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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 608306 times)
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Spirit Games
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« Reply #2565 on: 08 April 2021, 02:45:04 »

Pathfinder 2nd Edition Bestiary 3


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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2566 on: 01 May 2021, 21:45:14 »

BESM Extras Fourth Edition

Sold out to pre-order.
Source: BESM Extras Fourth Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2567 on: 01 May 2021, 21:45:14 »

BESM RPG Fourth Edition

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Source: BESM RPG Fourth Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2568 on: 15 May 2021, 20:45:01 »

Van Richten's Guide to Ravenloft Limited Edition

Face Your FearsTerror stalks the nightmare realms of Ravenloft. To arm a new generation against the creatures of the night, monster scholar Rudolph van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice, will you create your own Domains of Dread setting to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?The Mists of Ravenloft are rising. Overcome your dread or forever be its prisoner.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Van Richten's Guide to Ravenloft Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2569 on: 15 May 2021, 20:45:01 »

Van Richten's Guide to Ravenloft Standard Edition

Face Your FearsTerror stalks the nightmare realms of Ravenloft. To arm a new generation against the creatures of the night, monster scholar Rudolph van Richten has compiled his correspondence and case files into this tome of eerie tales and chilling truths.Discover the mysteries of Ravenloft, mist-shrouded lands where infamous Darklords lurk among ageless vampires, zombie hordes, cosmic terrors, and worse. Then make your choice, will you create your own Domains of Dread setting to host endless terrifying adventures? Or will you join the ranks of haunted heroes who embrace macabre lineages, dual-edged Dark Gifts, haunted subclasses, and other forbidden powers?The Mists of Ravenloft are rising. Overcome your dread or forever be its prisoner.For use with the fifth edition Player's Handbook, Monster Manual, and Dungeon Master's Guide.
Source: Van Richten's Guide to Ravenloft Standard Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2570 on: 25 May 2021, 17:45:01 »

Sentinel Comics: The Roleplaying Game Core Rulebook

Villainy Know No Bounds!Nefarious villains from this world and beyond bring forth multitudes of minions, portentous plots, and doomsday devices! The entire world is in danger!Who can stand in their way?YOU CAN! YOU'RE A HERO.You and your fellow heroes take up the cause, fight for what's right, and protect those who cannot protect themselves.Sentinel Comics: The Roleplaying Game brings superpowered action and comic book intrigue to your table!This complete core rulebook contains:Easy to learn rules for playing the gameHero creation to give your characters powerful abilities and interesting stories!In-depth information and advice on running the game!A variety of systems for creating your own stories and threats!Two playable adventure issues that can be run right out of the book!Dozens of pages of heroes, villains, minions, lieutenants and environments from the pages of Sentinel Comics!And more!Be a Hero. Save the World.Create the World of Sentinel Comics
Source: Sentinel Comics: The Roleplaying Game Core Rulebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2571 on: 25 June 2021, 22:45:02 »

Death on the Reik

PART 2 OF THE ENEMY WITHINAnd at the appointed time we shall pour forth from the forests to slay and burn. Our brethren shall rise from their secret places and throw down the towns and cities of the Empire. Chaos will cover the land and we, the chosen servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer, of the Ways! Njawrr'thakh 'Lzimbarr Tzeentch!Death on the Reik is the second volume of the revised and updated Director's Cut of The Enemy Within, one of the most highly regarded roleplaying campaigns ever written. Death on the Reik carries on from where Enemy in Shadows left off, taking your unlikely heroes on a grand adventure up and down the remarkable Reik, the largest river in the Old World and trade route to the heart of the Empire.Death on the Reik is part two of the five=part series of grim and perilous Warhammer Fantasy Roleplay adventure that inspired a generation of gamers. The Director's Cut includes insightful commentary with a smattering of dark humour, clever suggestions on new ways to play through the campaign, and a selection of mentors to prepare your Characters for the perils to come.
Source: Death on the Reik
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2572 on: 26 June 2021, 15:45:05 »

Death on the Reik Companion

A COMPANION TO DEATH ON THE REIKPART 2 OF THE ENEMY WITHINAnd at the appointed time we shall pour forth from the forests to slay and burn. Our brethren shall rise from their secret places and throw down the towns and cities of the Empire. Chaos will cover the land and we, the chosen servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr'thakh 'Lzimbarr Tzeentch!The Death on the Reik Companion is an indispensable guide to the second part of the epic Enemy Within campaign, the groundbreaking Fantasy Roleplay adventure that inspired a generation of gamers. Packed with additional rules, optional NPCs, tantalizing adventure hooks, and sound advice for new and veteran GMs alike - it's the perfect addition to enhance your experience to The Enemy Within, or any other WFRP adventure.Also included are new rules, the Warrior of Tzeentch Career, new river creatures, and The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms. The Death on the Reik Companion is the perfect addition to any group playing The Enemy Within or any other campaign set on the rivers and waterways of the Empire.
Source: Death on the Reik Companion
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2573 on: 26 June 2021, 15:45:05 »

Dune Arrakis Roleplaying Dice Set

5 custom dice.
Source: Dune Arrakis Roleplaying Dice Set
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2574 on: 26 June 2021, 15:45:05 »

Dune Gamemaster's Toolkit

"The men tell strange stories of you, Paul. They say you've all the powers of the legend - nothing can be hidden from you, that you see where other cannot see."The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel portrait format screen that features plenty of content to control the greatest power in the universe.This four-panel decorated screen includes a 32-page booklet offering all manner of gamemaster support. The perfect way to build your story and perhaps even your legacy on the dunes of Arrakis.The Gamemaster's Toolkit contains:A four panel Gamemaster's Screen featuring a stunning map of Arrakis.Reference tables and key rules on the inside of the screen for instant access during play.32-page Gamemaster booklet containing tools and advice on creating and running a Dune: Adventures in the Imperium campaign.A host of adventure hooks, intrigues and settings to enhance your adventures on Arrakis.
Source: Dune Gamemaster's Toolkit
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2575 on: 26 June 2021, 15:45:05 »

Dune: Adventures in the Imperium

ARRAKIS,DUNE.DESERT PLANET.The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined where fear is the mind killer so be sure to keep your wits about you.The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, where noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe, or rebuild an ancient lineage and fight for the Imperial throne.Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner.Whoever you choose to be, remember that those that control the spice control the universe.The Dune: Adventures in the Imperium core rulebook contains:Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House.A brand new version of the 2d20 System adapted specially for the Dune Universe, including rules for creating a noble House of your own, and systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House.An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more.Guidelines for novice and experienced gamemasters on how to run Dune themed campaigns of intrigue and adventure for the elite agents of a noble House.An introductory adventure, 'Harvesters of Dune' designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis.
Source: Dune: Adventures in the Imperium
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2576 on: 26 June 2021, 15:45:05 »

Arcana of the Ancients: Where the Machines Wait

A vast underground ruin, filled with dangers and treasures unlike any seen before!They call it the Grave of the Machines. An underground mausoleum of the Ancients, filled with their wondrous devices and strange magic. Those bold enough to venture into its depths (and capable enough to return) spin tales of sights and encounters so astonishing they could not possibly be boasts or mere fiction. And they say its riches are as vast and unfathomable as its depths.Venture into the Grave of the Machines, if you dare, for adventure unlike any you'll find in typical ruins or dungeons. Who knows what you'll discover? Strange creatures? Riches beyond measure? Powerful artefacts? Perhaps all of that - and perhaps terrors that have lain for aeons, dreaming of the day when they'll be awakened to again walk the surface of the world.Where the Machines Wait is a mega-adventure for 5e for characters of roughly 5th level. It can be played as a series of short ventures into the Grave of the Machines, easily placed between other adventures in your campaign. Its deeper plotline can be introduced at any time - or you can ignore it and just explore the ruin. Where the Machines Wait includes new creatures, new items, and a new playable species of mechanical, construct-like characters: the Surk.Numenera players can also delve into the Grave of the Machines; Where the Machines Wait includes complete conversion notes for Numenera and the Cypher System.
Source: Arcana of the Ancients: Where the Machines Wait
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2577 on: 13 July 2021, 00:45:02 »

Black Sites

HIDDEN HORRORS"It is absolutely necessary, for the peace and safety of mankind, that some of earth's dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests."- H.P. Lovecraft, "As the Mountains of Madness"Eight Delta Green operations lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity.PX POKER NIGHT: At an isolated airforce base, discontented service members listen to the night sky and hear secrets not meant for human ears.KALI GHATI: A Delta Green operative goes missing from a combat base in Afghanistan. A handful of Agents must learn what discovery lured him across the wire. Then they must bring him home.THE LAST EQUATION: A gifted student guns down a family of total strangers, leaving behind a string of numbers that fills  Delta Green's researchers with dread. Can your Agents stop the next horrific slaughter?LOVER IN THE ICE: A bitter winter storm shuts down a midwestern city and awakens a long-forgotten threat. A threat that is all too ready to spread.SWEETNESS: Vandalism on a family home makes the police fear a hate crime. Delta Green recognizes something worse. What connections have these ordinary folk made to bring such danger to their door?HOURGLASS: A woman vanishes, screaming in front of dozens of witnesses in a small Oregon town. Your Agents must find what killed her, stop the threat, and make sure no one else ever learns the truth.EX OBLIVIONE: Vicious murders stun the Arizona desert. Crazed words scrawled at a crime scene hint at Y'ha-nthlei and the sea. Agents have a chance to claim vengeance for ancient wrongs - or suffer it.THE CHILD: A traumatized child looks to the Agents for protection from voices that never cease.A detailed index helps Handlers build broader connections between horrors in their campaigns.The scenarios of Black Sites are playable with Delta Green: The Roleplaying Game.Born of the U.S. government's 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honour but without glory. Delta Green agents fight to save humanity from unnatural horrors - often at a shattering personal cost.
Source: Black Sites
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2578 on: 29 August 2021, 12:45:02 »

Wild Beyond the Witch Light


Source: Wild Beyond the Witch Light
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #2579 on: 29 August 2021, 12:45:02 »

Fizban's Treasury of Dragons


Source: Fizban's Treasury of Dragons
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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