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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608794 times)
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Spirit Games
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« Reply #2160 on: 26 June 2019, 19:45:01 »

Unlimited Power: A Sourcebook For Mystics

Was £23.99, Now £15.00 Due to 2 gouges taken out of spineA long time ago in a galaxy far, far away.Although the ancient Jedi Knights were the most notable Force users in the galaxy, they were not the only ones who learned how to use that mysterious power. On the edges of civilization, Mystics sift through the forgotten lore of all Force using traditions in the hopes of discovering the secrets of many powerful figures of legend.Unlock your full potential with Unlimited Power. This supplement expands upon the Force and Destiny Roleplaying Game, adding new content fir Mystics and other characters who desire to understand the mysteries of the Force. Walk the fine line between the light and the darkness as you master your abilities and unleash the true power in the galaxy!This supplemental rulebook includes:expanded character options including motivations, Moralities, species, and specializations.New signature abilities and two new Force powers that allow characters to summon ethereal items, alter the landscape around them, and even animate the dead.New weapons, armour, gear, vehicles, and starships to aid Mystics in their ongoing quest for knowledge, as well as rules for crafting alchemical potions and talismans.Expanded Gm guidance for Force duels and for including dark side Force user Player Characters in campaigns.
Source: Unlimited Power: A Sourcebook For Mystics
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2161 on: 09 July 2019, 20:45:02 »

City of Mist Master of Ceremonies' Toolkit

Ancoent Stories, Modeern CrimesIn this city, anyone could be a legend in disguise. King Arthur, Alice in Wonderland, or Tlaloc the Aztec Bain God live within regular Janes and Joes. The mythical is real, but no one can remember it. Millions of oblivious people walk these streets, thinking this city is ordinary, while the legendary skulk behind the veil of the Mist. Of the few who have become a Rift through this veil, many tap into their fantastical gifts to commit despicable crimes and unspeakable wrongs. The truth has never been so obscured... but perhaps there are still some who seek it.As the Master of Ceremonies (MC) you are the showrunner of your City of Mist series. You create the mysterious cases and dark crimes that await to be uncovered by your crew; you portray the villains, monsters, and lost souls with whom they will cross paths; and you push the lead characters to stop holding back and discover who they rally are.This book contains everything you need to create and run your own City of Mist games; insights into the hidden forces at play in the city, the rules for the MC, guides on noir narration and case writing, dozens of ready to use City locations, adversaries, and villain operations, and a complete sample case, "Gambling with Death".
Source: City of Mist Master of Ceremonies' Toolkit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2162 on: 09 July 2019, 20:45:02 »

City of Mist MC Screen

A three-piece landscape MC (GM) screen with summarized rules, suggestions and guidleines for MC moves, and naration tips.
Source: City of Mist MC Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2163 on: 09 July 2019, 20:45:02 »

City of Mist Player's Guide

WHO AM I?THIS IS THE QUESTION BURNING IN YOU.You have always been a part of two worlds. The one you call the 'real world' is a city full of people living out their ordinary lives, pushed in every diection by crime and corruption, love and passion, self-interest and alienation. The other world, inside you, holds an ancient legend, a never-ending mystery buried like a seed deep in your soul. You have been hypnotized by your everyday life so completely that you have forgotten all about it. But now your Mythos has awakened, and with it, untold powers.You are a Rift in the Mist, a gateway between the dirty city streets and something old and true, yet unfathomable. How far are you willing to go to bring your story to life? Who else around you is a legend in modern-day form? What are you willing to sacrifice to find the answers you seek? What nefarious forces will you unveil? And why doesn't anyone else remember what they really are?City of Mist is a cinematic detective roleplaying game set in a gritty city of ordinary people and legendary powers. Create your own comic-book characters and play through scenes full of action, suspense, investigation, and dreams. Use your characters' abilities, resources, and even feelings to power cinematic actions that will shape the course of your story. Steer your characters through profound transformations as you make hard choices and sacrifices to find answers and to fight for what truly matters.This book contains everything you need as a player in a City of Mist game: an introduction to the setting, the tools to create your own charactrs and evolve them, and the rules of the game.
Source: City of Mist Player's Guide
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2164 on: 09 July 2019, 20:45:02 »

Things From the Flood Gamemaster Screen

This deluxe Gamemaster Screen for the Things from the Flood roleplaying game is made out of three sections of 3mm hardback, measuring a mighty 855 x 216mm when unfolded. The outside features beautiful full-colour artwork by Simon Stalenhag, and the inside contains charts and tables for easy refrence during play.
Source: Things From the Flood Gamemaster Screen
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2165 on: 09 July 2019, 20:45:02 »

Things From the Flood

Somewhere out there beyond the cordons, beyond the fields and marshes, abandoned machines roamed like stray dogs. They wandered about impatiently, restless in the new wind sweeping through the country. They smelled something in the air, something unfamiliar.Welcome back to the world of The Loop - things are different now. Simon Stalenhag's paintings of Swedish retro futuristic suburbia, populated by fantastic machines and strange creatures, have won global acclaim. The award-winning Tales from the Loop Roleplaying Game was released in 2017 and let you experience this amazing world first hand. Now you can return to the Loop in this standalone sequel game that continues the story into the 1990s. But remember - this time you can die.Key features:Dive deeper into the secrets of the Loop and expereice the two game settings updated to the 1990s - The Malaren Islands in Sweden and Boulder City, Nevada in the USANew rules for scars and death - the stakes are higher and the risks greater.Investigate mysteries and overcome touble using fast and effective rules, based on the award-winning Year Zero game engine.Play the four complete scenarios included, tied together into a campaign called Prophets at Pandora.
Source: Things From the Flood
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2166 on: 10 July 2019, 02:45:02 »

1879: London or The Haunted City

London's calling - collect!This volume describes the London of 1879's alternative history in massive detail. From the gambling dens and brothels of the East End, to the manufactories along the Thames, to the elegant shops of the high street and the fashionable residences of the West End, the great metropolis is laid out ready for exploration and adventure. The inner workings of British politics, the secrets of the Research and Development departments, and the machinations of the secret societies are laid out for the enterprising gamemaster to inflict upon their players. With this book, one could run an extensive campaign in the 1879 game world wihout ever leaving the Great Smoke!1879 is a rolplaying game set in the late Victorian era of an alternative history, with low-level magic, high-level adventure, and vast possibilities as the Age of Steam gives way to the Age of Electicity. London, or The Haunted City, is the first gazetteer volume detailing the home of the Rabbit Hole and the capital of the British Empire. Geography walks through every borough and provides game-ready locations and Adventure Hooks. Transportation covers not only how you get around in London, but how The Knowledge works. Communications deals with telegraphy, the Royal Mail, how the post and trains work together, and that new-fangled telephone device. Politics describes the governance of the British Empire, one of the primary industries in London. Everybody keeps track of the Royal Family, so there's a bit of a writeup on them in here. Criminals doesn't just talk about types of crime endemic to London. It discusses the law in relation to the sorts of activities player characters are likely to get up to. Further chapters include History, Business, Culture, and Magic. At the end is a complete adventure, Baby Boojum, in which a kidnapping goes hysterically wrong.
Source: 1879: London or The Haunted City
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2167 on: 10 July 2019, 02:45:02 »

The Lost Notebooks of Leonardo da Vinci

Principia de Maniplum Potentia Magica UniversalisPeople will kill for them. Wizards will sell their souls for them. Wars could be fought for them. Kingdoms could topple if they fall into the wrong hands.What are they? They're the tomes everyone in New Europa wants to get their hands on. Based on the writings of Aristotle, written by Leonardo da Vinci, ordered destroyed by the Pope, this codex has been lost for centuries. Until now...Brought to New Europa from Beyond the Faerie Veil, the Secrets contained inside this Volume will change the Face of the world!This sourcebook includes:Words of wisdom, philosophy, and social critique from the Master himself: an invaluable view of 16th-centurh society in New Europa.Full annotation and commentary from the greatest sorcerous minds of the 19th century.A compendium of sorcerous devices.Rules for the construction of Magical Engines.Rules and information invaluable to any person who plays the great game. Especially if one is of sorcerous inclination.
Source: The Lost Notebooks of Leonardo da Vinci
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2168 on: 10 July 2019, 02:45:02 »

Pacific Rim

The Rim of the Cyberpunk WorldThe Pacific Rim. The name conjures up images of high-tech glitterlands. Here every dream can come true, realized by the tech-wizards of the Orient. But under the Westernized exterior lie traditions thousands of years old, and beneath the clean streets lurks a shadow world more sinister than any American sprawl.This is the Edge of the Cyberpunk gaming world: Hawaii to China, Japan to New Zealand. The "Rim" has it all: commerce, smuggling, piracy, and revolutions. This region is a place of surprising contradictions and diversity.It's all explained in this travel-style guide: Nineteen different countries are toured in detail, with NPCs and Adventure Hooks highlighted, plus regional maps. Read the Pacific Rim Sourcebook, your guide to the Mysteries of the East!
Source: Pacific Rim
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2169 on: 10 July 2019, 02:45:02 »

Wildside

Wheeling, Dealing, and Stealing.That's Life on The Street.And nobody knows it better than the man in the middle, the man who keeps the goods and the info flowing - the Fixer. In this hot new supplement for everyone's favourite dealmakers, you'll get down to the dark underbelly of Cyberpunk; the "grungy, nervous, jury-rigged, and illegal" milieu of the urban go-between, where Money meets the Street and the real business of 2020 survival begins.But being a Fixer's more than just shady alleyway deals. Wildside also lts you:Dive into the hi-rise world of the financial factors; the backstage manipulations of agents and managers; and the esoteric coinage of the info bros, with their dataman networks.Specialize your Fixer in over a dozen different ways from high-moving salesmen and Moneybags to the lowlife Leeches and Go-Betweens.Create your own "organizations." From setting up and running a "business" to a detailed dissection of the Street environment, Wildside gives you the details; up close and in your face.Think you were Cyberpunk before? You didn't know half, choomba. Now you're lookin' boga, dodgin' the gewalt, and fulfillin' your girl the hard way. Now you're walking the Wildside.
Source: Wildside
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2170 on: 10 July 2019, 02:45:02 »

Steam Age

Steam! The mighty force that drives the gears of the Falkenstein World; a force so powwerful the Age was named after it! Now at long last, the secrets of Steam are revealed to one and all in this stunning reprint of Popular Invention, the official Journal of Steam Age Technology and Invention. Marvel, Dear Reader, as we unveil before your Wondering Eyes:The Nautilus: Nemo's revolutionary Submersible revealed! And a Visit to the Myserious Island!Martian War Machines in Sussex: Truth or Hoax?The Albatross: Astounding Airship-vehicle of Robur, The Master of the World!Challengers of the Air: The Prussian Steam Zeppelin Forces!Battlefield Titans: The LandFortresses of the Iron Chancellor and a Look at the Secret LandFortrss Werks!The Very Latest in Steam Automotives for your Perusal!Direct From The "Stinkier Werks" of Bayuern: Inside a Bavarian Aeroship!Gigantic Steam Automations!Plus interviews with the Inventors and Masterminds Selected by You, the Readers, as Those Most Interesting, including:Captain Nemo - Jules Verne - Lord Tomino - Lady Ada, The Enchantress of Numbers - Robur the Conqueror - Ferdinand von Zeppelin and more!So join us, dear reader, for a journey into another Age, an Age of Marvels and Amazements. A Wonderous Time called the - Steam Age.
Source: Steam Age
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2171 on: 17 July 2019, 03:45:02 »

Star Trek Adventures: The Next Generation Bridge Crew

Space - the Final Frontier.These are the voyages of the Starship Enterprise...8 highly detailed, 32mm scale, unpainted resin miniatures of the crew of the U.S.S. Enterprise NCC-1701-D for use with Star Trek Adventures the tabletop role-playing game. This set contains Captain Picard, Commander Riker, Commander Deanna Troi, Commander Beverly Crusher, Lt. Commander Data, Lt. Commander Geordi La Forge, Lieutenant Worf, and Lieutenant Natasha Yar. Some assembly may be required
Source: Star Trek Adventures: The Next Generation Bridge Crew
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2172 on: 17 July 2019, 03:45:02 »

No Future


Source: No Future
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« Reply #2173 on: 17 July 2019, 03:45:02 »

Alpha Strike Commander's Edition

Command Your Destiny!In the BattleTech universe there remains one constant: the drums of war. And where there is war, valiant military commanders from the Great Houses, the Clans and other interstellar nations lead the charge of hulking BattleMechs, brave infantry, and daring aerofighters to certain victory or crushing defeat on the sprawling battlefields of distant worlds. Rally your troops onward into the fray, and surge forth to triumph over the enemy.Alpha Strike: Commander's Edition collects into one handy volume the revised fast-play rules from the original Alpha Strike and the expanded rules from Alpha Strike Companion. Take command of large-scale engagements with tabletop-miniatures gameplay designed for the modern wargamer. Use the force-creation rules to marshal your armies, charge them into battle, and either reap the rewards of conquest or taste the bitter pill of defeat. The future of the Inner Sphere is in your hands!
Source: Alpha Strike Commander's Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2174 on: 17 July 2019, 03:45:02 »

Shadowtun Sixth World Beginner Box

Risk It All!Shadows darken and deepen. They're cast by the enormous, world-striding megacorporations that grasp for power and strangle humanity in their clutches. By 2080, most of the planet has given in - bowing and scraping before their corporate overlords; setting their souls to the almighty nuyen. The corps gotta make a trillion, no matter who dies.But in the darkest depth, defiance flickers, spikes, mohawks, and tattoos flash, while blades and appetites sharpen. The ignored and the marginalized refuse to be ground down. And their reactions set their destiny. They may seek to repair the world's injustices, or build wealth to keep themselves safe, or just strike a match and watch the world burn.Regardless of the chosen path, they stand up and survive. They're called shadowrunners, and they risk everything...Wrestling magic energies, channelling them into power;Pitting their minds against the electronic void of the Matrix;Trading flesh and blood for chrome and steel to bevome more than human..Will you stand up, join them, and dare to risk it all!
Source: Shadowtun Sixth World Beginner Box
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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