SeasonsThe greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 season is taking place. At the end of the three year competition, the new Archmage of the kingdom of Xidit will be chosen from among the competitors.
Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!
First, select nine power cards at the same time as your opponents Chose them carefully, as they will heavily impact the rest of the game. then get used to the passing seasons in order to make the most of the actions offered by the dice during each round!
Gather energy, summon familiars and magic items, amass enough crystals, symbols of prestige, and become the kingdom's most illustrious mage.
Contents:
- 1 game board
- 1 Crystal track
- 1 year token & 1 Season token
- 8 library tokens
- 4 individual boards
- 16 sorcerer tokens
- 20 season dice
- 40 advanced power cards
- 60 basic power cards
- 64 energy tokens
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SeasonsGlory to Rome Black Box Editionitizens of Rome! Caesar demands Action!
64AD: Rome is in turmoil - the city has been devastated by fire. Emperor Nero is racing back from Antium to start rebuilding structures lost to the flames. Caesar expects your aid in his historic effort to restore Glory To Rome.
Includes Domus Promo Deck and The card game Plato3000.
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Glory to Rome Black Box EditionZombies!!! 11: Death Inc.Remember when you just THOUGHT everyone you work with was a... ZOMBIE!
Well, as it turns out, you were right.
The CEO is now the ZEO. Your coworkers now moan in addition to the aimless shambling. Suddenly, the receptionist is very interested in you. And the lunch room,... Let's just say, you don't want what everyone else is having!
Zombies!!! 11: Death Inc. simulates what would happen if you went to work one day and discovered that all your coworkers really were zombies! Of course, you being the "brown-noser" that you are, you decide that rescuing the surviving board members just might help your career. Unfortunately, you aren't the only one with this idea.
Zombies!!! 11: Death Inc. is for two to six players, features an ever changing map and a large group of hungry coworkers. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally crating havoc.
Zombies!!! 11 can be played by itself or combined with any other Zombies!!! set. It features 26 map tiles, a 30 card event deck, 8 of the new "Pulling Strings" cards, 6 humans, life and ammunition tokens, AND 100 Plastic Zombie Office Workers!
The time has come. Get in there and Take Care of Business!!!
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Zombies!!! 11: Death Inc.Wings of Glory WWI Rules and Accessories PackIn Wings of Glory, players control one or more miniature airplanes, taking to the skies to engage their opponents in aerial duels or trying to accomplish their mission.
This WWI Wings of Glory Rules and Accessories Pack is a complete game system that includes all the rules and accessories necessary to play the WWI version of the game and to use the full range of and Special Packs.
Also included is a wealth of optional rules to add to your game,s such as multi-engine airplanes, Ace pilots and more!
The contents also include four different decks of Damage cards; Target, Trench, Machine Gun, Anti-Aircraft Gun and Bomb cards; four airplane consoles, two rules and over 150 counters!
Airplane miniatures are not included - two or more WWI Wings of Glory airplanes are required to play.
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Wings of Glory WWI Rules and Accessories PackThe Fat PenguinThe Perfect Ice-Breaking Game
Whether playing with new or old friends, this game will immediately have you laughing, giggling and occasionally in deep thought, all towards the best conversations of your life.
Players take their turn asking questions, determined by taking a card and rolling the die. Then, all the other players answer the question secretly with their green or red (yes & no) answer cards. It is then up to the asking player to guess what each of the other players have answered individually. For each correct guess, the player advances in the game.
900 unique questions make this game a long lasting source of entertainment. Hilarious, surprising and sexy - The Fat Penguin always delivers.
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The Fat PenguinLibertaliaThe life of a pirate, it ain't fit for a dog! After 20 years of sailing through the seas of the globe, it was Captain Swallow's bitter conclusion. If only he could seize a large treasure and leave to live quietly and peacefully on a faraway island! "And what if I increased my raids to amass doubloons and leave piracy behind?" wondered the tired pirate one day. But that was without counting on the fierce competition from captains Stanley, Rackum, Dirk Chivers and consorts, greedy and cruel enemies who would, as always, attack the same ships as he would. This time, he had no choice... He had to be the wiliest pirate to finally retire on a sunny beach!
Outwit the plans of competing pirates over three campaigns while using the same crew cards as your comrades! Will you be able to make the most of the abilities of your characters at the right time, or will you have the loot snatched from under your foot by a wilier pirate than you? Dive in and prove your knack for tactics!
Contents:
- 1 game board
- 6 pirate dens (one for each player)
- 6 score tokens (one for each player)
- 6 crew tokens
- 180 character cards (30 for each player)
- 1 score track
- 50 booty tiles (4 chests, 6 jewels, 10 goods, 6 Spanish officers, 6 sabers, 8 treasure maps, 10 cursed relics)
- 13 dubloons of value 10
- 15 dubloons of value 5
- 45 dubloons of value 1
- 1 bag
- 1 rulebook
Also included Libertalia Promo Coins.
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LibertaliaModern War #2: Oil War Iran StrikesThe explanations offered over the past decade by pundits and analysts as to the motivation behind the Iranian drive to get nuclear weapons have been centred around two themes. First, it's been said the regime in Tehran wants "the bomb" simply to have a sure way of staving off a US conventional invasion aimed at regime change (witness the success of nuclear North Korea in that regard). Second, given the professed belief of many in that regime in the cult of the 12th Imam, some have said detonating an atomic bomb, either locally or in the skies above Israel, would serve as the needed "chaos" ingredient that the, according to that cult's beliefs, calls forth the return of the lost Imam along with soon thereafter, the Prophet Mohammed himself, in what then becomes the Moslem version of the "Ends of Days."
Without commenting on the validity of either of those explanations, this near-future what-if wargame offers up and examines a third strategic alternative, one that's become increasingly plausible in light of the ongoing drawdown of US conventional military strength in the Middle East. That is, just as it did in Cold War Europe, the prospect of both sides having nuclear weapons in this zone of confrontation may work to create a deterrent umbrella that, at least for some short time, could allow for a swift, yet potentially decisive, conventional war to go on underneath the threat of "mutually assured destruction." In the period from roughly 1953 through 1989, it was hypothesized the Soviets might use the MAD factor to send the Red Army blitzing across Germany to the Rhine and, then, having gotten that far before the West could decide to go nuclear, make an offer for a ceasefire and negotiations. The negotiations would then result either in the diplomatic certification of the newly acquired territory by the aggressor or, if a withdrawal did follow, the wreckage caused in the invasion would effectively remove the overrun area as a platform for operations against the USSR for some time, possibly decades, while also neutralizing its economic value.
This game is therefore set in a timeframe of near future - 2013 through 2017 - in which the Iranians may indeed have developed some kind of military nuclear capability. At that same time, with the "War of Terror" likely having slithered to some kind of indecisive end by then, and the US therefore likely fallen back into another post-Vietnam-funk-type "isolationist" phase the possibility for a blitz-style Iranian victory - aimed at fully establishing and certifying Tehran as the unchallengeable hegemon of the Gulf region - moves to the fore. The game's scenario can also be taken as a model of a possible Iranian reply to a US and/or Israeli precision aerial campaign targeted against their nuclear development facilities.
This wargame, then, examines the strategic possibilities and parameter inherent in the opening Iranian offensive of such a war. There are no rules for the use of nuclear weapons or any other weapons of mass destruction. The situation is on such a hair trigger in relation to that aspect of things, if one such weapon were to go off, many more detonations would be certain to follow. The idea for Tehran would be to gain a victory without resorting to "game changing" WMD.
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Modern War #2: Oil War Iran StrikesDust Tactics: Panzer-Kampflaufer III - Flamm-Luther/Wotan/Wotan-ARGerman engineers are rightfully proud of the latest panzer walker to deploy to the battlefields of 1947. This box contains one Axis walker that can be configured as one of two different types: the Flamm-Luther or Wotan. The Wotan contains components for both a standard and a heavily-armoured version.
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Dust Tactics: Panzer-Kampflaufer III - Flamm-Luther/Wotan/Wotan-AR