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Author Topic: FFG: Fantasy Flight Games News  (Read 323969 times)
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« Reply #435 on: 14 January 2015, 18:30:03 »

The 2015 Store Championship Season Has Begun!

Find an Event Near You


With the new year comes a new season, and Store Championships are off to a strong start. Stores around the world have begun hosting Championships, and first-round byes for Regional Championships have already begun finding their way into the hands of players.


Find a Store Championship Near You


Store Championships kick off the tournament season each year, serving as the first major tournament series in FFG’s Organized Play program. Whether you’re looking for a leg up on your way to World Championship Weekend in November or searching for a local event larger than your usual game night, Store Championships are your chance to meet others, play your favorite game, and spend a day having fun. Find the Store Championship closest to you by following the links below:



Note: Our tournaments are listed alphabetically by nation and then by city. Please contact the event venue for more information about the tournament date, time, and other details.



Join FFG at the Games Center


Fantasy Flight Games is joining the action and hosting Store Championships at our Games Center in Roseville, MN! This past weekend saw Star Wars™: The Card Game and Warhammer: Diskwars Store Championships, but we still have five more exciting Store Championships to host. Join in the event, play against FFG staff, or just stop by and say hi on the following dates:



Share Your Store Championship Experience


FFG Organized Play is now on Twitter and Facebook. Follow us and tell us what deck or squad you’re bringing to Store Championships. If you’ve already played in a Store Championship, tell us how you did!


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Source: The 2015 Store Championship Season Has Begun!
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« Reply #436 on: 15 January 2015, 03:00:03 »

The 2015 Store Championship Season Has Begun!

Find an Event Near You


With the new year comes a new season, and Store Championships are off to a strong start. Stores around the world have begun hosting Championships, and first-round byes for Regional Championships have already begun finding their way into the hands of players.


Find a Store Championship Near You


Store Championships kick off the tournament season each year, serving as the first major tournament series in FFG’s Organized Play program. Whether you’re looking for a leg up on your way to World Championship Weekend in November or searching for a local event larger than your usual game night, Store Championships are your chance to meet others, play your favorite game, and spend a day having fun. Find the Store Championship closest to you by following the links below:



Note: Our tournaments are listed alphabetically by nation and then by city. Please contact the event venue for more information about the tournament date, time, and other details.



Join FFG at the Games Center


Fantasy Flight Games is joining the action and hosting Store Championships at our Games Center in Roseville, MN! This past weekend saw Star Wars™: The Card Game and Warhammer: Diskwars Store Championships, but we still have five more exciting Store Championships to host. Join in the event, play against FFG staff, or just stop by and say hi on the following dates:



Share Your Store Championship Experience


FFG Organized Play is now on Twitter and Facebook. Follow us and tell us what deck or squad you’re bringing to Store Championships. If you’ve already played in a Store Championship, tell us how you did!


...


Source: The 2015 Store Championship Season Has Begun!
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« Reply #437 on: 15 January 2015, 11:30:04 »

Tears in the Fabric of the World

Preview the Gates and Ancient Ones of Gates of Arkham

As a foulness shall ye know Them. Their hand is at your throats, yet ye see Them not; and Their habitation is even one with your guarded threshold. Yog-Sothoth is the key to the gate, whereby the spheres meet. Man rules now where They ruled once; They shall soon rule where man rules now. After summer is winter, and after winter summer. They wait patient and potent, for here shall They reign again.
    –H.P. Lovecraft, The Dunwich Horror

Travel from harsh city streets into mysterious Other Worlds in Gates of Arkham, a new expansion for Elder Sign. With the Ancient Ones growing ever stronger, the horrors have broken out of the museum’s confines and now run rampant throughout Arkham. Even worse, gates to Other Worlds are opening at locations across the city, in the Woods and the Black Cave, in the center of town at Independence Square, even within the Bank of Arkham and the South Church. Only by traveling through these gates and encountering the Other Worlds can you make Arkham safe once more. Only by defeating the horrors occupying Arkham can you prevent the terrible, doombringing Ancient Ones from awakening.

In today’s preview you will learn how gates connect Arkham to Other Worlds and what terrible dangers these gates pose for human civilization. You’ll also learn about two of the new Ancient Ones featured in Gates of Arkham, whose mere tentative stirrings open these gates that not only destabilize time and space but also let loose terrible monsters into the city.

 

Passages Between Worlds

The gates opening throughout Arkham have released not only Vampires or Cultists, but inhuman and vicious creatures such as Night Gaunts, Gugs, and Dholes into the streets. These monsters haunt the Miskatonic shores and lurk in dark hallways, stalking their next victims. Worse than the monsters, the gates themselves make locations that might seem safe – the Police Station, the Arkham Asylum, St. Mary’s Hospital – dangerous, unstable passages into Other Worlds where the bravest investigators might fear to venture.

You have always been able to visit Other Words in Elder Sign. In Gates of Arkham, however, visits to Other Worlds take on a renewed importance. Now a multitude of effects, from Mythos cards to the advancement of the doom track can cause gates to Other Worlds to open. When a gate opens and an Other World is revealed, a gate marker is placed on both that facedown Other World and an Arkham Adventure card, showing the link between them. Until the Other World adventure is resolved and the gate is sealed, no investigator can move to or attempt that Arkham Adventure.

A gate may open, for instance, in the back booth at Velma’s Diner – but only by passing through that gate will the investigators learn what Other World it connects to. It may lead to the City of Gugs, a mausoleum-like realm that offers an Elder Sign, a Unique Item, and the chance to retreat doom to the investigator who completes an adventure there. However, be careful that you do not fall victim to vicious gugs, ghasts, or ghosts inhabiting this Other World. Or, from Velma’s diner you may walk into submerged, sanity-draining Ancient Sarnath, where even the hardiest investigators are reluctant to go.

Three sets of gate markers, along with several markers for sealed gates, are included in Gates of Arkham. If you are asked to open a fourth gate, you must spawn a monster instead. If all Arkham Adventures have either an open gate or a sealed gate marker on them and another gate opens, a gate burst occurs. You must then advance doom and remove all sealed gate markers before adding another gate and venturing into the Other World where it leads.

 

 

The Lurker at the Threshold

All four of the Ancient Ones introduced in Gates of Arkham cause gates to open as they awaken. As the guardian of the gates, Yog-Sothoth is feared even by other Ancient Ones. He is the eldest of them all, the omniscient lurker at the threshold, eager to consume all life forms that come within his reach, and his reach only increases as the boundaries between worlds become blurred. His awakening is the catalyst for the terrible End Times, and you will need fifteen Elder Signs to ensure that he remains asleep. While still asleep he is quite capable of shredding the dimensional fabric and unleashing plentiful horrors.

If Yog-Sothoth is the Ancient One, a gate opens every midnight. Four more gates will open over the course of his awakening. He causes more gates to open than any other Ancient One does, destabilizing locations throughout Arkham, pulling monsters into the world, and hastening the advance of doom. Yog-Sothoth also prevents investigators from using spells, focusing dice, and receiving assistance when they are in Other Worlds. So, even as a multitude of gates are opening, Yog-Sothoth makes it more difficult for investigators to seal those gates – or even survive.

 

A Sight Worse than Death Itself

The Ancient Ones are hideous to look upon, and the sight of one has been known to drive even the most fearless men insane. Yet only the dark god Ghatanothoa eternally paralyzes those who look upon him, transforming their bodies to stone and leather while their brains remain living and functional within, all too aware of their helpless imprisonment. Long ago, this hellish demon held sway over the ancient land of K’naa; now he waits just outside of Arkham, eager to rule again.

It takes only ten Elder Signs to defeat Ghatanothoa, but there are only nine spots on his doom track, so you do not have much time to gather those priceless tokens. Your search for them will likely take you into Other Worlds, especially with gates opening throughout Arkham, but Ghatanothoa’s presence makes traveling to Other Worlds quite deadly. When an investigator completes an Other World adventure, he rolls a green die. On a terror result, the investigator is devoured, having met Ghatanothoa’s annihilating gaze.

Through the Gates

The gates tearing at Arkham’s dimensional fabric are as big a threat as the Gugs lurking in back alleys, the Cultists performing black magic in the forest, or the bootlegging gang wars that have claimed countless innocent victims. Only by venturing through the gates into the unknown can you make time and space cohere again and prevent the terrible Ancient Ones from taking over the world.

Pre-order Elder Sign: Gates of Arkham from your local retailer today!

...


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« Reply #438 on: 15 January 2015, 20:00:02 »

Government Conspiracies

A Preview of For the Greater Good for Call of Cthulhu: The Card Game


“During the winter of 1927-28 officials of the Federal government made a strange and secret investigation of certain conditions in the ancient Massachusetts seaport of Innsmouth. The public first learned of it in February, when a vast series of raids and arrests occurred, followed by the deliberate burning and dynamiting – under suitable precautions – of an enormous number of crumbling, worm-eaten, and supposedly empty houses along the abandoned waterfront.”

    –H.P. Lovecraft, The Shadow Over Innsmouth


Furtive cultists and alien monsters prowl the alleys and hillsides of Call of Cthulhu: The Card Game. They crave blood and power, they offer sacrifices to dark gods, and they bide their time until the stars are once again properly aligned and their evil machinations bring the world to ruin. All the while, they carefully conceal the terrifying secrets of their very existence from the unsuspecting masses.


How, then, can humanity fight back against a foe it scarcely knows exists?


The answer is that we rely upon the efforts of a few individuals who have uncovered fragments of the truth. These individuals may each see only a small fraction of the terrors that threaten our existence, but in the For the Greater Good deluxe expansion, many of them band together as members of the Agency faction. United, they wage a secret war against the hordes of vile cultists, monsters, and servitors.


In today’s preview, we take a look at these defenders of humanity and their reasons for keeping their efforts secret.


Humanity’s Secret Defenders


With its focus on the Agency faction, For the Greater Good lends a massive measure of new strength to one of the game’s largest subtypes, government.


Still, even though the government subtype is one of the game’s largest and has its origins all the way back in the Core Set, it has hitherto offered remarkably little in the way of synergy. Only two existing cards provide the game’s forty different government characters with any advantageous tricks or bonuses: Special Agent Clarkston (Aspirations of Ascension, 61) lowers their cost, and The Company (Seekers of Knowledge, 43) gives them Toughness.


Now, however, For the Greater Good gives the government subtype a much greater reach. For starters, Lt. Wilson Stewart (For the Greater Good, 16) can work with your government characters to reduce the costs of your Agency characters; he can exhaust to reduce the cost of an Agency character by an amount equal to the number of government characters you control. Meanwhile, the Military Attaché (For the Greater Good, 15) adds valuable Arcane icons to your government characters, shoring up one of the faction’s greatest weaknesses.


Altogether, the introduction of these two characters from For the Greater Good, combined with the efforts of Special Agent Clarkston and The Company, means that your government characters are going to be more cost-effective and tougher than ever. They’ll also be more capable of rushing toward early leads, investigating stories, and readying during the Arcane struggle in order to defend on your opponent’s turn.


And that means that the expansion’s other government characters arrive in a new context, one wherein the government subtype is more meaningful and more potent than ever.



   
       
           
           
       
       
           
           
       
       
           
           
       
   
Officer Gibson (For the Greater Good, 4) becomes a great early-game defender who only becomes more powerful as he gains Toughness and Arcane icons, even while helping Lt. Wilson Stewart lower the cost of other government characters. All the while, his immunity to your opponent’s triggered effects makes him a great target for attachments like Shotgun (Core Set, 14) and Snowmobile (For the Greater Good, 21).
Even if you can’t draw an early Military Attaché, you can still gain Arcane icons at a story by sending the new government character, Warrant Officer (For the Greater Good, 10). Armed with a wrench and a flashlight, this Warrant Officer grants both an Arcane icon and a Combat icon to each of your Agency characters at the same story. Because his response triggers when he’s committed, these icons last until the end of the phase, even if your Warrant Officer flees the story in terror.
The Terror struggle is much less of a concern for one of the expansion’s other government officials. The Heroic General Edward Irving (For the Greater Good, 18) not only boasts Willpower and Toughness, but he can ready himself any time he loses a Terror struggle. Here, in a nutshell, we see the embodiment of the Agency’s most heroic tendencies: as its members confront unfathomable threats that might drive lesser individuals insane, they don’t use their time to seek accolades, but just to battle through the first waves in order to find some means to drive back and defeat any subsequent waves.

The Untold Story


Why don’t we know more about the Agency’s efforts to confront the Ancient Ones and their minions? There are two possible explanations, neither of which precludes the other.


One possibility is that the government characters from For the Greater Good follow the examples set by General Edward Irving and Lt. Wilson Stewart. They keep their work secret because they understand how maddening it could be if the world at large were ever to learn that its very existence was constantly threatened by forces it couldn’t possibly understand.


But there is another possible theory for the Agency’s secrecy. Some speculate that the individuals responsible for extending the Agency’s global networks may, in fact, operate with far less noble intentions. After all, in a faction that has mastered the art of bureaucracy, it’s all too easy for some individuals to hold secrets that lie within larger secrets that are themselves nested within the layers of other secrets.


Alongside its brazen proficiency in the Combat struggle, the Agency has a long history of conspiracies, cover ups, and bureaucratic Red Tape (For the Greater Good, 27). Its members have specialized in eliminating incriminating evidence since the Core Set and Torch the Joint! (Core Set, 18), but a few careless slip-ups have tipped others to their involvement in deeper events. We’ve seen evidence of a greater Cover Up (Perilous Trials, 22), which leads directly toward speculation about the nature of the Agency’s conspiracies and those members involved.


The increase in the number and efficiency of government characters seems, also, to correlate with the introduction of four new conspiracies, all of which offer Agency players new and powerful means of conducting their business away from prying eyes.



Players with Agency decks that feature a lot of low-cost characters or make use of ample cost reduction may wish to explore the faction’s involvement in The Blackwood Initiative (For the Greater Good, 35). While it’s in play, The Blackwood Conspiracy plays resourcing and card advantage against each other, forcing unprepared players into truly difficult decisions as they grapple with how they wish to balance two of the game’s essential elements. Meanwhile, even though this potent conspiracy is Loyal and costs two resources, you can get it into play for just one resource via Cover Up, even before your opponent manages to resource his first card.



If you’d prefer to resource normally but want to control how your opponent commits to stories, you could instead play a copy of The Usual Suspects (For the Greater Good, 32). Playing to the Agency’s strengths, this conspiracy replaces the Terror struggle with a second Combat struggle, but you might not really want to win this conspiracy. First of all, it’s not necessarily the best target for your investigations. Instead of requiring five success tokens, The Usual Suspects requires eight, meaning it takes at least one additional turn to score. Second, its game text protects the characters you commit elsewhere from the disruptive and harmful effects of non-unique characters like Wheelman (Denizens of the Underworld, 19), Ya-te-veo (The Unspeakable Pages, 91), and even the terrifying Ravager from the Deep (Core Set, 46).


Additionally, its presence on the table may prevent your opponent from aggressively pursuing success tokens with characters like the Alternative Historian (Seekers of Knowledge, 15) and Faceless Abductor (The Order of the Silver Twilight, 7).



The Anderson Building (For the Greater Good, 34) presents an alternate means of controlling how your opponent commits to stories. So long as The Anderson Building is in play, any time a player succeeds at a story, he must trigger its effect as though he had won it. While this is a great way to draw a lot of cards through Chaos Unleashed (The Shifting Sands, 8), it’s also a powerful disincentive to the commitment of too many characters to The Ninth Plague (The Shifting Sands, 2) or Within the Ice (The Shifting Sands, 4).



Finally, there’s an elite sect of Agency operatives toiling behind the scenes to conduct The Great Work (For the Greater Good, 33). As long as this conspiracy remains in play, players cannot trigger effects from out of play, unless they have a character commit to it. This means your opponent can’t play events, sneak up on you with Black Dogs (Words of Power, 29), or confound you with the sudden appearance of his diabolical Dreamlands Fanatics (In the Dread of Night, 47). Even the mighty Descendant of Eibon (The Terror of the Tides, 75) is thwarted by this conspiracy, as are all effects your opponent might hope to trigger from the discard pile.


Now that they have put such powerful, far-reaching conspiracies into motion, the Agency’s government officials are certain to vie for the title of the most secretive faction within Call of Cthulhu: The Card Game, especially when you consider the synergies its conspiracies have with such conspirators as Abbess Allegria Di Biase (Terror in Venice, 1) and Intelligence Agent (For the Greater Good, 7).


To What End?


The only question that remains is whether these conspirators are working in the shadows on behalf of humanity, or if they’re merely pawns for other, more sinister players. Could it be that all their efforts to defend human civilization are being secretly corrupted and perverted?


In our next preview of For the Greater Good, we’ll take a look at two Agency deck lists that may look outwardly similar, but ultimately reveal some profoundly ominous differences.


Until then, head to your local retailer, and pre-order your copy of For the Greater Good!

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« Reply #439 on: 16 January 2015, 04:30:03 »

What Lies Beneath

The Deep Realms Expansion for Talisman Is Now Available

The tavern maid rushed out of the dungeon with enough gold tucked in her skirts to make sure she’d never have to work another day in her life. No, bigger and better things awaited her just on the other side of that rickety wood and rope bridge. She paused and looked back into the darkness for a second, but when she turned around again a towering knight in full armor stood before her. As the knight raised his sword, she looked up at its face, thinking to beg for mercy. Inside the helmet was a skinless, grinning skull.

The Deep Realms, an expansion for Talisman 4th Edition, is now available at your local retailer and in our online store.

Designed by Jon New, the designer of Talisman: The Nether Realms, in collaboration with our own Samuel Bailey, The Deep Realms opens up the dark, haunted, and rat-infested passages between the Dungeon and the City regions. A perilous bridge allows you to travel across the Deep Realms, or you can venture deeper, into the Old Sewers and the Catacombs. These tunnels are filled with tantalizing wealth – and terrifying, life-threatening dangers.

Important: Both The Dungeon and The City expansions for Talisman Revised 4th Edition are required to play with The Deep Realms.

Crossing the Bridge

Perhaps you’ve met trouble in the City and are hoping that the treasures concealed in the Dungeon will solve your problems. Perhaps you have barely survived the Dungeon’s perils and are rushing towards the City for healing, a hot meal, and some rest. The bridge between the Skull Passage and the Rat Run provides a shortcut – but not without its own dangers.

Some unsavory people like to lurk at this gloomy crossroads. As you cross the bridge you might gain a Follower that you never wanted, such as the Jinx. If you’re fortunate, you may stumble upon something valuable left behind by another traveler, such as a Broken Sword that can be reforged, or the Tome of Ages, which lets you to spend fate in order to avoid missing a turn. However, on the bridge you also may encounter rats that have wandered out of the sewers in search of food, or a wraith hunting fresh souls. If the bridge proves too treacherous, you can always turn back and retrace your steps through the Dungeon or the City – or try to find a way out through the dark tunnels below.

The Lairs of Wraiths and Rats

From the Cavern space in the Dungeon you can venture into the Catacombs, a labyrinth of tunnels where evil Spirits are more powerful than normal. If you escape the numerous traps and withstand the horrors, you can progress to the Throne Room and try to wrest some treasure from the monstrous Wraith Lord. If you defeat him, you’ll emerge with your booty wherever you like in the Outer Region. If you fail, you’ll be magically transported back to the Hall of Darkness in the heart of the Dungeon.

If you’re in the City, you may walk from the Thieves’ Alley into the infested Old Sewers, where rats of all varieties gain extra Strength in the dank darkness. Deep within the sewers you’ll find the Rats’ Nest, where their giant, vicious queen sits atop a horde of valuable Objects. If you win a fight against her, you can take an Object from that horde. If she wins, her vermin minions will carry you to the Rats’ Road in the City and leave you there empty-handed.

Delve into the Darkness

The Deep Realms are filled with rodents, wraiths, zombies, harmful Followers, and challenging Traps. Yet those willing to brave the perils of these unlit and inhospitable regions may be rewarded with not only desirable Objects and valuable Treasures, but perhaps even a Talisman to ease their journey towards the Crown of Command.

Find out what lies beneath the Dungeon and the City. Pick up your copy of The Deep Realms today!

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« Reply #440 on: 16 January 2015, 13:00:05 »

Fog on the Barrow-downs

A New Standalone Scenario Is Now Available for The Lord of the Rings


“He was suddenly aware that it was getting very cold, and that up here a wind was beginning to blow, an icy wind. A change was coming in the weather.”

    –J.R.R. Tolkien, The Fellowship of the Ring


Fantasy Flight Games is proud to announce that Fog on the Barrow-downs is now available for The Lord of the Rings: The Card Game!


Brave a perilous journey across the barrow-downs, and come face to face with the barrows’ terrible wights. First released in 2014 as part of a special Fellowship Event, Fog on the Barrow-downs is a fifty-four card scenario for The Lord of the Rings: The Card Game directly inspired by one of the early chapters in The Fellowship of the Ring. You’ll need all your courage to survive. You’ll also need to be careful you don’t end up trapped in one of the barrow-wights’ tombs, for the danger of winding up inside a barrow, separated from your friends, is a very real threat.


Moreover, just as with the The Old Forest scenario that came before it, Fog on the Barrow-downs can also be played in campaign mode as part of your The Lord of the Rings campaign. In addition to its quest and encounter decks, Fog on the Barrow-downs comes with a new campaign card and a powerful boon.


From the house of Tom Bombadil, the scenario’s four quest stages and forty-one encounter cards lead you into the thick of the barrow-downs… It’s up to you to find a way out.



Trapped Inside a Barrow


“Then suddenly he knew that he was imprisoned, caught hopelessly; he was in a barrow.”

    –J.R.R. Tolkien, The Fellowship of the Ring


In The Fellowship of the Ring, the journey that Frodo and his companions take across the barrow-downs nearly ends in disaster. Frodo is ensorcelled, captured, and dragged into a tomb, along with Sam, Merry, and Pippin. As dread washes over him, Frodo scarcely manages to summon forth his courage. He resists the wight and calls for Tom Bombadil, who eventually saves the Hobbits.


When you play through Fog on the Barrow-downs, you’ll be able to share some of the panic that Frodo felt when he found himself imprisoned. In order to defeat the scenario, you need to pass through the Standing Stones (Fog on the Barrow-downs, 6), which means that at least one player must leave the fellowship, only to be trapped inside a Great Barrow (Fog on the Barrow-downs, 7), isolated at his own staging area.



There, inside the Great Barrow, you’re separated from your friends, unable to aid them or receive their aid, and although previous scenarios for The Lord of the Rings: The Card Game have also split the fellowship, none have done so in quite the same way, leaving your friends to face the wights among the barrow-downs, even while you must survive the other wights residing within their tomb.


It’s possible, too, that your friends may also be caught by the wights and buried. There are five copies of Great Barrow, so the longer you spend trapped at your own stage four, the greater the odds are that your allies will get caught, themselves. And then the pressure really starts to mount, both because you need everyone to reconvene at stage three in order to win and because the wights that you’ll face inside the barrows can prevent you from drawing extra cards, gaining extra resources, and lowering your threat.


Fortunately, the trials you’ll face in the barrow-downs don’t take you too far from Tom Bombadil’s home, and there’s a good chance that Tom Bombadil (Fog on the Barrow-downs, 19) may appear just as you fear you’ll be overwhelmed, sing one of his cheery songs, and help you on your way.


In campaign mode, you may even be able to take one of Tom’s songs with you. If you complete your passage through Fog on the Barrow-downs, you earn the boon, Ho! Tom Bombadil! (Fog on the Barrow-downs, 21), which allows you to cancel the “when revealed” effects of any one encounter card you face later in the campaign. However, you’ll want to use this boon wisely; once you use it, it’s removed from the campaign pool, and Tom’s cheery voice will be nothing more than a memory.


Enter the Barrow-downs Today!


“Don’t you go a-meddling with old stone or cold Wights or prying in their houses, unless you be strong folk with hearts that never falter!”

    –Tom Bombadil, The Fellowship of the Ring


How strong is your heart? Will your courage hold up to the trials of Fog on the Barrow-downs? Now is the time to find out. Pick up your copy today!

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« Reply #441 on: 16 January 2015, 21:30:03 »

Fog on the Barrow-downs

A New Stand-alone Scenario Is Now Available for The Lord of the Rings

“He was suddenly aware that it was getting very cold, and that up here a wind was beginning to blow, an icy wind. A change was coming in the weather.”
     –J.R.R. Tolkien, The Fellowship of the Ring

Fantasy Flight Games is proud to announce that Fog on the Barrow-downs is now available for The Lord of the Rings: The Card Game!

Brave a perilous journey across the barrow-downs, and come face to face with the barrows’ terrible wights. First released in 2014 as part of a special Fellowship Event, Fog on the Barrow-downs is a fifty-four card scenario for The Lord of the Rings: The Card Game directly inspired by one of the early chapters in The Fellowship of the Ring. You’ll need all your courage to survive. You’ll also need to be careful you don’t end up trapped in one of the barrow-wights’ tombs, for the danger of winding up inside a barrow, separated from your friends, is a very real threat.

Moreover, just as with the The Old Forest scenario that came before it, Fog on the Barrow-downs can also be played in campaign mode as part of your The Lord of the Rings campaign. In addition to its quest and encounter decks, Fog on the Barrow-downs comes with a new campaign card and a powerful boon.

From the house of Tom Bombadil, the scenario’s four quest stages and forty-one encounter cards lead you into the thick of the barrow-downs… It’s up to you to find a way out.

Trapped Inside a Barrow

“Then suddenly he knew that he was imprisoned, caught hopelessly; he was in a barrow.”
     –J.R.R. Tolkien, The Fellowship of the Ring

In The Fellowship of the Ring, the journey that Frodo and his companions take across the barrow-downs nearly ends in disaster. Frodo is ensorcelled, captured, and dragged into a tomb, along with Sam, Merry, and Pippin. As dread washes over him, Frodo scarcely manages to summon forth his courage. He resists the wight and calls for Tom Bombadil, who eventually saves the Hobbits.

When you play through Fog on the Barrow-downs, you’ll be able to share some of the panic that Frodo felt when he found himself imprisoned. In order to defeat the scenario, you need to pass through the Standing Stones (Fog on the Barrow-downs, 6), which means that at least one player must leave the fellowship, only to be trapped inside a Great Barrow (Fog on the Barrow-downs, 7), isolated at his own staging area.

There, inside the Great Barrow, you’re separated from your friends, unable to aid them or receive their aid, and although previous scenarios for The Lord of the Rings: The Card Game have also split the fellowship, none have done so in quite the same way, leaving your friends to face the wights among the barrow-downs, even while you must survive the other wights residing within their tomb.

It’s possible, too, that your friends may also be caught by the wights and buried. There are five copies of Great Barrow, so the longer you spend trapped at your own stage four, the greater the odds are that your allies will get caught, themselves. And then the pressure really starts to mount, both because you need everyone to reconvene at stage three in order to win and because the wights that you’ll face inside the barrows can prevent you from drawing extra cards, gaining extra resources, and lowering your threat.

Fortunately, the trials you’ll face in the barrow-downs don’t take you too far from Tom Bombadil’s home, and there’s a good chance that Tom Bombadil (Fog on the Barrow-downs, 19) may appear just as you fear you’ll be overwhelmed, sing one of his cheery songs, and help you on your way.

In campaign mode, you may even be able to take one of Tom’s songs with you. If you complete your passage through Fog on the Barrow-downs, you earn the boon, Ho! Tom Bombadil! (Fog on the Barrow-downs, 21), which allows you to cancel the “when revealed” effects of any one encounter card you face later in the campaign. However, you’ll want to use this boon wisely; once you use it, it’s removed from the campaign pool, and Tom’s cheery voice will be nothing more than a memory.

Enter the Barrow-downs Today!

“Don’t you go a-meddling with old stone or cold Wights or prying in their houses, unless you be strong folk with hearts that never falter!”
     –Tom Bombadil, The Fellowship of the Ring

How strong is your heart? Will your courage hold up to the trials of Fog on the Barrow-downs? Now is the time to find out. Pick up your copy today!

...


Source: Fog on the Barrow-downs
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« Reply #442 on: 17 January 2015, 06:00:04 »

2015 Warhammer 40,000: Conquest Regional Championships

Apply by February 6th to Host a Tournament



   
       
           
       
   

           
               
                   
                       
                   
               
           

                       

Are You a Retailer?


                       

Apply today to host a Regional Championship! 


                       



                       


                       

           

Fantasy Flight Games is excited to announce Warhammer 40,000: Conquest Regional Championship applications are now armed and ready for battle! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.


If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.


If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.


How Do Regional Championships Fit into Organized Play?


Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.


Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.


 


What Does Premier Level Mean?


Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the Warhammer 40,000: Conquest tournament rules:


Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.


Regional Championship Prizes


A bye is not the only prize on the line at Warhammer 40,000: Conquest Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.



       
  • 1 Regional 2015 trophy

  •    
  • 1 card granting the winner a first-round bye at the country’s National Championship

  •    
  • 4 double-sided, spot-glossed Nazdreg warlord cards

  •    
  • 8 Regional playmats

  •    
  • 16 packs of acrylic damage tokens

  •    
  • 64 Flash Gitz alternate art cards


 


Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.


Apply Now


Apply today by completing the United States online application form for the chance to host some of the most lethal and devoted Warlords in your region. International retailers should contact their distributor to apply. Don’t wait! Apply before February 6th 23:59 CST (Central Standard Time), or Regional Championship applications will close and your chance at dominating the Traxis Sector will end!


...


Source: 2015 Warhammer 40,000: Conquest Regional Championships
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« Reply #443 on: 17 January 2015, 14:30:03 »

2015 X-Wing(TM) Regional Championships

Apply by February 6th to Host a Tournament



   
       
           
       
   

           
               
                   
                       
                   
               
           

                       

Are You a Retailer?


                       

Apply today to host a Regional Championship! 


                       



                       


                       

           

Fantasy Flight Games is excited to announce X-Wing Regional Championship applications are now prepped and ready to go to lightspeed! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.


If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.


If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.


How Do Regional Championships Fit into Organized Play?


Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.


Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.



What Does Premier Level Mean?


Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the X-Wing tournament rules:


Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.


Regional Championship Prizes


A bye is not the only prize on the line at X-Wing Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.



       
  • 1 Regional 2015 trophy

  •    
  • 1 card granting the winner a first-round bye at the country’s National Championship

  •    
  • 4 sets of acrylic maneuver templates

  •    
  • 8 sets of translucent dice (not pictured)

  •    
  • 16 packs of acrylic shield tokens (not pictured)

  •    
  • 64 Boba Fett alternate art cards


 


Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards.


Apply Now


Apply today by completing the United States online application form for the chance to host some of the most resilient and inventive pilots in your region. International retailers should contact their distributor to apply. Don’t wait! Apply before February 6th 23:59 CST (Central Standard Time), or Regional Championship applications will close and you will be left drifting in vacuum!


...


Source: 2015 X-Wing(TM) Regional Championships
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« Reply #444 on: 17 January 2015, 23:00:03 »

2015 Imperial Assault Regional Championships

Apply by February 6th to Host a Tournament

                                         
                                                                                                                  

Are You a Retailer?

                         

Apply today to host a Regional Championship! 

                         


                         

Fantasy Flight Games is excited to announce Imperial Assault Skirmish Regional Championship applications are now geared up and ready for action! Retailers are invited to apply now for this inaugural Regional season, running from May 1st through July 31st.

If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.

If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.

How Do Regional Championships Fit into Organized Play?

Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.

Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.

What Does Premier Level Mean?

Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From FFG’s official tournament rules:

Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.

Regional Championship Prizes

A bye is not the only prize for the taking at Imperial Assault Skirmish Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.

         
  • 1 Regional 2015 trophy
  •      
  • 1 card granting the winner a first-round bye at the country’s National Championship
  •      
  • 4 dice bags
  •      
  • 8 sets of translucent dice (not pictured)
  •      
  • 16 packs of acrylic terminal tokens
  •      
  • 64 AT-ST alternate art cards

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards.

Apply Now

Apply today by completing the United States online application form for the chance to host some of the craftiest and strongest soldiers in your region of the galaxy. International retailers should contact their distributor to apply. Don’t hesitate to join the action! Apply before February 6th 23:59 CST (Central Standard Time), or Regional Championship applications will close and your mission will expire!

...


Source: 2015 Imperial Assault Regional Championships
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« Reply #445 on: 18 January 2015, 07:30:04 »

2015 Star Wars(TM): The Card Game Regional Championships

Apply by February 6th to Host a Tournament

                                         
                                                                                                                  

Are You a Retailer?

                         

Apply today to host a Regional Championship! 

                         


                         

Fantasy Flight Games is excited to announce Star Wars™: The Card Game Regional Championship applications are now fully loaded and operational! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.

If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.

If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.

How Do Regional Championships Fit into Organized Play?

Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.

Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.

 

What Does Premier Level Mean?

Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the Star Wars: The Card Game tournament rules:

Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.

Regional Championship Prizes

A bye is not the only bounty that can be found at Star Wars: The Card Game Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.

         
  • 1 Regional Champion trophy
  •      
  • 1 card granting the winner a first-round bye at the country’s National Championship
  •      
  • 4 double-sided, spot-glossed identity cards featuring the Revel and Imperial factions
  •      
  • 8 Regional playmats
  •      
  • 16 packs of acrylic focus tokens
  •      
  • 64 Admiral Ackbar alternate art cards

 

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.

Apply Now

Apply today by completing the United States online application form for the chance to host some of the best and brightest from both sides of the Force. International retailers should contact their distributor to apply. Be careful not to wait too long! After February 6th 23:59 CST (Central Standard Time), applications will close and the fate of the galaxy will be out of your hands.

...


Source: 2015 Star Wars(TM): The Card Game Regional Championships
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« Reply #446 on: 18 January 2015, 16:00:03 »

2015 A Game of Thrones: The Card Game Regional Championships

Apply by February 6th to Host a Tournament



   
       
           
       
   

           
               
                   
                       
                   
               
           

                       

Are You a Retailer?


                       

Apply today to host a Regional Championship! 


                       



                       


                       

           

Fantasy Flight Games is excited to announce A Game of Thrones: The Card Game Regional Championship applications are open and the time to call your banners is now! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.


If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.


If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.


How Do Regional Championships Fit into Organized Play?


Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.


Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.



What Does Premier Level Mean?


Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the A Game of Thrones: The Card Game tournament rules:


Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.


Regional Championship Prizes


A bye is not the only reward in the prize purse at A Game of Thrones: The Card Game Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.



       
  • 1 Regional Champion trophy

  •    
  • 1 card granting the winner a first-round bye at the country’s National Championship

  •    
  • 4 stone Stark House cards

  •    
  • 8 Regional playmats

  •    
  • 16 packs of acrylic Stark power tokens

  •    
  • 64 Shadowblack Lane alternate art cards



Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.


Apply Now


Apply today by completing the United States online application form for the chance to host some of the toughest and most courageous knights in your region. International retailers should contact their distributor to apply. Don’t hesitate! Apply before February 6th 23:59 CST (Central Standard Time) or miss the chance to host one of the most renowned and colorful tourneys of the year!


...


Source: 2015 A Game of Thrones: The Card Game Regional Championships
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« Reply #447 on: 19 January 2015, 00:30:03 »

2015 Call of Cthulhu: The Card Game Regional Championships

Apply by February 6th to Host a Tournament



   
       
           
       
   

           
               
                   
                       
                   
               
           

                       

Are You a Retailer?


                       

Apply today to host a Regional Championship! 


                       



                       


                       

           

Fantasy Flight Games is excited to announce the 2015 Regional Championship Season for Call of Cthulhu: The Card Game. Regional Championship applications have been unearthed and now await bold investigators! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.


If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.


If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.


How Do Regional Championships Fit into Organized Play?


Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.


Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.



What Does Premier Level Mean?


Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the Call of Cthulhu: The Card Game tournament rules:


Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.


Regional Championship Prizes


A bye is not the only reward for those who survive Call of Cthulhu: The Card Game Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.



       
  • 1 Regional Champion trophy

  •    
  • 1 card granting the winner a first-round bye at the country’s National Championship

  •    
  • 4 sets of Wood domain cards

  •    
  • 8 Regional playmats

  •    
  • 16 packs of acrylic damage tokens

  •    
  • 64 Uruborus alternate art cards



Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.


Apply Now


Apply today by completing the United States online application form for the chance to host some of the most influential investigators and cultists in your region. International retailers should contact their distributor to apply. Time is short! Apply before February 6th 23:59 CST (Central Standard Time) while the stars are aligned!


...


Source: 2015 Call of Cthulhu: The Card Game Regional Championships
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« Reply #448 on: 19 January 2015, 09:00:03 »

2015 Android: Netrunner Regional Championships

Apply by February 6th to Host a Tournament



   
       
           
       
   

           
               
                   
                       
                   
               
           

                       

Are You a Retailer?


                       

Apply today to host a Regional Championship! 


                       



                       


                       

           

Fantasy Flight Games is excited to announce Android: Netrunner Regional Championship applications have been rezzed and are now online! Retailers are invited to apply now for this year’s Regional season, running from May 1st through July 31st.


If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.


If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.


How Do Regional Championships Fit into Organized Play?


Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.


Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.



What Does Premier Level Mean?


Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From the Android: Netrunner

tournament rules:


Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.


Regional Championship Prizes


A National Championship bye is not the only prize up for grabs at Android: Netrunner Regional Championships. In addition to a poster and info sheet, each Regional Championship kit comes with exclusive prizes for up to 64 players.



       
  • 1 Regional Champion trophy

  •    
  • 1 card granting the winner a first-round bye at the country’s National Championship

  •    
  • 4 double-sided, spot-glossed identity cards featuring Edward Kim and Gagarin Deep Space

  •    
  • 8 Regional playmats

  •    
  • 16 packs of acrylic credit tokens

  •    
  • 64 Reina Roja alternate art cards



Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.


Apply Now


Apply today by completing the United States online application form for the chance to host some of the most enthusiastic and daring runners in your region. International retailers should contact their distributor to apply. Don’t wait! The application server will be unplugged on February 6th 23:59 CST (Central Standard Time), closing applications for the 2015 Regional Championships.


...


Source: 2015 Android: Netrunner Regional Championships
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« Reply #449 on: 19 January 2015, 17:30:03 »

2015 Imperial Assault Regional Championships

Apply by February 6th to Host a Tournament

                                         
                                                                                                                  

Are You a Retailer?

                         

Apply today to host a Regional Championship! 

                         


                         

Fantasy Flight Games is excited to announce Imperial Assault Skirmish Regional Championship applications are now geared up and ready for action! Retailers are invited to apply now for this inaugural Regional season, running from May 1st through July 31st.

If you are a United States retailer or tournament organizer interested in hosting a 2015 Regional Championship event, fill out our online application form before February 6th 23:59 CST (Central Standard Time) to be considered.

If you are a retailer outside of the United States, please contact your distributor to apply to host a Regional Championship or ask questions. International applications must be submitted before February 6th 23:59 CST (Central Standard Time) to be considered.

How Do Regional Championships Fit into Organized Play?

Regional Championships are your chance to create a community that spans beyond your town or city and the first big test for competitive players on their road to World Championship Weekend in November. A premier event, Regional Championships attract players hoping to earn the precious first-round bye at their National Championship and gain a leg up on their opponents.

Regional Championships are exclusive events and there are a limited number of them run around the world each year. We are excited to announce that this year we are increasing the number of events to better serve the needs of players. In the United States, each region can host up to three Regional Championships (see the map below). If you are outside of the United States, contact your distributor for more information on Regional Championships in your country.

What Does Premier Level Mean?

Premier-level events are the most prestigious tournaments FFG supports. Players can come to these events expecting the highest level of competition, as well as the strictest enforcement of rules. From FFG’s official tournament rules:

Premier events are the highest level of competition for Fantasy Flight Games tournaments, and all players, judges, and tournament organizers involved are held to the highest levels of conduct. Players are assumed to be familiar with the game’s rules, as well as the latest FAQ and tournament rules, and should expect all rules to be strictly enforced. Regional Championships, National Championships, and World Championships are premier events.

Regional Championship Prizes

A bye is not the only prize for the taking at Imperial Assault Skirmish Regional Championships. In addition to a poster and info sheet, each Regional Championship Expansion Kit comes with exclusive prizes for up to 64 players.

         
  • 1 Regional 2015 trophy
  •      
  • 1 card granting the winner a first-round bye at the country’s National Championship
  •      
  • 4 dice bags
  •      
  • 8 sets of translucent dice (not pictured)
  •      
  • 16 packs of acrylic terminal tokens
  •      
  • 64 AT-ST alternate art cards

Please note: The alternate art cards in this kit are produced through FFG's In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game's other cards.

Apply Now

Apply today by completing the United States online application form for the chance to host some of the craftiest and strongest soldiers in your region of the galaxy. International retailers should contact their distributor to apply. Don’t hesitate to join the action! Apply before February 6th 23:59 CST (Central Standard Time), or Regional Championship applications will close and your mission will expire!

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Source: 2015 Imperial Assault Regional Championships
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