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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608977 times)
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« Reply #2055 on: 27 March 2019, 02:45:02 »

Taroticum and Other Tales

Tatoticum and Other Tales contains seven stand-alone scenarios for KULT: Divinity Lost. they are set in different times and locations and explore different parts of the Kult mythos. The scenarios are all designed to be quick and easy to pick up and play.TAROTICUMTaroticum is a scenario that revolves around a deck of Tarot cards that has the power to manipulate the illusion. It is set in London in 1892 and in 1992, in Inferno, and close to Achlys where time has ceased to exist. Explore the madmen of London, the power of the Tarotica and the secrets that dwell in Sandburn Mental asylum.OAKWOOD HEIGHTSNovember 2016. A grey and rainy Detroit. We follow a group of people from the DA's office and the local Police Force partaking in a crime scene reconstruction. Soon we learn that everyone has a hidden agenda as the story unfolds. Here we encounter the gruesome answers to why the accused Franklin Mills murdered the family at South Waring Street and what happened inside the wreckage of the rusty ship at the pier at Zug Island where the ritual murders took place. And what happened to the boy?LA CENAMiami 1973. The Cruz family is preparing a seven course dinner for their eldest son who is returning from Cuba with the last freedom flight. The city trembles in the summer heat and so are the tensions and hidden frustration in the Cruz family. What will remain of the family and why is the returning son behaving so strangely?THE SUMMITThe Monarch, a skyscraper existing in Elysium as well as in Inferno. A borderland of struggle and violence. Each floor is filled with gruesome scenes and madness and in the top floor the Architect of this mad construction awaits.ISLAND OF THE DEADOn the 12th of June 2013, flight DU13001 leaves Bangkok, Thailand. After just over an hour it crashes into the stormy sea. A few survivors drift ashore on a remote island. They have to adapt and survive in the strange jungle and try to get away before the island will devour them.LARAINE ESTATESet in the southern states of the US, in the late summer of 2018, a famous youtuber and urban explorer goes missing while breaking into the Laraine Estate, an old mansion with a long history. Deep beneath the old mansion something lurks, and drives people into lust and perversions.THE ATROCITY EXHIBITIONAt an exclusive midnight showing at the Cecil Torne Art Centre in the autumn of 2017, the complete works of Guy Vaquelines entire Triumph De La Mort collection will be displayed. What no one knows is that the paintings are infused with magic and bringing them together like this will have unexpected consequences.Taroticum and Other Tales is meant for an Adult audience. You need KULT: Divinity Lost to play Taroticum and Other Tales.
Source: Taroticum and Other Tales
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« Reply #2056 on: 27 March 2019, 02:45:02 »

Kult: Divinity Lost 4th Edition Core Rule

KULT: Divinity Lost is a reboot of the highly acclaimed and infamous contemporary horror role-playing game "Kult," originally released in 1991.This, the 4th edition of Kult, features a completely new rule-set, and the setting is updated to present day.Escape your nightmares, strike bargains with demons, and try to stay alive in a world full of pain, torture, and deathIn KULT: Divinity Lost, the world around us is a lie.Mankind in strapped in an Illusion.We do not see the great citadels of Metropolis towering over our highest skyscrapers.
Source: Kult: Divinity Lost 4th Edition Core Rule
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« Reply #2057 on: 27 March 2019, 02:45:02 »

Conan: Horrors of the Hyborian Age

Red in Tooth and ClawThose eyes grew and became gigantic and in them the Cimmerian glimpsed the reality of all the abysmal and blasphemous horrors that lurk in the outer darkness of formless voids and nighted gulfs.Horrors of the Hyborian Age is the definitive guide to the monstrous creatures inhabiting the dark tombs, ruined cities, forgotten grottos, dense jungles, and sinister forests of Conan's world. This collection of beasts, monsters, undead, weird races, and mutants are ready to pit their savagery against the swords and bravery of the heroes of the Hyborian Age.Drawn from the pages of Robert E. Howard's Conan stories, this roster also includes creatures and alien horrors from H.P. Lovecraft's Cthulhu Mythos to which Howard inextricably bound his Hyborian Age. Other entries are original, chosen carefully to reflect the tone and dangers of Conan's world.A variety of natural creatures, such as wild animals, dinosaurs, and living plant horrors.Elementals, golems, sapient magic circles, and other beings created with deep sorcery.Classic monsters presented with a Howardian flair, such as the siren, vampire, lamia, and mummy.Lovecraftian menaces such as Old Ones, colours from the Outer Dark, dimensional shamblers, shoggoths, and the abominable Tcho-Tcho.The monstrous offspring of the serpent god Set: giant serpents, the children of Yig, and the serpent-folk.New creature qualities and abilities, rules for creating mutations and chimerical horrors, and guidance for handling monsters and creatures in your Conan games.New Beast and Beast Master archetypes and backgrounds, and expanded rules for the Animal Handling skill.Stunning art produced by new and renowned Conan artists.Developed with leading Conan scholars, the creatures here haunt the recesses of the Hyborian world, and menace to the weak as well as the powerful.This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of core book to use.
Source: Conan: Horrors of the Hyborian Age
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2058 on: 27 March 2019, 14:45:02 »

Conan: The Monolith Sourcebook

"Consider what I have told you, barbarian," said Xaltotun. "You will have plenty of leisure. I have not yet decided what I shall do with you. It depends on circumstances yet unborn. But let this be impressed upon you: that if I decide to use you in my game, it will be better to submit without resistance than to suffer my wrath.!Since the introduction of fantasy into wargaming, Robert E. Howard's Conan has looked large across popular culture, recently inspiring the award-winning Robert E. Howard's Conan: Adventures in an Age Undreamed Of roleplaying game and Monolith's hit Conan boardgame. Here, for the first time ever, is the crossover between these two games; miniatures and roleplaying adventure meet in the Hyborian Age!Developed closely with Monolith Entertainment, The Monolith Sourcebook provides players and gamemasters with a host of exciting material: new campaigns for both games, standalone adventures, and advice for creating original boardgame adventures using the roleplaying resources.A Red Tide to Kush, a complete boardgame campaign with ten new scenarios.A solo-cooperative campaign made up of nine new scenarios for the boardgame.Shadows from Gulsaggah, a complete roleplaying adventure campaign set in the legendary Black Coast.Rules for solo and cooperative play for the boardgame.Guidelines for using Conan tiles and roleplaying resources to create new scenarios for the boardgame.Characters, monsters, equipment, and artifacts, from Amboola the Spearman to Xuthal's Crown.Get th emost out of Monolith's Conan boardgame with this essential sourcebook!Requires two Conan tile sets - Perilous Ruins & Forgotten Cities and Forbidden Places & Pits of Horror - to play; the Conan boardgame King's Pledge for tabletop action; and the Robert E. Howards' Conan: Adventures in an Age Undreamed Of core rulebook for roleplaying game excitement
Source: Conan: The Monolith Sourcebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2059 on: 27 March 2019, 14:45:02 »

Wrath and Glory Starter Set

The Wrath & Glory Starter Set is your portal to adventure in the Warhammer 40,000 universe!Take your first steps into the grim darkness of the far future and experience thrilling tales of the imagination.Inside this box, you'll find the essential game rules plus everything you need to pay bold characters facing dire threats amongst the bloodstained stars of the 41st millennium.Adventure starts here! Use this Starter Set to launch your game!Game Contents:Adventure book with guidance for beginning players and Game MasterBeginner's rulebook with everything you need to get started6 pre-generated characters, each with a deluxe character sheet and a background summary10 game diceTwo double-sided battlemapsArylic tokens to represent the characters, enemies, and other beings for the adventure
Source: Wrath and Glory Starter Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2060 on: 27 March 2019, 14:45:02 »

Tactical Maps Reincarnated

Combat CaretographyMaps are a key element of every Dungeons & Dragons campaign. Whether the map of a continent, country, city, or village, a map's importance in brining your world to life can't be overstated. The same can be said for encounter maps. Sometimes you need a visual representation of the area your adventurers are in or perhaps tactical combat is simply the way your group rolls.However you play, we've got you covered. Twenty beautifully rendered, tactical poster maps are contained herein, perfect for bringing any D&D game to life.
Source: Tactical Maps Reincarnated
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« Reply #2061 on: 27 March 2019, 14:45:02 »

Starfinder Critical Fumble Deck

Do you want to add a sense of danger or impending doom to attack rolls that come up woefully short in your Starfinder games? Do you want critically fumbled spells to tangle casters in ectoplasmic slime? Or do you think throwing the pin instead of the grenade is hilarious? When you roll a 1 on an attack, simply draw a card and apply one of four different effects based on attack type. These cards are designed to work with the Starfinder Roleplaying Game and can be used by players and GMs alike. Failing miserably has never been more fun.
Source: Starfinder Critical Fumble Deck
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« Reply #2062 on: 27 March 2019, 14:45:02 »

Starfinder Flip-Mat: Warship

24"x30" mat Folds to 8"x10"1" squares on each sideOpen the Gun Ports!Whether the heroes are at the helm of their own space cruiser battling enemy starships in the far reaches of the galaxy or boarding the enemy's flagship to take out the command-and-control centre of an invading fleet, no Game Master wants to spend time drawing every duty station and gun turret. Fortunately, with Paizo's latest Starfinder Flip-Mat, you don't have to! This line of gaming maps provides ready-to-use science fantasy set pieces for the busy Game Master. This double-sided map features two decks of an imposing warship - the command deck on one side and the gun deck on the other. Don't waste time sketching when you could be playing. With starfinder Flip-Mat: Warship, you'll be ready the next time your players go to war!
Source: Starfinder Flip-Mat: Warship
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2063 on: 27 March 2019, 20:45:02 »

Conan: Conan the Pirate

Welcome to the High Seas"To the devil with empty seas! We're bound for waters where the seaports are fat, and the merchant ships are crammed with plunder!"The Hyborian world is home to many dangerous people, and none are more savage, ruthless, or dastardly than its pirates, the scourge of the high seas. A menace to civilization itself, these seagoing bandits have their own ways, customs, and traditions, and Conan the Pirate explores pirates and the pirate world.Detailed within these pages are the countries up and down the coast of the Western Sea - proud Zingara wealthy Argos, the western reaches of Shem and Stygia, all the way down to fearsome Kush and the Black Kingdoms - as the setting for pirate-based campaigns. With this volume, CONAN characters can embark on campaigns of piracy, plunder, and high adventure!So, unsheathe your cutlass and ready yourself for a boarding action, to seize plunder and glory for your captain and fellow buccaneers!New archetypes such as the Marine, Galley Slave, Merchant Captain, and Smuggler round out the archetypes from the CONAN corebook.Pirate-themed talents, backgrounds, and gear, allowing you to create your own unique pirate characters, ready to plunder from the wealthy.A gazetteer covering the coastal kingdoms that Conan raided during his years as a pirate.A guide to running pirate campaigns, with all-new rules for piracy and plunder, and pirate events describing what happens between adventures.Conan described at the height of his pirate career, along with the crew of the Tigress.Statistics for ships - from the Argossean bireme to the Zingaran carrack - and a ship-to-ship combat system that allows player characters to pit their own vessels against their enemies on the high seas.Stunning art and maps, produced by world-renowned Conan artists.Developed with leading Conan scholars, these are the blood-red seas of the Hyborian world, just as Howard created them!This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.
Source: Conan: Conan the Pirate
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« Reply #2064 on: 27 March 2019, 20:45:02 »

Adventure Path 14: Dawn of Flame (2 of 6) - Soldiers of Brass

Hired GunsNow employees of the Deep Cultures Institute, the heroes are set to investigate what's happening in the sun. Burglars in the DCI museum throw that plan askew by stealing the institute's data. The missing files are compiled and cross-referenced rumours on potential intelligent life inside the Pact Worlds' star, none of them substantiated. Who might want such speculation and why? Following the robbers' path takes the heroes to the bubble-city of Corona and the infamous, unstable Brass Bazaar, where they learn the thieves weren't the only ones interested in the DCI's guesswork. The heroes must uncover who has the stolen data, find out where it's stored, and extract it. In the process, they discover more than they bargained for!This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:"Soldiers of Brass," a Starfinder Adventure for 3rd-level characters, by Crystal Frasier.An array of quirky locations in the Brass Bazaar, along with the people and items found in them, by Adrian Ng.A tourists' survey of the Burning Archipelago, by Kate Baker.An archive of elemental creatures, from mischievous mephits to cruel salamanders, by Crystal Frasier and Owen K.C. Stephens.Statistics and deck plans for an efreeti starship, by Thurston Hillman, and a vignette of a desert world that serves as a haven for damaged starships, by Christopher Carey
Source: Adventure Path 14: Dawn of Flame (2 of 6) - Soldiers of Brass
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2065 on: 27 March 2019, 20:45:02 »

Pathfinder Player Companion: Heroes of Golarion

I Can Show You the World!Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!Inside this book you'll find:Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.This Pathfinder player Companion is intended for use with the Pathfinder Replaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.
Source: Pathfinder Player Companion: Heroes of Golarion
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« Reply #2066 on: 27 March 2019, 20:45:02 »

Pathfinder Pawns: Return of the Runelords

The foes and monsters from the Return of the Runelords Adventure Path are ready to rule your tabletop with the Return of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Return of the Runelords campaign, including evil wizards, foul undead, sinister fiends, and even potential friends and allies. The pawns slot into size-appropriate plastic bases from any of the Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Return of the Runelords Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and Pathfinder Pawns: NPC Codex Box collections, provides pawns for all six adventures of the Return of the Runelords Adventure Path.Secrets of Roderic's CoveIt Came from Hollow MountainRuneplagueTemple of the Peacock SpiritThe City Outside of TimeRise of New Thassilon
Source: Pathfinder Pawns: Return of the Runelords
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« Reply #2067 on: 27 March 2019, 20:45:02 »

Adventure Path 140: Tyrant's Grasp (2 of 6) - Eulogy for Roslar's Coffer

You Can't Go Home AgainReturning to the land of the living, the heroes explore the ruins of the town of Roslar's Coffer, the centre of the devastating blast that hurled them to the afterlife. Populated with newly risen undead, twisted creatures, and wicked cultists of the Whispering Way. Roslar's Coffer offers danger around every corner. Can the heroes escape the poisonous fog that surrounds the town and warn the rest of the world of this rising threat to all life?This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:"Eulogy for Roslar's Coffer," a Pathfinder RPG adventure for 5th-level characters, by Jason Keeley.An introduction to several itinerant merchant groups active within the Lake Encarthan region and beyond, by Eleanor Ferron.A close look at the faith of Arazni, the Red Queen, fallen saint and unwilling ruler of an undead land, by Lyz Liddell.A presentation of the machinations and representative members for the nefarious death-obsessed Whispering Way, by Crystal Malarsky.A bestiary of monsters both exalted and corrupt, including two couatls that travel the world to aid others, a humanoid cursed with the touch of undeath, a monstrous undead spawned from tragic loss of life, and an invasive carnivorous plant, by Sarah E. Hood, Luis Loza, Jen McTeague, and Mikhail Rekun.
Source: Adventure Path 140: Tyrant's Grasp (2 of 6) - Eulogy for Roslar's Coffer
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« Reply #2068 on: 28 March 2019, 02:45:02 »

Pathfinder Flip-Mat: Wicked Dungeon

24" x 30" mat, 1" squares on each side.HIVE OF VILLAINYWhen heroes choose to chase down the fiendish, spooky, and downright villainous, Pathfinder Flip-Mat: Wicked Dungeon has you covered. Each side of this Flip-Mat details a different haunt for the purely wicked: one is a twisted labyrinth of briar walls, and the other is a hellscape prison of magnma, smoke, and burning iron. This portable map measures 24"x30" unfolded and 8"x10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase makers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!Don't waste your time sketching when you could be playing. With Pathfinder Fip-Mat: Wicked Dungeon, you'll be ready the next time your players want to face down frighteningly horrid foes.
Source: Pathfinder Flip-Mat: Wicked Dungeon
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2069 on: 28 March 2019, 20:45:02 »

Conan: Conan the Brigand

Welcome to Life Outside the LawBut not all men seek rest and peace; some are born with the spirit of the storm in their blood, restless harbingers of violence and bloodshed, knowing no other path...Conan the Brigand is the complete guide to the nomadic brigands of the Hyborian Age, providing the gamemaster and player characters with all the resources to run campaigns that embrace the path of the brigand, or are affected by it. Here within these pages are all the resources needed to bring to life this outlaw world!New material to expand your Conan campaign, with brigand-themed castes, stories, backgrounds, and equipment, allowing you to create your own unique brigands, nomads, and raiders.A gazetteer covering the kingdoms that Conan and his brigands raided - Khauran, Turan, and the city-state of ZamboulaDescriptions of important dignitaries and renegades of the region including Lord of Khawarizm, Kings Yezdigerd and Yildiz of Turan, Shah Amurath, Queen Taramis and her devilish twin sister Salome, Constantius the Hawk, Baal-pteor the Strangler of Yota-pong, the notorious pirate Sergius of Krosha, and the roguish Zaraporaskan rogue Olgerd Vladislav.Beasts and unnatural monsters - vultures, iron statues, desert devils, gigantic rukh, and the Devil in Iron himself, Khosatral Khel.A guide to running brigand campaigns, with all-new rules for raiding and plunder, and brigand-themed carousing events to fill the time between raids.Gods and magic of the nomadic lands, including cults of Erlik, Ishtar, Tarim, and Yazadi, and magic artifacts such as the legendary Tulwar of Amir Khurum.A write-up of Conan during the period he lived and breathed the brigand life, along with his most notorious followers.Guidelines for running a desert nomad camp, recruiting brigands, surviving in the hostile environments of the southeast, and descriptions of the rewards and dangers of raiding.Developed with leading Conan scholars, this is the place for Hyborian Age desert adventure, just as Howard created it!This book requires the Robert E. Howard's Conan: Adventures in an Age Undreamed Of corebook to use.
Source: Conan: Conan the Brigand
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