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Author Topic: Talisman: the Reaper  (Read 3624 times) Average Rating: 0
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carldjcross
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« on: 02 April 2009, 22:47:50 »



The expansion adds a bunch of new cards and characters but more importantly a new ghostly presence on the board, the Reaper himself.

The Reaper is moved on a movement roll of 1 by the active player. If the Reaper lands on a player character they roll on a table and anything from gaining strength or craft to instant lose-all-your-lives-and-turn-in-your-character-now death happens.

All of which adds a welcome element of danger to the Talisman experience.
« Last Edit: 02 April 2009, 23:16:07 by zarniwoop » Logged

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« Reply #1 on: 05 April 2009, 11:17:13 »

Played with this expansion at the Raiders and have to say I did like the added element of death, gave the game a bit more of urgency for the players.
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« Reply #2 on: 06 April 2009, 19:20:59 »

..Possibly killed people too often though. On a game of over 4 players, it might be worth trying out things like rolling two dice and taking the highest score for the Reapers' table. This way, only a snake eyes will kill any unlucky player instead of the 4 out of 8 at Raiders recently. Any other suggestions or opinions for this expansion?
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carldjcross
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« Reply #3 on: 06 April 2009, 21:54:10 »

Good suggestion it is pretty lethal, but then I guess that is the point.

The Fate tokens go a long way towards mitigating the completely lethal nature of the Reaper. Mind you I did manage to throw two consecutive ones killing my poor Priestess outright at Raiders!  Embarrassed

How about bargaining with the Reaper so that instead of taking your livesit takes maybe a strength and craft instead if you have already used all of your Fate tokens? It would have to be something that really, really hurt though.  Cry

If you wanted to be a wuss or play with children I suppose you could always lose a life as normal instead I guess.

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« Reply #4 on: 06 April 2009, 22:06:18 »

Challenge the Reaper to a game of Rock, Paper, Scissors as your final chance  Grin
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