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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 617743 times)
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Spirit Games
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« Reply #1890 on: 13 November 2018, 23:45:01 »

Pathfinder Player Companion: Martial Arts Handbook


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1891 on: 13 November 2018, 23:45:02 »

Pathfinder Campaign Setting: Construct Handbook


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1892 on: 14 November 2018, 05:45:02 »

Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit


Source: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1893 on: 14 November 2018, 05:45:02 »

Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain


Source: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1894 on: 14 November 2018, 17:45:02 »

Starfinder Flip-Mat: Hospital

24" x 30" matFolds to 8" x 10"1" squares on each side.Somebody Call A DoctorWhether your heroes want to install cybernetic augmentations in their bodies, find a place to recover from seious wounds, or search for the source of an otherworldly plague, no Game Master wants to spend time drawing every nurse's station and operating room. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science-fantasy set pieces for the busy Game Master. This double-sided map features a futuristic, high-tech medical centre on one side and a sinister, abandoned infirmary on the other.Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Hospital, you'll be ready the next time your players need medical treatment for their injuries!
Source: Starfinder Flip-Mat: Hospital
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1895 on: 14 November 2018, 17:45:02 »

Pathfinder Flip-Mat Classics: Warehouse

24" x 30" mat1" squares on each side.Adventure in StockWho knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in Pathfinder Flip-Mat Classics: Warehouse? With a full suspicious scene on each side - one along the waterfront and the other with a holding yard - this durable accessory can serve as ambush site or hideout in any table top fantasy campaign.Flip-Mat ClassicsThe most popular Pathfinder Flip-Mats in history return! These fan-favourite maps feature versatile adventure settings - city streets, forests, ships, taverns and more - and now they're back for a repeat performance. Druable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come.
Source: Pathfinder Flip-Mat Classics: Warehouse
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1896 on: 14 November 2018, 17:45:02 »

Pathfinder Flip-Mat: Docks

24" x 30" mat1" squares on each side.Ports of Call!Whether your players want to brave the ocean waves and travel to far-flung ports or just start a fight with sailors, Pathfinder Flip-Mat: Docks has you covered. Each side of this Flip-Mat details a different waterfront: one is on the edge of a bustling metropolis while the other depicts a ramshackle pirate cove nestled in some far corner of the sea. This portable, affordable map measures 24" x 30" unfolded and 8" x 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal.Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Docks, you'll be ready the next time your players want to ditch the dungeon and explore strange new locales beyond the horizon.
Source: Pathfinder Flip-Mat: Docks
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1897 on: 14 November 2018, 17:45:02 »

Pathfinder Player Companion: Martial Arts Handbook

Remember Your Training!Combat is a way of life on Golariom - warriors across the world are constantly in search of the next fight, powerful technique, or weapon in order to improve their skills. Pathfinder Player Companion: Marial Arts Handbook offers new archetypes, feats, and equipment for adventurers of all kinds who rely on their physical prowess in combat, whether they turn themselves into living weapons with their punches and kicks or unleash their mastery with nunchaku and swords.Inside this book you'll find:Fighting styles from across Golarion, including battle dancers, who use impressive manoeuvres to dance around foes, and the black powder vaulters of Alkenstar, who use arobatics to leap across the battlefield!Dozens of new feats for all kinds of martial artists, including feats to improve combat manoeuvres and improvised combat, comination feats, and style feats like the high-fling dragonfly style!New abilities that draw upon the innate power of the body, including ki abilities for both qinggong monks and unchained monks, ninja tricks, and kineticist talents!This Pathfinder Player Companion is intended for use with the Pathfinder Roelplaying Game and the Pathfinder Campaign Setting but it can easily incorporated into any fantasy world.
Source: Pathfinder Player Companion: Martial Arts Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1898 on: 14 November 2018, 17:45:02 »

Pathfinder Campaign Setting: Construct Handbook

We Have the technology!Mortals have been obsessed with replicting life through metal and magic, and from their great labours come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powrful knowldege to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:Information on how to build a construct, as well as new modifications for your constructs.Atrchetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.New magic items that assist with both the creation of constructs and their destruciton.More than a dozen new constructs of all types including clockwork goblins, gladiator robots, sand goelms, and the powerful and enigmatic automatons.Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
Source: Pathfinder Campaign Setting: Construct Handbook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1899 on: 14 November 2018, 23:45:01 »

Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit

Defy the Cult!The mysterious cult of the Peacock Spirit has risen in force, and the time is right to strike a decisive blow against the worshipers of this long-forgotten god. According to ancient texts, the cult of the Peacock Spirit was first brought to this world by none other than Runelord Xanderghul himself, and with his return, it only grows more dangerous. Nestled high in a remote valley in the daunting Kodar Mountains, the cult's stronghold is known as the Temple of the Peacock Spirit. The heroes must journey to this legendary site and confont one of Thassilon's most dangerous threats.This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:"Temple of the Peacock Spirit," a Pathfinder adventure for 11th-level characters, by Jason Keeley.An examination of the asuras, a race of vengeful fiends born from the mistakes of the gods themselves, by John Compton.A presentation of several powerful occult rituals created by the runelords of Thassilon, by James Jacobs and Luis Loza.A bestiatry of monsters, including two new and powerful asuras, the lumbering guardians of nature known as basaans, the serpentine monstrosities known as bollas, and the enigmatic and deadly time dimensional, by Dan Cascone, John Compton, Nathan King, and Luis Loza.
Source: Adventure Path 136: Return of the Runelords (4 of 6) Temple of the Peacock Spirit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1900 on: 14 November 2018, 23:45:01 »

Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain

Elysium is a LieA vacation at a luxury resort located on an asteroid goes horribly wrong as the failities malfunction and the guests and staff turn violent. The heroes must protect theselves, aid others who have remained rational and hopefully find a way to stop the growing delirium, even if it means going through guests who have been transformed into hideous abominations! But what will the heroes do when they realize the same condition has begun affecting their own minds?This volue of Starfinder Adventure Path begins th eSignal of Screams Adventure Path an dincludes:"The Diaspora Strain," a Starfinder adventure for 7th-level characters, by Chris S Sims.Corruptions that grant powerful abilities while eating away at a character's soul, by Janson Keeley.Advice for running horror campaigns in Starfinder, as well as horror-themed feats, spells, and a new theme, by Epidiah Ravachol.An archive of alien terrors, including an ooze from the far depths of space and a fearsome acid-spitting arthropod, by Stephen Glicker, Chris S Sims, and James L Sutter.Statistics and deck plans for a sleek security vehicle, by Chris S Sims, plus a glimpse at a beautiful but haunted planet, by Owen KC Stephens.
Source: Adventure Path 10: Signal of Screams (1 of 3) - The Diaspora Strain
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1901 on: 14 November 2018, 23:45:01 »

Dungeon Mayhem

Split the part and UNLEASH the MAYHEM!Do you have the guts to bring home the glory?Play as one of four brave quirky characters - barbarian, paladin, rogue or wizard - battling it out in a dungeon full of treasure! With magic missiles flinging, duel daggers slinging, and spike shields dinging, it's up to you to be the last adventurer standing!Contents:Four 28-card decks4 hit point trackers4 hit point tokens4 reference cards16 damage tokens
Source: Dungeon Mayhem
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1902 on: 14 November 2018, 23:45:01 »

Dungeons and Dragons: DM Screen Waterdeep Dragon Heist (5th Ed)

This screen is the perfect companion for those dungeon masters running the Waterdeep: Dragon Heist adventure. The front features images of bustling streets, looming statues, and quiet alleys to inspire your players. The back displays references for some of the many exciting places to go and things to see and do, as well as the all-important Code Legal, a reminder of what not to do.
Source: Dungeons and Dragons: DM Screen Waterdeep Dragon Heist (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1903 on: 14 November 2018, 23:45:01 »

Warhammer Fantasy Roleplay 4th Edition

A Grim World of Perilous AdventureCan't put it down can you? You know what's in here. You've seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you'd like to walk away and life be all cake and daisies, but you know you're going here instead. You'll try to convince yourself it's because you're greedy for the loot, or can't resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog - he might be small but he's unreasonably vicious.Warhammer Fanatasy Roleplay takes you back to the Old World. Get the gang together, create your (anti) heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old West.
Source: Warhammer Fantasy Roleplay 4th Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #1904 on: 20 November 2018, 18:45:02 »

Waterdeep Dungeon of the Mad Mage

The Greatest Dungeon Of Them AllIn the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring aventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries. To what end? That question is a constant source of specilation and concern.This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirely of Halster's home. Twenty-three levels of Undernountain are detailed herein, along with the subtrranean refuge of Skullport. Treasures and secrets abound, but tread with care!For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Waterdeep Dungeon of the Mad Mage
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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