79: Frozen in TimeDCC #83.1: Tales of the Shudder MountainsDCC #84.1: The Rock AwakenedDCC #85: The Making of the Ghost KingDCC #88.5: Curse of the KingspireDCC #88: The 998th Conclave of WizardsDCC #90: The Dread God Al-KhazadarDCC: Masks of Lankhmar
Source: Dungeon Crawl Classics Limited Edition Treasure Chest
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1472 on: 11 July 2017, 20:45:02 »

The Black Archive

The Tower of London: home to ravens, Beefeaters and one of the most extensive collections of esoteric alien artefacts on Earth.Under the stewardship of UNIT, The Black Archive is charged with finding, storing and understanding the weirdest and most powerful alien Gadgets that come to our planet.Just as this unbelievably valuable and dangerous collection has expanded, so has UNIT itself evolved. No longer solely a military organisation, in the 21st century UNIT agents are as likely to be diplomats and investigators as they are soldiers.The Black Archive details the 21st Century organisation that collects, catalogues and protects some of the most incredible artefacts the Earth has ever know, and the collection itself.Play UNIT agents beyond the military, including alien UNIT characters with new UNIT Archetypes and new TraitsA collection of recent notable characters connected to The Black Archive and UNITDetails on The Black Archive itself - its history, its security measures and how it fits into your Doctor Who Roleplaying Game adventuresInformation on the vast Black Archive armoury, hospital and motor poolNew Gadget traitsThe mysteries of the Omega Locker are revealed and the mysteries of the Engima Vault are not!'The Black Archive. Highest security rating on the planet. The entire staff have their memories wiped at the end of every shift.'
Source: The Black Archive
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1473 on: 11 July 2017, 20:45:03 »

Adventurer's Alamanac

Set a date for adventure with The Adventurer's Almanac!An entire year's worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore all presented in a system-neutral format suitable for any fantasy campaign.The Adventurer's Alamanc also includes a fantastical calendar to bring structure to your game seasons, loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with.Don't let time run out on your campaign. Get the Adventurer's Alamanac today!
Source: Adventurer's Alamanac
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1474 on: 11 July 2017, 20:45:03 »

Karthun: Lands of Conflict

Karthun needs Heroes. Will you heed the call?Karthun was once a land of peace and prosperity. Then the release of the Worldfire and the breaking of the planes ushered in the Age of Conflict. Now, rules wage war against the legions of the Three Demon Kings, ravenous undead horrors... and each other. Karthun needs heroes to stand against the darkness, but to be a hero in Karthun is to be a legend, for even the gods can perish here. All that awaits the fallen is the cold embrace of the Mother of the Dead.Karthun: Lands of Conflict is an extensive epic fantasy setting for use with your favourite system such as Fate, D&D or Savage Worlds. You must own a system book of your choice to play. Inside, you'll find plenty of character ideas, locations, and NPCs to send your characters off on adventures galore. This book includes:Plenty of international strife and potential controversy to fuel a political intrigue plot, an extensive spy network designed to support campaign espionage, and warring nations to build epic battle campaignsSmaller locations and story seeds to support one-shots or shorter campaignsA sample bestiary, including new creatures like the Worldfire Hound and the Spinesnatcher, for your adventurers to defeatA variety of potential player character races and classes, including a new race, the IllynKarthun technologies to bring a new twist to the standard fantasy campaignAn adventure template to help you build your campaigns, as well as a starter adventure: The Black Cabinet
Source: Karthun: Lands of Conflict
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1475 on: 11 July 2017, 20:45:03 »

TimeWatch RPG: GM Screen and Resource Book

TimeWatch designer Kevin Kulp has travelled into the future where he's already completed the TimeWatch Game Master's Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process!*The TimeWatch GM's Screen is three-ply and portrait-oriented, with all-new art on one side by TimeWatch artist Rich Longmore and enhanced by 13th Age artist Lee Moyer. On the other side is the essential information and tables a GM needs to run a TimeWatch game.The Resource Book includes advice, guidance and rules for:Making combat in TimeWatch even more funStrategies for researching mission hooksPre-made Rebel organizations to bedevil or ally with your time-travelling Agents16 new time seeds for near-instant missions, organized by the Adversaries and Antagonists that each mission seed uses. If you read the Adversaries in the main book and thought, "that sounds fun but how would I use it?", you'll like this section.Protect the secrets of the future, present and past until the time comes to reveal them!*It's unlikely that an angry cyborg Kevin Kulp from 2025 will show up and demand to know where you got it, but maybe be prepared just in case.
Source: TimeWatch RPG: GM Screen and Resource Book
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1476 on: 11 July 2017, 20:45:03 »

TimeWatch RPG: The Valkyrie Gambit

A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and - worst of all - yourself!The Sphinx and the MadmanWhy does the Great Sphinx of Giza suddenly have your face? In an alternative history, you may be your own worst enemy... and your future self has a lot to answer for! Can you restore the true timeline?The Misery TrumpetsA peaceful autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is one of many, where do your allegiances lie?The Valkyrie GambitSomeone changed the outcome of World War II, using methods that defy TimeWatche's warning system. Now it's up to your team of time cops to solve the mystery, stop an assassination, prevent nuclear war, and maybe corral a stray rampaging dinosaur or two along the way. To the time machines!These one-shot adventures showcase what the TimeWatch RPG can do, and show GMs how to create their own time-travelling adventures.Face your past to save the future.
Source: TimeWatch RPG: The Valkyrie Gambit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1477 on: 15 July 2017, 13:45:05 »

90 Minutes of Mayhem

The 80's Action Movie Collaborative Roleplaying GameExperience the excitement of a movie, in just 90 minutes.Everyone knows that 80's movies are the best action movies ever! Adventure, explosions, cars, power-ballads, excitement, justice, ninjas, bad science, guns, flags and outrageous fun: all finished within an hour and a half.Well, now you can make one with just a couple of friends and some six-sided dice!90 Minutes of Mayhem uses an intuitive, rules-lite game engine to ensure that your roleplaying group can collaboratively tell the story of an entire movie story within an hour and a half, whilst still having the full experience of the greatest decade for action and adventure!FEATURES:A simple Five Step Character Creation System!One simple Game Mechanic to Resolve Everything!A Full Guide to Directing your 80's Action Movie!
Source: 90 Minutes of Mayhem
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1478 on: 18 July 2017, 19:45:02 »

Book of the Lost


Source: Book of the Lost
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1479 on: 18 July 2017, 19:45:03 »

Shadowrun Sixth World Tarot

Featuring the art of Echo Chernik.
Source: Shadowrun Sixth World Tarot
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1480 on: 18 July 2017, 19:45:03 »

Nations of Theah: Volume 1

Liberty! Equality! Freedom!Change is coming to Theah's western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. No, the people look towards revolution as the only respite.This book contains material for 7th Seas: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah's four western nations.
Source: Nations of Theah: Volume 1
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1481 on: 18 July 2017, 19:45:03 »

Tales from the Loop Dice Set

A set of 10 engraved custom dice, designed specifically for the Tales from the Loop roleplaying game. These 16mm dice are designed to support the game mechanics, but can also be used as normal six-sided dice for any game.
Source: Tales from the Loop Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1482 on: 18 July 2017, 19:45:03 »

Tales from the Loop Gamemaster Screen

This deluxe Gamemaster Screen for the Tales from the Loop roleplaying game is made out of three sections of 3mm thick hardback, measuring a mighty 855 x 216 mm when unfolded. The outside features beautiful full-colour artwork by Simon Stalenhag, and the inside contains charts and tables for easy reference during play.
Source: Tales from the Loop Gamemaster Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1483 on: 18 July 2017, 19:45:03 »

Tales from the Loop RPG

The ladscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the  the central piece of engineering magic that was the focus of the Loop's experiments.Sci-fi artist Simon Stalenhag's painting of Swedish 1980s suburbia populated by fantastic machines and strange beasts, have won global acclaim. Now, you can step into the amazing world of the Loop.In this roleplaying game you'll play teenagers solving mysteries connected to the loop. The game rules are based on Mutant: Year Zero, which was awarded with a Silver ENnie for Best Rules at Gen Con 2015.Key features:Create your unique player character - including skills, items, prides, problems, and relationships - in mere minutesExplore the secrets of the Loop in two main game settings - one based on the Swedish Malaren Islands, the other on Boulder Ciy, Nevada.Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.Paly the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science,
Source: Tales from the Loop RPG
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1484 on: 25 July 2017, 21:45:02 »

Dungeon Crawl Classic RPG Quick Start Rules


Source: Dungeon Crawl Classic RPG Quick Start Rules
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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