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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 347857 times)
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Spirit Games
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« Reply #30 on: 01 December 2013, 21:00:01 »

Deadlands Noir: Offices/Warehouses/Theater

Contains one double-sided, erasable, gridded poster map for Deadlands Noir or any roleplaying or miniatures game.
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #31 on: 01 December 2013, 21:00:01 »

Deadlands Noir: The Old Absinthe House Blues GM Screen


Source: Deadlands Noir: The Old Absinthe House Blues GM Screen
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #32 on: 01 December 2013, 21:00:01 »

Smuggler: Pilot Specialization Deck

A Smuggler's ship becomes an extension of his wit and his will. He can make a plodding old transport run far above its performance ratings, and given time and some modifications, he can turn it into one of the fleetest and most manoeuvrable craft ever to take to the stars.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Pilot specialization.
Source: Smuggler: Pilot Specialization Deck
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #33 on: 01 December 2013, 21:00:01 »

Colonist: Scholor Specialization Deck

Even in the Outer Rim, there are those who have a keen respect for knowledge and learning. Having someone around who actually knows something more than how to reload a heavy blaster can be exceedingly useful, especially when facing something truly unknown.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Scholar specialization.
Source: Colonist: Scholor Specialization Deck
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #34 on: 01 December 2013, 21:00:01 »

Colonist: Doctor Specialization Deck

Doctors are in high demand almost anywhere they go. Unfortunately, most of what they are asked to do involves patching up the wounds of the worst kind of beings. Even still, most Doctors consider trading their healing talents for a chance to see more of the galaxy worthwhile.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Doctor specialization.
Source: Colonist: Doctor Specialization Deck
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #35 on: 01 December 2013, 21:00:01 »

Colonist: Politico Specialization Deck

If there is one thing a Politico knows how to do better than anyone else in the galaxy, it's talking. A Politico can talk to anyone about anything. What others accomplish with might and fear, a talented Politico may well achieve with a few well-placed words and a decent plan.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Politico specialization.
Source: Colonist: Politico Specialization Deck
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #36 on: 02 December 2013, 01:00:03 »

Smuggler: Thief Specialization Deck

The Thief is a covert operative. His ideal circumstance is to get into places blocked to others, grab things he's not supposed to have, and get out without anyone ever knowing he was there. If he can sell what he grabbed for a tidy sum, that makes for a perfect day.This deck requires the Edge of the Empire Core Rulebook and includes cards for all 20 talents available in the Thief specialization.
Source: Smuggler: Thief Specialization Deck
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #37 on: 02 December 2013, 18:30:01 »

Legacy of the Crystal Shard

Evil Stirs in Icewind DaleThe people of Icewind Dale have long stood against the perils of the North. For most of these folk, the events that shook the region a hundred years ago are now distant memories. But what was defeated was not destroyed. Now, as evil forces converge on Ten Towns, the people of the North face their greatest trial yet. Fortunately, they won't have to face it alone.Legacy of the Crystal Shard is a Dungeons & Dragons Roleplaying Game adventure that can be played using the rules for 3rd Edition (v3.5), 4thEdition, and the D&D Next playtest. Monster and NPC statistics needed to run the adventure for these editions can be downloaded free at DungeonsandDragons.com/sundering.Components:64-page campaign guide describing Icewind Dale and its inhabitants32-page adventure book describing major plots and encountersFour-panel deluxe DM screen with maps and information for the Dungeon Master
Source: Legacy of the Crystal Shard
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #38 on: 02 December 2013, 18:30:01 »

Pathfinder Player Companion: Mythic Origins

Mythic MightCharge head first into the heart of myth with Pathfinder Player Companion: Mythic Origins! Whether your character's incredible powers come from physical mastery, eldritch energies, divine favour, or indomitable force of will, this volume will bring your mythic character to new levels of power and greater renown in the award-winning Pathfinder campaign setting.Pathfinder Origins presents a player-friendly overview of the roles of mythic characters in the world of Golarion, as well as a slew of new options and fresh ideas for mythic characters made with the rules from Pathfinder RPG Mythic Adventures. Discover where the Inner Sea region's most powerful beings first gleaned their power, how the deities interact with their mythic godlings, and what kinds of abilities the forces of Golarion are capable of wielding. Join the ranks of the mightiest heroes with Pathfinder Player Companion: Mythic Origins!Inside this book, you'll find:Details on what it means to be a mythic hero or villain on Golarion, including how and where one can gain mythic power and hot spots in the Inner Sea region where mythic activity is rumoured to thrive.Universal path abilities tied to each of the core deities of the Pathfinder campaign setting, attainable by godlings and favoured servants of the gods.New path abilities for each of the six mythic paths, allowing archmages to walk among the stars and champions to span miles with a single leap.Mythic versions of the Inner Sea region's most iconic spells, allowing harrowers to infuse their readings with mythic power and Lamashtu's faithful to further enhance the waters of their foul god with vile energies.A new path ability and example trials that enable mythic heroes to become mortal heralds of their chosen deities.New spells, mythic variants, and magical items and artifacts befitting a mythic character.This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be incorporated into any fantasy world. This book is designed as a companion to Pathfinder RPG Mythic Adventures.
Source: Pathfinder Player Companion: Mythic Origins
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #39 on: 02 December 2013, 18:30:01 »

Adventure Path 75: Wrath of the Righteous - Demon's Heresy

Into the Worldwound!After reclaiming the city of Drezen and recovering the lost sacred banner known as the Sword of Valor, the heroes have established a significant foothold behind enemy lines. With the demon armies still concentrating their attacks to the south, the heroes must now set off into the heart of the Worldwound to seek out powerful new allies and strike a mortal blow against the Templars of the Ivory Labyrinth - but in doing so, they discover a disturbing truth about the crystalline source of mythic power the demons have been using against the crusaders. Will the heroes survive the terrors of the Worldwound long enough to end the demons' increasing attacks?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Demon's Heresy," a Pathfinder RPG adventure for 9th-level characters with 3 mythic tiers, by Jim Groves.A study of the Green Faith, an ancient philosophy revolving around nature, by Sean K Reynolds.A look at the unnatural horrors known as worms that walk, by Amanda Hamon.A journey to a crusader outpost inside the Worldwound in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by Jim Groves, Amanda Hamon, and James Jacobs.
Source: Adventure Path 75: Wrath of the Righteous - Demon's Heresy
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #40 on: 02 December 2013, 23:00:01 »

Adventure Path 74: Wrath of the Righteous - Sword of Valour

Reclaim Former Glory!The Wrath of the Righteous Adventure Path continues with "Sword of Valor," by RPG Superstar Neil Spicer. The PCs, now invested with righteous mythic power, are poised to become the greatest heroes of this seemingly endless war against the demons of the Worldwound... provided they can succeed at their first mission. The citadel city of Drezen was once a symbol of the First Crusade's triumph against the Worldwound, yet when a larger horde of demons attacked, they shattered Drezen's defences and captured both the citadel and the crusaders' symbol of power. Can the PCs help lead an army north to reclaim Drezen and recover this potent relic or are they marching their comrades and followers to a gruesome demise?This volume of Pathfinder Adventure Path continues the Wrath of the Righteous Adventure Path and includes:"Sword of Valor", a Pathfinder RPG adventure for 6th-level characters with a mythic tier, by Neil Spicer.An exploration of the ways cultists stitch themselves to demonkind, by Jason Nelson.A hoard of legendary relics lost to horrors of the Worldwound, by Ron Lundeen.The search for a rogue demon hunter in the Pathfinder's Journal, by Robin D Laws.Four new monsters, by James Jacobs, Jason Klimchok, Jason Nelson, and David Schwartz.
Source: Adventure Path 74: Wrath of the Righteous - Sword of Valour
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #41 on: 04 December 2013, 20:00:02 »

Splintered State

It Can Always Get WorseFederal Agent Seth Dietrich has a secret.Actually, multiple secrets. One of them made him go underground, hiding from the people desperate to learn just how much he knows. And the other is keeping him from surfacing, because he's found he can't even trust himself.If Dietrich were in his right mind, he'd cover his tracks like a pro, and no one would find him. Especially not shadowrunners getting their feel for life on the streets. But he's not in his right mind, which means a group of shadowrunners finds themselves in possession of some very valuable information - information the highest powers in Seattle want for themselves. What started as a simple job turns into a scramble for their lives, a scramble that could become profitable if the runners play their cards right.Splintered State is an introductory adventure for Shadowrun, Fifth Edition. Whether you have played previous Shadowrun editions or are new to the setting, this adventure helps players and games masters learn the new rules while wrapping themselves in the intrigue, excitement, and danger of running in Seattle.
Source: Splintered State
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #42 on: 04 December 2013, 20:00:02 »

The Littlest Shoggoth

The Smallest Shoggoth of AllOf all the Mythos creatures roaming around lost R'lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to being teased and picked on, he sets off for the world of man to prove he's got what it takes to be a real monster.The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly cute illustrations by award-winning writer and cartoonist, Stan!, it is the perfect addition to any collection of seasonal stories... or occult tomes.
Source: The Littlest Shoggoth
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Spirit Games(Est.1984) - Supplying role playing games, wargames rules, miniatures & scenery, new & traditional board & card games for the last 29 years. Please ring with any queries on 01283 511293 or email salnphil@spiritgames.co.uk, or visit in person at 102 High Street, Burton on Trent, DE14 1LJ
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« Reply #43 on: 04 December 2013, 20:00:02 »

GURPS 4th Edition: Zombies

Braaains!Do you cross the street to avoid the graveyard? Does a viral outbreak make you bolt the door? How about street drugs that turn abusers into cannibals, fungi that change insects into mindless biting machines, or people who swear they've spotted their dead loved ones labouring in the fields?Then maybe you should drop this book and look for a hiding place. NOW.GURPS Zombies tackles all kinds of zombies - the classic walking dead, drugged Voodoo slaves, fantasy undead, the virus-infected, and more:A survey of folkloric and fictional zombies by origin, type, and dramatic role.The living: screaming survivors, officials who won't believe their eyes until their faces are ripped off, born zombie-killers, and sinister zombie-masters.Extensive guidelines for building customized zombies to surprise your players.Ready-to-go examples, from B-movie ghouls, through necromantic undead, to still-living infected - and beyond, to mad-science monsters created by surgery, nanotech, or memetics.Rules for simple horde combat, fleeing for dear life, avoiding infection, curing zombies... and creating them.Advice of using zombies in any genre - not just horror.GURPS Zombies requires the GURPS Basic Set, Fourth Edition.
Source: GURPS 4th Edition: Zombies
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« Reply #44 on: 05 December 2013, 05:48:52 »

The Littlest Shogoth is very cool every kid should have a copy

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