Big Bang Burger Bar Welcome, Guest. Please login or register.

Login with username, password and session length
28 March 2024, 11:00:55 *
 
   Home   Help Latest Posts Calendar Links Login Register  
HHGG Quote:
The point is that I am now a perfectly safe penguin and my colleague here is rapidly running out of limbs! - Ford Prefect
Pages: [1]   Go Down
  Print  
Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 2074 times)
0 Members and 1 Guest are viewing this topic.
RSSFeeder
Global Moderator
Deep One
**

Karma: 0
Offline Offline

Posts: 3916



WWW
« on: 02 May 2012, 02:00:05 »

Conspiracy Theories

The Tangled Web of Truth

War rages in Central America, tensions between dragons are on the rise, and the Watergate Rift has been closed in a display of power that shook the city of DeeCee to its core. To many, the world is becoming more discovered and unpredictable - but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who pull the strings and make the world shake, and they wonder if they can find out what these people are up to before it's too late.Conspiracy Theories is a deep dive into the underbelly of the Sixth World, a place filled with crackpot theories and insane ideas that would be laughable if it weren't for the fact that some of them are most assuredly true. If they want to stay alive, shadowrunners need to know this information to keep them a step ahead of the forces that may be massing against them behind the scenes. If they want to do more than survive - if they want to prosper - they really need to know this data, because any runner worth a damn knows that manipulating people based on what they believe to be true is a great way to make a few nuyen.Bringing together plot elements from War!, Spy Games, and the Dawn of the Artifacts series, Conspiracy Theories adds a twisted element to Shadowrun games. Conspiracy Theories is for use with Shadowrun, Twentieth Anniversary Edition

Source: Conspiracy Theories

Sundered Skies: Companion

The Sundered Skies Just Got A Lot More Dangerous...The Sundered Skies Companion expands upon and compliments the information found in the Sundered Skies core book. Designed to be used by players and Gamemaster's the Sundered Skies Companion is bursting with gaming goodness, including;A host of new Edges and HindrancesDetailed information on day-to-day life in the Sundered Skies, including superstitions and commonly held beliefs. Game mechanics are included so they can have a direct influence on your game.Advanced dwarven munitions add even more explosive options to your arsenal of equipment.Several new ship designs, including the experimental flame dancer.New magic and spells, including a new goddess, The Beautiful One, and Voidonamcy - where the caster draws on the void itself as a source of his spells.

Source: Sundered Skies: Companion

Crown of Kings: The Sorcery Campaign

Crown of Kings; The Sorcery Campaign is an epic adventure for the Advanced Fighting Fantasy Roleplaying game.The Crown of Kings has been stolen from Analand by the evil Archmage of Mampang. The Heroes must cross wilderness and city, and face countless dangers, to recover the Crown and save the Old World from anarchy!Illustrated by the incomparable John Blanche, and packed with maps, descriptions, statistics and everything else you need to run this classic adventure. Leave now for Kakhabad... the world needs your Heroes...Requires the Advanced Fighting Fantasy core rulebook.

Source: Crown of Kings: The Sorcery Campaign

World Book 32: Lemuria

Rifts Lemuria is packed with new magic, weapons, living power armour, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armour and magic are suitable for use on land and underwater.Lemurian warriors including the Serpent Hunter, Oceanic Guardsman, Sea Sentinel, spouter and Biomancer Gene-Mage O.C.C.s and special abilities.50 new Biomancy spells, new Ocean Magic, and Hyrdo-Psionic powers.Living Bio-Armour and the Stone Guardians of Easter Island.Biomancy-created War Steeds that are more monster than steed.Stone vehicles and floating cities of Lemuruia.Biomancy weapons, Biomancer Gardens, herbs and sybiotes.Monsters like the Milu and their undead legions.Symbiotic creatures and Biomancy constructs.The amphibious Lemurians, their race, history and society.A rich, new realm of adventure and gaming resource.Ideas for adventure, new player characters, and much, much more.224 pages written by Greg Diaczyk, Kevin Siembieda and Matthew Clements.

Source: World Book 32: Lemuria

Kingdom and Commonwealth Omnibus I

The first two adventures of the epic Kingdom & Commonwealth Campaign, fully revised and updated for the Renaissance rules for Clockwork & Chivalry 2nd Edition.Volume I: The Alchemist's WifeJanuary 1646, and the land is in the grip of an icy winter. From Prince Rupert's capital of Oxford, the Adventurers set out on a quest for the missing wife of a high-ranking Alchemist. Ahead of them, a ruthless Parliamentarian agent leaves a trail of destruction; behind them, a mysterious figure dogs their footsteps. They are bound for the tainted lands around Naseby, where the magickal aftermath of alchemical warfare blights the countryside. Beyond lie the clockwork weapon-shops of Cambridge and a deadly climax which could re-ignite the smouldering embers of Civil War.Volume II: Thou Shalt Not SufferThere are those who claim that witches don't exist! They also claim that tales of curses and crop blights, of midnight sabbats and dark conspiracies, are the fevered imaginings of fanatical witchfinders. Those people have never been to Cornwall.In that wild and sea-girt land, the Witch Queen rules through sorcery and fear, and the Royalist majority seem to be in thrall to her evil will.The Adventurers are sent on a mission to this bleak, remote and sinister place, where they must struggle through a maze of witches, wreckers and pirates, miners, fanatics and superstitious peasants, to find the truth behind a growing evil which could swallow up the whole of England.Requires the Clockwork & Chivalry Rulebook 2nd Edition.

Source: Kingdom and Commonwealth Omnibus I

« Last Edit: 02 May 2012, 10:27:54 by Zarniwoop » Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines
Privacy Policy
Valid XHTML 1.0! Valid CSS!
Mimipunk | www.iconshock.com icons used contain images © by Douglas Adams

Google visited last this page 21 November 2018, 07:39:30