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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 245622 times)
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Spirit Games
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« Reply #2100 on: 10 May 2019, 17:45:02 »

Invisible Sun RPG: Book M

Even its name is a secret. Some say it comes from the Sodality of Vryn, which identifies thirteen currents of magic and gives each a letter designation - M is the 13th and most powerful. Others say the title refers to the original writer of the book, while still others believe it stands for mystery or - perhaps most simply and obviously - magic.Whatever the source of its name. Book M is one of the rarest and most sought-after grimoires. It's whispered to contain otherwise unknown spells, incantations, rituals, charms hexes, and more. Plus potions, amulets, bezoars, spiritstones, and madstones, as well as other physical ephemera. Within its pages a vislae might even discover artefacts of great power.This product contains:The 120-page hardcover Book M, with new fortes, long-form magic, and character and house secrets. And more guidelines and advice for making magic even easier - and more magical.200 new cards for spells, ephemera, and objects of power.This elegant and sturdy slipcase. It holds Book M with room for the forthcoming Invisible Sun supplements Secrets of Silent Streets, Teratology, and The threshold.Requires the Invisible Sun roleplaying game for play.
Source: Invisible Sun RPG: Book M
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2101 on: 10 May 2019, 17:45:02 »

The Witch Hammer

Mist blanketed the plateau, chilling and damp,causing Selisa to shiver as she and a dozen other newly arrived treasure hunters stood before the Huldra. The witch's firm eyes glared at them from behind her mask, assessing them one by one."What's going on?" Galar whispered "We haven't done any-"Selisa silenced her fellow explorer with a discreet kick to his shin. This was hardly the time for arguing. One barely dared to even breathe. The feeling of uneasiness grew stronger as the Arch Witch's gaze fell on Galar, and darkened."You..." The voice was hateful and as accusatory as the bony finger that pointed at Selisa's friend. "You are the prey." The witch turned to the wrathguard accompanying her, whose hands rested easily on the handle of his axe. "Take him away. And his companions too."Before Selisa or Galar had time to react, before the wrathguard had taken so much as a step towards them, the clear clang of a lonely bell cut through the air.The witch flinched, then glanced at the tower balancing on the edge of the plateau, ten steps away."Too late", she hissed, turning to those gathered before her. "Now plunderers, fight or die! The darkness you have awoken is upon us!"Karvosti - The Witch Hammer invites you to join the treasure hunt of a lifetime! Between these covers you will find not only the epic and action-packed adventure The Witch Hammer, but also nearly a hundred pages of campaign material describing the cliff of Karvosti and its surrounding area, including an extensive section with new rules and guidelines pertinent to the setting and adventure.Featured content:The Witch Hunter - the most dire and perilous treasure hunt since the days of Symbaroum.An extended account of the history, activities, factions and conflicts of the Karvosti region, to be read by both players and Game Masters.Twenty unique establishments where player characters may rest, eat, drink, gather information or seek an audience with local dignitaries.A comprehensive chapter for the Game Master, describing what lurks beneath the region's surface, with plenty of plot hooks to develop into adventures or entire campaigns.Guidelines on how to handle the exploration of ruins and the scheming going on in Symbaroum, plus plenty of additional rules including new abilities, traits, elixirs, artefacts, monsters and enemies.
Source: The Witch Hammer
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2102 on: 14 May 2019, 21:45:03 »

Night City

You can hear them moving up fast; faster than your meat legs can carry you. There's a snick as they pop the rippers and move in for the kill; you flatten against the alley wall, and brace your Minami against the slick, slimy stone. It's now or never, you think, slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening.Maybe if you'd known this was Blood Razor turf, you woulda been smart enough to stay clear after dark. Maybe there was another way to get crosstown and infiltrate Arasaka's Japantown base, but you didn't know it. Maybe if you'd stopped to download some info from a dataterm before you walked right into the sharp end, you wouldn't be here now, waiting to become a booster's latest mutilation victim...But you're never gonna know. Not now. You're not getting a second chance.Because this is NIGHT CITY.NIGHT CITY. A monster sourcebook containing over 180 jam-packed pages of information on the definitive CYBERPUNK setting! Hit the CONTROLLED URBAN ZONES with 3D maps and detailed, building PLANS, PERSONALITIES, ENCOUNTERS and CONTACTS. The FLASHMAPS Section puts you "on the spot" at the hottest restaurants, clubs, and theatres, as well as SCHEDULES, TRANSIT MAPS and AREA VIEWS. The ARTICLES Section interfaces you with background on SECURITY, PEOPLE OF THE CITY, GANGS & TURFMAPS, plus a U.S. 2020 overview! But that's not all - NIGHT CITY also comes with a full-colour, 2'x3' 3D map of downtown Night City, your backdrop for adventure.So, if you're looking for the ultimate dark future urban environment, take a trip to NIGHT CITY. Because you may not live to get another chance.
Source: Night City
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2103 on: 14 May 2019, 21:45:03 »

Tome of Mysteries

Open the Tome - If You Dare!In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options - and magnifies their peril - with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week "Roadhouse Regulars" online community.Tome of Mysteries requires Monster of the Week to play. In this supplement, you'll find:Eight new alternative Weird Moves that go beyond Use Magic.Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.Support for weird phenomena type Mysteries like those fond in Fringe or The X-Files.Tips and techniques used by experienced Keepers.29 fully detailed mysteries ready to drop into your game.Grab your friends and your gear,It's time to unlock the Tome of Mysteries!
Source: Tome of Mysteries
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2104 on: 14 May 2019, 21:45:03 »

Wrath and Glory Core Rules Limited Edition

Roleplaying in the Grim Darkness of the 41st MillenniumThis accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished. You will uncover lost secrets and devious schemes.This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.This is your story of Wrath and Glory.
Source: Wrath and Glory Core Rules Limited Edition
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2105 on: 15 May 2019, 15:45:02 »

The Woods 2nd Edition

Miniature Roleplay, Skirmsh and Battle Games in the wake of the faeIt is a thousand cycles since the fair ones left us.The woods grow thick and green across Talamhlar.The woods stood there long before the coming of the fae, they will stand there still after the tuatha are long gone.That time may not be long coming, for others have remained behind. Strange creatures lurk in the darkness, brought to the mortal plane to serve, work and hunt.Row, abandoned as we are, their hungry eyes turn towards our homesteads. Seeking shelter, seeking sustenance, seeking revenge.Includes:Rules for RPG, Skirmish and Battle GamesBackground to the land of TalamhlarDetailed bestiary of over 30 creature types13 Warband lists for Skirmish Games6 Army lists or battle GamesSolo play rulesRules for tunnel adventuresComprehensive Skill, Trait and Equipment listsCampaign rulesTerrain modelling guide
Source: The Woods 2nd Edition
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2106 on: 21 May 2019, 17:45:02 »

Dungeon World

Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory.Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end - failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!Designed to be ready for you to hack, remix, and build new content, Dungeon World includes systems for changing everything to suit your group including creating new races, classes, and monsters.To play you'll need this book, 3-5 player, some polyhedral dice, and 2-4 hours.Explore fantasy adventure roleplaying in a whole new way with Dungeon World!
Source: Dungeon World
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2107 on: 22 May 2019, 16:45:02 »

Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)

Adventure on the High SeasNestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for  the new and classic monsters in the adventures.Hoist your sails, pull up anchor, and set a course for adventure!A Dungeons & Dragons adventure for characters of levels 1-12.
Source: Dungeons and Dragons: Ghosts of Saltmarsh Limited. Edition (5th Ed)
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2108 on: 22 May 2019, 16:45:02 »

Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)

Adventure on the High SeasNestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone fool enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the sea lanes safe for all.This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1st to 12th level. Also inside are rules and DM advice for ships and sea travel, as well as deck plans for various vessels. An appendix provides rules for  the new and classic monsters in the adventures.Hoist your sails, pull up anchor, and set a course for adventure!A Dungeons & Dragons adventure for characters of levels 1-12.
Source: Dungeons and Dragons: Ghosts of Saltmarsh (5th Ed)
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2109 on: 29 May 2019, 14:45:02 »

Wurm: GM Screen

Thick card 4 panel screen with cave painting artwork.
Source: Wurm: GM Screen
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2110 on: 29 May 2019, 14:45:02 »

Voice of the Ancestors: Black Machairodus

It's such a shame that our Wurm characters never get to encounter saber-toothed tigers! Something had to be done about that. The only problem is that the European saber-toothed tiger, machairodus, died out about 200,000 years before the setting of Wurm. That would explain why the encounter the PC's are about to have will be a rather chilling one...
Source: Voice of the Ancestors: Black Machairodus
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2111 on: 29 May 2019, 14:45:02 »

Voice of the Ancestors No 2: Tales of the Man Eaters

In this second edition of Voice of the Ancestors, you will find:A Guide to Cannibalism, a game aid to introduce you to the lesser-known aspects of cannibalistic rituals,as well as three new scenarios:What We Did To Our Forefathers introduces a group of child characters to the dark side of their tribe's initiation rituals.Horror In The Deep is a scenario where the characters will have to enter a horrifying cage and find their way out after discovering its dark secrets.The Curious Quest Of The Spark Hunters is a tragic saga where a tribe of Bear-men will have to face the terrifying traditions of their new Long Men neighbours.
Source: Voice of the Ancestors No 2: Tales of the Man Eaters
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2112 on: 29 May 2019, 14:45:02 »

Voice of the Ancestors No 1: Tales of the Antler Bearers

This first edition of Voice of the Ancestors includes four brand new scenarios:The Red Crown, an open scenario where the characters will have to find their way among the complex intrigues of their tribe.The Ocher Hill, an initiation scenarios designed for child or adult characters.What Lies In Wait sees a group of Bear-men try to work with their Long Men neighbours to appease their Guardian Spirit.The Great Silence, an epic quest where the characters will have to battle a dark curse that could well drive them out of their minds
Source: Voice of the Ancestors No 1: Tales of the Antler Bearers
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2113 on: 29 May 2019, 14:45:02 »

Wurm: Role Playing in the Ice Age


Source: Wurm: Role Playing in the Ice Age
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #2114 on: 29 May 2019, 20:45:02 »

Pathfinder Battles: Ruins of Lastwall

Contains 4 collectible figures.
Source: Pathfinder Battles: Ruins of Lastwall
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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