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Author Topic: SG: New Roleplaying Games at Spirit Games  (Read 621767 times)
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Spirit Games
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« Reply #435 on: 28 January 2015, 17:45:02 »

Order of the Stick: Blood Runs in the Family

Their big bloody adventure just became a family unfair.The Order of the Stick: Blood Runs in the Family brings the titular band of heroes to a strange desert land where hidden family secrets await. We're not going to tell you what they are, because they're secrets. I mean, seriously. But they're pretty great, at least if you're a fan of Rich Burlew's record-smashing fantasy-comedy-action-drama webcomic, The Order of the Stick. Thrill as Roy and the gang face reptilian bounty hunters, mysterious death priests, dinosaur-riding soldiers, and a little something we like to call "personal responsibility" as they brave the elements in the fifth book in the bewilderingly popular stick figure saga.
Source: Order of the Stick: Blood Runs in the Family
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #436 on: 04 February 2015, 15:45:04 »

Dungeons and Dragons: Character Token Set (5th Ed)

This token set is designed to allow player's to easily, and quickly, track their character's status effects. If your character is frightened, paralysed or unconscious, your allies will be able to see at a glance that you are in need of help. Because all of our full-colour tokens are made of durable perspex they are wet-erasable, so you can write additional information straight onto them.The combat tile provides a place for player's to keep a running total of constantly changing statistics like character health and resources, all without dirtying your character sheet with eraser marks.D&D Character Token Set Contains:1x Combat Tile20x Tokens
Source: Dungeons and Dragons: Character Token Set (5th Ed)
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #437 on: 04 February 2015, 15:45:05 »

Path of War

Let Slip the Hounds of War!Make martial combat more interesting with the Path of War, a manoeuvre-based combat system designed and playtested to work side-by-side with all of the standard classes.Path of War offers new base classes, feats, archetypes, and much more. Want to use the manoeuvre-based combat system with your standard classes? Feats allow you to do just that!Path of War includes:Three new base classes - the stalker, warder, and warlordDozens of new feats for both the new classes and the core classesThirteen martial disciplines full of dozens of manoeuvresArchetypes for the new base classes, as well as two psionic archetypesSix new prestige classesMartial Traditions to help you introduce manoeuvre-based combat to your campaignAnd more!
Source: Path of War
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #438 on: 04 February 2015, 15:45:05 »

Colonist: Signature Abilities Specialization Deck

A combination of education and hard-earned life experiences make Colonists far more capable individuals than they appear. When the time is right, they can put their experience to good use.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes 18 cards covering both Colonist Signature Abilities and their upgrades.
Source: Colonist: Signature Abilities Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #439 on: 04 February 2015, 15:45:05 »

Colonist: Performer Specialization Deck

Whether a musician, actor, comedian, or other entertainer, the Performer is always the centre of attention. Using this to his advantage is the Performer's greatest act.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Performer specialisation.
Source: Colonist: Performer Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #440 on: 04 February 2015, 15:45:05 »

Colonist: Entrepreneur Specialization Deck

Entrepreneurs know the power of wealth, and handle any situation with a sharp mind and a fist full of credits. For Entrepreneurs, wealth is never a problem, just a solution.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Entrepreneur specialisation.
Source: Colonist: Entrepreneur Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #441 on: 04 February 2015, 15:45:05 »

Colonist: Marshal Specialization Deck

Marshals keep the peace in Outer Rim towns. Often the only thing standing between law and chaos, a Marshal must dispense justice with a steady hand and steely demeanour.This deck requires the Edge of the Empire Core Rulebook and Far Horizons. It includes cards for all 20 talents available in the Marshal specialisation.
Source: Colonist: Marshal Specialization Deck
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #442 on: 08 February 2015, 20:45:03 »

Achtung! Cthulhu Interface 19.40

Evil Never Dies... It EvolvesA terrifying World War Two setting, fully compatible with the Call of Cthulhu. Sixth Edition and Savage Worlds Roleplaying games.Discover the secret history of the war that may (or may not) have happened: a time of strangely enhanced soldiers, more machine than man; a twisted future-past of occult and technological development and intrigue; and a society where humanity struggles to maintain its increasingly fragile grip on reality (whatever that might actually be).- Alec Towton. Section W.Interface 19.40 adds a new alternative dimension to the Secret War, including:A variant, mythos-fuelled history for the Interface 2.0: Full Metal Cyberpunk Setting, where ancient gods watch your every move from the shadows of the datastreamNew rules on how to include cyberware, gruesome genetic manipulations, and even weirder science in the Achtung! Cthulhu gamesA 33 page adventure, set in 1941, that can be played by characters from either World War Two or the far futureIn fact, a whole crossover dossier's worth of useful alternative historical and fantastical information to help you expand your campaign out into the wider world of the secret war.
Source: Achtung! Cthulhu Interface 19.40
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #443 on: 10 February 2015, 15:45:04 »

The Very Hungry Cthulhupillar

In the light of the stars, a little tomb lay in drowned R'lyeh.On Sunday morning, the stars came almost right, and - boom! - out of the crypt came a big and very hungry cthulhupillar.An artist and lifelong fan of Lovecraftian literature, Ben Mund retells the story of Cthulhu in a humorous and horrific spin of classic children's literature. Read and discover just what the very hungry cthulhupillar devours in its quest to sate its ravenous appetite!The Very Hungry Cthulhupillar features full-colour illustrations of Ben Mund and a bonus short story adapted by Jamie Chambers, and will call back fond memories of childhood along with the maddening knowledge of our cosmic insignificance and forthcoming doom. This book is not intended for young children.
Source: The Very Hungry Cthulhupillar
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #444 on: 10 February 2015, 15:45:04 »

The Concert in Flames

The Concert in Flames is the complete guide to Europe for the Victoriana setting, an alternative history of steam and magic. From the Rock of Gibraltar to the steppes of Russia, from a Kingdom of Giants to the Boot of Italy, this book is packed with information about the nooks and crannies of a fantastical Victorian Europe.But that's not all, for it also contains the titular adventure, a five-part, city-hopping scenario that takes the adventurers from Paris to Vienna, Budapest and beyond! There's a continent-spanning conspiracy afoot that threatens to shake the very order of Europe and cast it down in flames - can the adventurers find out what's going on and put a stop to it before it's too late?This 160-page book contains:A gazetteer of Victoriana Europe, detailing the government, society and key locations of each kingdom and empire, and providing plot hooks aplentyGuidance for creating European charactersNotes on the pantheons of Europe, from the Nordic Normns to the Slavic Archon ChernobogNew spells and equipment, from the firearms of the German confederacy to the crystal blades of AndorraNew monsters and creatures, such as the Ciarpans that live beneath Venice or the Russian Wyverns that dwell in the Ural MountainsFour new sapients to play, from Giants to HarpiesA multi-part adventure set across the length and breadth of Europe
Source: The Concert in Flames
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #445 on: 11 February 2015, 15:45:02 »

Ninth World Guidebook

New, weird lands await discovery!The setting of Numenera is unlike any other gaming setting, taking place more than a billion years in the future, where technology is indistinguishable from magic. And it just got more than twice as big! The Ninth World Guidebook takes your campaign into uncharted territory, expanding the setting beyond the border of regions presented in the Numenera core book. This 256-page tome explores lands hinted at in previous books, opens new territories, and adds detail to the Steadfast and the Beyond.From the frozen lands beyond the Southern Wall to the mysterious archipelago of the Rayskel Cays, from the volcanic desert of Vralk and the potential threat of the Gaian land of Lostrei to the far-off realm of Corao and the other Lands of the Dawn, the Ninth World Guidebook offers adventure hooks, new NPCs, and the incredible level of detail, imagination, and weirdness you already love about Numenera!The Ninth World Guidebook also includes:More information on the people, the cultures, and the universe of the Ninth WorldFully detailed locations ready to be dropped into adventuresMore than two dozen new creatures for GMsNew character options for players
Source: Ninth World Guidebook
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #446 on: 17 February 2015, 23:45:02 »

Lords of Nal Hutta

While the Empire ostensibly rules the galaxy, there are shadowy corners where other sinister powers hold sway. Hutt Space is one such place, where avarice reigns supreme - and none can match the endless appetite for power of the Hutts. To enter their domain is to gamble everything for a chance at enormous rewards.Delve into the seediest realms of the galactic underworld in Lords of Nal Hutta. Explore the swamps of the Hutt homeworld and the neon spires of Nar Shaddaa, and range across the deadly wilds of Kintan, Sriluur, and Toydaria. This book contains everything that daring fringers and fugitives need to seek their fortunes on the world of the galaxy's most notorious gangsters.This sourcebook includes:Detailed profiles for the major worlds of Hutt Space.Four new species options, including the mighty Hutts themselves.New weapons, equipment, contraband, and vehicles used and sold by the Hutt kajidics and their minions.Five modular encounters that GMs can use to weave this deadly region into an existing narrative or craft an ongoing adventure within Hutt Space.
Source: Lords of Nal Hutta
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #447 on: 24 February 2015, 22:45:04 »

Pathfinder Module: Daughters of Fury


Source: Pathfinder Module: Daughters of Fury
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #448 on: 24 February 2015, 22:45:07 »

Run Faster Limited Edition


Source: Run Faster Limited Edition
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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« Reply #449 on: 24 February 2015, 22:45:07 »

Run Faster


Source: Run Faster
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Spirit Games (Est. 1984)-Supplying role playing games (RPG), wargames rules, miniatures, scenery, board and card games for the last 36 years For enquiries ring 01283 511293 or email salnphil@spiritgames.co.uk, or by arrangement at Units 267+268,B.E. Webbe Storage,Wharf Rd, Burton, DE14 1PZ
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