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Author Topic: A Company of Fools - Blog  (Read 178085 times)
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EvilGinger
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« Reply #165 on: 22 July 2014, 00:00:10 »

Leveling Coradwin to level 3

note he is still short of this by around a hundred and fifty experience points however this does mean at present rate of progress he will do so after the next session provided that the session does not kill him. however one can only live in hope

Attribute increases

Str   d8                      +2  ----->13/87
Int  d12                     +2  ------>13/20
Wis d4                      +1  ------>10/94
Dex  d20                  +8   ------>09/24
Con d10                   +7  ------>10/12
Cha  d6                    +5  ------>12/20

not wonderful

Now hit points +2

Automatic increases +1point  arcane lore   to 32

now to spend his build points

always a hard set of choices to be honest

+1 damage specialisation with broadsword  10 build points
+5 intelligence                                               1 build point  ------> 13/25
Literacy Kalemarian + L1                              4 build points           +7     to        28

at which point he may spare some for his poor protoge/servant

Source: Leveling Coradwin to level 3
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EvilGinger
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« Reply #166 on: 22 July 2014, 03:30:13 »

Leveling Coradwin to level 3

note he is still short of this by around a hundred and fifty experience points however this does mean at present rate of progress he will do so after the next session provided that the session does not kill him. however one can only live in hope

Attribute increases

Str   d8                      +2  ----->13/87
Int  d12                     +2  ------>13/20
Wis d4                      +1  ------>10/94
Dex  d20                  +8   ------>09/24
Con d10                   +7  ------>10/12
Cha  d6                    +5  ------>12/20

not wonderful

Now hit points +2

Automatic increases +1point  arcane lore   to 32
spell gained Inaudibility 

now to spend his build points

always a hard set of choices to be honest

+1 damage specialisation with broadsword  10 build points
+5 intelligence                                               1 build point  ------> 13/25
Literacy Kalemarian + L1                              4 build points           +7     to        28

at which point he may spare some for his poor protoge/servant

rolls for spells in his book he needs so re check on

A Fire Finger                     Failed
A Illusionary Mural         
not tried 
J Freeze Water                      not tried
J Candlelight                    Failed
1 Throw Voice                   not tried
 1 Wall Walk                           not tried
                                  2 Magic Projectile             Failed
                                  2 Shocking Touch                   not tried
                                  3 Flaming Missiles            Failed
                                  3 White Hot Metal            Learned                        
4Skipping Betty Fireball - cant learn yet

 
that went so very well
 

Source: Leveling Coradwin to level 3
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EvilGinger
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« Reply #167 on: 22 July 2014, 03:30:13 »

Relemir the horse holder

Picture of the Hobgoblin its self

Roughed out with Hero Machine & copied into GIMP to be worked up - I need to add a weapon and tidy up the croping of the screen shot as well as put some shoes on and other bits & pieces



same image with the edges cleaned up a bit & starting to be coloured and shaded thought I have missed a bit on the edge

Source: Relemir the horse holder
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« Reply #168 on: 22 July 2014, 03:30:13 »

My first ever Hackmaster game into from november 2012


This  is the tale of a desperate group of desperately impoverished  individuals who become adventurers, mercenaries & perhaps heroes, if  the Goblins in the woods dont get them first. In attempt to get enough  silver not to sleep on the streets. It should be noted that none of them  are in any way pretty enough to attempt the other oldest profession  with any success.



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as I thought it might amuse & I am too tired to type but still cant sleep

Source: My first ever Hackmaster game into from november 2012
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« Reply #169 on: 22 July 2014, 13:30:07 »

Building encounters & Random Encounters

some thoughts opinions and suggestions

more to follow in a similar vein to the dungeon article

Source: Building encounters & Random Encounters
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« Reply #170 on: 22 July 2014, 13:30:07 »

AD&D 5e after action report

The session is this evening and I will be reporting back as soon as I get back form it at

More to follow after the session

Source: AD&D 5e after action report
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« Reply #171 on: 22 July 2014, 13:30:07 »

Adventures Elsewhere game launched

I have now launched the adventures elsewhere game on Roll D20 so I can start building the environment to play in

I will be teaching myself the basics of the system form a GM point of view



Source: Adventures Elsewhere game launched
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« Reply #172 on: 22 July 2014, 17:00:08 »

A Minor Mile stone


Just noticed that the post count yesterday reached a new daily record so I feel I have to comment on that - thank you folks its nice to know my waffle gets read.



Source: A Minor Mile stone
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« Reply #173 on: 22 July 2014, 20:30:07 »

Areas of swamp for Adventures Elsewhere on roll d20

get in the most out of one map


Basic map 



One pattern of tracks

And a different pattern  
& I have several others which rotate or alter small details on the map to give a different environment to fight over with minimal gm effort which I will post latter but I hope you get the idea 


Source: Areas of swamp for Adventures Elsewhere on roll d20
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« Reply #174 on: 23 July 2014, 00:00:09 »

Areas of swamp for Adventures Elsewhere on roll d20

get in the most out of one map


Basic map 



One pattern of tracks

And a different pattern 


and a third patten


& I have several others which rotate or alter small details on the map to give a different environment to fight over with minimal gm effort which I will post latter but I hope you get the idea 


Source: Areas of swamp for Adventures Elsewhere on roll d20
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« Reply #175 on: 23 July 2014, 00:00:09 »

Relemir - the horse holder

final image 

I may do some alterations to this yet mostly in turns of adding a weapon and perhaps a shield but this is good enough for the moment and whilst I don't like Heromachine 3 as much as 2.5 it can produce something I like with some tweaking via GIMP.

Source: Relemir - the horse holder
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« Reply #176 on: 23 July 2014, 03:30:06 »

AD&D 5e after action report

The session is this evening and I will be reporting back as soon as I get back form it at



Have now been to the session and to be honest I had a great time, but then I often do when I am not the one being the GM as its nice to be a cat not a cat herder for a chance but that aside the meat of the matter is what do I think of the system.

Source: AD&D 5e after action report
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« Reply #177 on: 23 July 2014, 07:50:20 »

Come on your being especially evil Evil Sir stopping short of your thoughts and making us wait.

 Wink

so spill the beans for us poor souls who could not get down for this.
« Last Edit: 23 July 2014, 08:52:19 by Zarniwoop » Logged

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EvilGinger
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« Reply #178 on: 24 July 2014, 00:30:08 »

AD&D 5e after action report


Have now been to the session and to be honest I had a great time, but then I often do when I am not the one being the GM as its nice to be a cat not a cat herder for a change but that aside the meat of the matter is what do I think of the system. 

First things first I find the proof of a system is often in the character generation  as it gives you a feel for how all the basic and core stuff inter relates, however as we where playing the starter scenario in the new starter box and this did not feature any character generation rules we did not do this instead playing three of the pregens  the box includes The pregens seemed to be an interesting and fair selection allowing for plenty of choice we ended up playing as a fighter a thief and a cleric irritatingly they still call thieves rogues but that's a minor peeve of mine and not a flaw in this particular version.

The first things I noticed are the skill set is a little thin and is even more generic than 4e but there is one so its not back to 1e/2e the core mechanic for most game actions is roll a d20 & add to beat a GM determined target or a pre set value such as the enemies armour class critical successes and  fumbles appear but neither are major in effect as far as I could tell there where some nice die roll mechanics such as the concept of advantage and disadvantage where you roll two d20's and must pick the best of the worst respectively.
Hit points are back to pre 4e levels and fighters are rather vanilla as is traditional so none of this fighter being interesting nonsense that 4e introduced and made them at least as fun as the rest of the character classes, especially the spell using ones  but in a different way.

Thieves seemed to be equally vanilla beyond possessing the expected thief abilities however I was not the one playing it so I could not really be sure. The thinness of the skill set seemed to be of a particular issue to thieves as most of their traditional skills boiled down to a stat roll with a fixed “proficiency bonus” this is something every one gets in a small subset of class skills and abilities.

None of the concepts in the mechanics seemed all that complex, or in many cases that innovative if I am honest and the most interesting ones seemed to be related to spell casters which as I was playing the fighter I did not get that much of a look at the cleric however seemed to have a good range of spells and the ability to cast quite often form a preselected pool how often he could cast his major spells was limited by his concentration which meant that once he fluffed a roll he lost his levelled spells until he had at least an hours rest he had a fair selection of minor spells which where not so limited and which seemed to be of a higher power level than previously. Changing ones spell selection entirely required a long rest and prayer rituals amounting to the traditional eight hours as far as I can tell.

The game which was part one of the adventures in the starter box flowed well and was reminiscent of a well written D&D4e encounter in that it was largely combat orientated with minimal role playing style interactions though we made an effort to role play our socks off I have to say as its just more fun that way. It ended in a near perfect TPK which only the thief survived and only after cheating death by a whisker and backstabbing to death the wounded boss before running off with the loot intended for all of us.
This is where the one major flaw I found in the game was discovered. He levelled to second level as a result of one session of four combat encounters and a similar number of other challenges and this is not just because he survived we would all have levelled had we also survived, levelling is cool however I don’t feel that we earned it. Levelling is also of the Ping your levelled type but that it was so easy was the major issue especially as the game appears to be planed to have the same level cap as 4e It did address the moaning about the limited role playing systems in 4e, mostly from the lowest sort of bottom feeding power gaming rules lawyer types who couldn’t role play there way out of a wet paper bag with comprehensive instructions, and there would seem to be a wealth of choices in character generation which would give you a good feel for the character you are building however as I said we did not get to experience this first hand just read the text derived form it on the Pregen character sheet.

All in all I would have to say so far it’s a good game rather than a great one and I think not as good as 4e when it came out as a lot of the system has the taint of the essentials fiasco about it, that however might just be another of my peeves.  

Would I play again yes particularly if I got to roll up my own character, would I ditch any of my current games for it no I wouldn’t .


Source: AD&amp;D 5e after action report
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« Reply #179 on: 24 July 2014, 00:30:08 »

Heromachine - building tokens

This is something for the morning now but I have been playing with both versions of heromachine to generate custom tokens & am begging to get the hang of them watch this space for examples

I will be using Hero Machine 3 for button tokens and Hero machine 2.5 for the full figure ones 



Source: Heromachine - building tokens
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