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Author Topic: FFG:A Guide to the Antian Sector  (Read 1379 times)
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« on: 10 March 2013, 21:30:03 »

A Guide to the Antian Sector

The Rules for Relic, the Warhammer 40,000 Board Game, Are Online

 

The Imperium of Man stretches across the known galaxy, encompassing millions of worlds. Yet it stands at the brink of annihilation. From without and within, malignant forces of Chaos are intent on corrupting mankind, while unending incursions of deadly alien races tear at its fragile boundaries. The distant Antian Sector has known its share of horrors and strife, but even darker times lie ahead. A Warp rift has erupted nearby, and under its baleful influence Chaos infestations and other abhorrent phenomena have surfaced throughout the sector. To face this threat, agents of the Imperium have come forth: Space Marine, Inquisitor, Commissar, Rogue Trader, and more. To succeed, such heroes will need skill and weaponry, courage and faith, and even the assistance of ancient and powerful relics.

Over the past several weeks, we’ve seen a series of in-depth previews about Relic, the upcoming adventure board game set in the grim darkness of the Warhammer 40,000 universe. Now, with its release just two weeks away, we’re pleased to present the full rules (pdf, 9.6 MB)! Head to our support page now to download them, then prepare to do battle for the fate of the Antian Sector.

Relic is a board game in which two to four players each assume the role of a powerful hero from the Warhammer 40,000 universe and bravely venture forth to shield the Antian Sector from certain doom.

By completing missions and defeating enemies, characters compete to gain rewards and experience, furthering their chance of being the first to defeat whatever evil lies beyond the Warp rift.

Begin Your Adventure

Building on the foundations of the Talisman system, Relic is a standalone game in which seemingly straightforward choices mask scores of possibilities. On each turn, a player rolls a single six-sided die, then moves his playing piece that number of spaces clockwise or counter-clockwise around the region (outer, middle, or inner) of the board it currently occupies. Players then draw cards from one of three distinct decks, pitting their heroic personas against foul enemies, dangerous locations, and fantastic strangers. And all the while, these intrepid heroes rise in power, as they work their way toward the ultimate goal at the center of the sector.

Although it is based on Talisman, a number of noteworthy differences set Relic apart. First, rather than one deck of Adventure cards that determines the allies and obstacles to found on each space, Relic has three distinct Threat decks, each of which focuses on a different foe in the Antian Sector. After landing on a space with a red icon, for instance, a player draws from the red Threat deck, which features tests of strength and an abundance of Ork-related events, enemies, and locations. Similarly, the blue Threat deck tends to challenge a character’s willpower attribute and features the vile Tyranids, while the gold Threat deck includes tests of cunning and a focus on the clever Eldar.

Learn more by reviewing our series of web articles or by downloading the full rules from our support page, then prepare to venture into the depths of the Antian Sector!

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Source: A Guide to the Antian Sector
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